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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
__TOC__
 
{{NavBoxStats}}
 
==Primary Stats==
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.
 
Click a stat to see the [[Items]] it affects or uses.
 
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent; vertical-align: middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Max Amount</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
<tr>
<tr>
<td> {{Iconbox|Max HP}} </td>
<td style="text-align: center"> {{Iconbox|Max HP}} </td>
<td> Amount of damage you can take before dying</td>
<td>Amount of damage you can take before dying</td>
<td> No limit</td>
<td> No limit </td>
<td>Acts like the stat is at 1</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|HP Regeneration}} </td>
<td style="text-align: center"> {{Iconbox|HP Regeneration}} </td>
<td> You regenerate x% of your HP every 5 seconds.</td>
<td>
<td> Unless you have [[torture]] where you regenerate 3 HP every seconds.</td>
              <p>Passive healing that restores 1&nbsp;HP per ''n''&nbsp;seconds, where the healing interval ''n'' becomes shorter with increasing ''HP Regeneration''.</p>
<td> 50%</td>
              <p>The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s([[HP_Regeneration#Formulas_&_Values|details]])</p> </td>
<td> No limit </td>
<td>Acts like the stat is at 0</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Life Steal}} </td>
<td style="text-align: center"> {{Iconbox|Life Steal}} </td>
<td> Your attacks have a x% chance to heal you for 1HP.</td>
<td>
<td> 10HP/second</td>
              <p>Your attacks have a x% chance to heal you for 1HP.</p>
              <p>The character's ''Life Steal'' chance is added to each weapon individually.</p></td>
<td>Can only trigger once per 0.1 second for a maximum of 10HP/second</td>
<td> Decreases the life steal chance of all weapons to minimum of 0</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Damage}} </td>
<td style="text-align: center"> {{Iconbox|Damage}} </td>
<td> Your attacks deal x% more damage.</td>
<td>
              <p>Increases all damage dealt by 1% per point in ''Damage''.</p>
              <p>Does not affect Engineering structures.</p>
            </td>
<td> No limit</td>
<td> No limit</td>
<td> Decreases damage by 1% per negative point instead. The minimum damage caused by a weapon or effect is always 1 </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Melee Damage}} </td>
<td style="text-align: center"> {{Iconbox|Melee Damage}} </td>
<td> Your melee attacks deal x additional damage.</td>
<td>
<td> No limit</td>
              <p>Modifies the base attack damage of weapons, if their damage scales with ''Melee Damage''.</p>
              <p>Some items deal damage based on this stat.</p>
              </td>
<td> No limit </td>
<td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ranged Damage}} </td>
<td style="text-align: center"> {{Iconbox|Ranged Damage}} </td>
<td> Your ranged attacks deal x additional damage.</td>
<td>  
<td> No limit</td>
              <p>Modifies the base attack damage of weapons, if their damage scales with ''Ranged Damage''.</p>
              <p>Some items deal damage based on this stat.</p></td>
<td>No limit</td>
            <td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Elemental Damage}} </td>
<td style="text-align: center">   {{Iconbox|Elemental Damage}} </td>
<td> Elemental damage is increased by x.</td>
<td>  
<td> No limit</td>
              <p>Modifies the base attack damage of weapons, if their damage scales with ''Elemental Damage''.</p>
              <p>Some items deal damage based on this stat.</p></td>
<td>No limit</td>
            <td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Attack Speed}} </td>
<td style="text-align: center">   {{Iconbox|Attack Speed}} </td>
<td> Your attacks x% faster. Also applies to Ranged Weapons </td>
<td> You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines </td>
<td> No limit</td>
<td> No limit</td>
<td> You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Crit Chance}} </td>
<td style="text-align: center"> {{Iconbox|Crit Chance}} </td>
<td> Your attacks have a x% chance to deal more damage.</td>
<td> Your weapons have an x increased chance to deal a critical hit.</td>
<td> No limit</td>
<td> Maximum 100% chance to do critical hits on a hit. </td>
<td> The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Engineering|image=Engineering Stat}} </td>
<td style="text-align: center">   {{Iconbox|Engineering|image=Engineering Stat}} </td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.)</td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) </td>
<td> No limit</td>
<td> No limit </td>
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Range|image=Range Stat}} </td>
<td style="text-align: center">   {{Iconbox|Range|image=Range Stat}} </td>
<td> The max range of your weapons is increased by x. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> No limit</td>
<td> No limit</td>
<td> Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Armor}} </td>
<td style="text-align: center"> {{Iconbox|Armor}} </td>
<td> You take x% less damage</td>
<td> You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.</td>
<td> No limit</td>
<td> No limit</td>
<td> The damage you take is increased by x% instead of decreased.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Dodge|image=Dodge Stat}} </td>
<td style="text-align: center"> {{Iconbox|Dodge|image=Dodge Stat}} </td>
<td> You have a x% chance to dodge attacks.</td>
<td> You have a x% chance to dodge attacks. </td>
<td> 70% (90% with [[Ghost]])</td>
<td> 60% (70% with [[Cryptid]], 90% with [[Ghost]]) </td>
<td> Acts like this stat is 0</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Speed|image=Speed Stat}} </td>
<td style="text-align: center"> {{Iconbox|Speed|image=Speed Stat}} </td>
<td> You move x% faster.</td>
<td> You move x% faster. </td>
<td> No limit</td>
<td> No limit</td>
<td> You move x% slower, coming to a standstill at -100% or more.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Luck}} </td>
<td style="text-align: center"> {{Iconbox|Luck}} </td>
<td> You have a x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades.</td>
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. </td>
<td> No limit</td>
<td> No limit</td>
<td> You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Harvesting}} </td>
<td style="text-align: center">   {{Iconbox|Harvesting}} </td>
<td> You earn 0 materials and XP at the end of a wave. Increased by 5% every time it activates.</td>
<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)</td>
<td> No limit</td>
<td> No limit </td>
<td> You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen.</td>
</tr>
</tr>
</table>
</table>
==‎Secondary Stats==
A range of other stats are counted in Brotato, from item costs to enemy speed.
Secondary generally applies to [[Structures]], unlike the primary stats above. With the exception of [[Engineering]]. This means that Structures can benefit from you having [[knockback]], [[Explosion|Explosive Damage]], or [[piercing]]. Just to name a few.
== Table of Secondary Stats==
{| class="wikitable"
!Stat
!Description
!Related Item Tags
!Notable Items
|-
|Consumable Heal
|Increases or decreases the healing done by [[Consumable|consumables]].
|[[Consumable (Item Tag)]]
|{{MiniIconbox|name=Alien Worm}}, {{MiniIconbox|name=Jerky}}, {{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}
|-
|% Materials Healing
|Chance of being healed by 1 when picking up [[Materials]]. Currently only used by Cute Monkey.
|[[Pickup]]
|{{MiniIconbox|name=Cute Monkey}}
|-
|% XP Gain
|Increases or decreases all forms of [[Experience]] you earn.
|[[XP Gain]]
|{{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Celery Tea}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Feather}}, {{MiniIconbox|name=Peacock}}, {{MiniIconbox|name=Scar}}
|-
|% Pickup Range
|Increases or decreases the range at which you pick up [[materials]] and [[consumable|consumables]].
|[[Pickup]]
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Cauldron}}, {{MiniIconbox|name=Gnome}}, {{MiniIconbox|name=Little Frog}},
|-
|% Items Price
|Increases or decreases Shop Prices.
|[[Economy]]
|{{MiniIconbox|name=Coupon}}
|-
|% Explosion Damage
|Increases or decreases the damage of [[Explosions]]
|[[Explosive (Item Tag)]]
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}, {{MiniIconbox|name=Honey}}
|-
|% Explosion Size
|Increases or decreases the size of [[Explosions]]
|[[Economy]]
|{{MiniIconbox|name=Explosive Shells}}, {{MiniIconbox|name=Honey}}, {{MiniIconbox|name=Plastic Explosive}}
|-
|Bounces
|Gives projectiles additional [[Bounce|Bounces]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Ricochet}}
|-
|Piercing
|Gives projectiles additional [[Piercing]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Bandana}}, {{MiniIconbox|name=Sharp Bullet}}
|-
|% Piercing Damage
|Increases or decreases the piercing damage falloff for projectile weapons.
|[[Ranged Damage]]
|{{MiniIconbox|name=Pumpkin}}, {{MiniIconbox|name=Sharp Bullet}}
|-
|% Damage against Bosses
|Multiplies the damage you do against [[Enemies#Bosses_(Wave_20)|Bosses]] and [[Enemies#Elites_(DLC)|Elites]].
|[[Damage]]
|{{MiniIconbox|name=Silver Bullet}}
|-
|% Structure Attack Speed
|Increases or decreases the rate of [[Structure|turrets]] attacking, [[Landmines]] spawning, and [[Garden|Gardens]] spawning [[Consumable|Consumables]].
|[[Structure (Item Tag)]]
|{{MiniIconbox|name=Clockwork Wasp}},{{MiniIconbox|name=Improved Tools}}
|-
|Structure Range
|Increases or decreases the range of [[Structure|Structures]].
|''None''
|Only available on {{CharacterIcon|Builder}}
|-
|% Burning Speed
|Increases or decreases the rate of which [[Burn]] ticks for damage.
|[[Elemental Damage]]
|{{MiniIconbox|name=Eyes Surgery}}, {{MiniIconbox|name=Frozen Heart}}
|-
|Burning Spread
|Increases the amount of times [[Burn]] spreads.
|[[Elemental Damage]]
|{{MiniIconbox|name=Snake}}
|-
|Knockback
|Increases or decreases the distance enemies are knockbacked back when hit.
|[[Knockback]]
|{{MiniIconbox|name=Ball and Chain}}, {{MiniIconbox|name=Banner}}, {{MiniIconbox|name=Coil}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Boxing Glove}}
|-
|% Double Material Chance
|Increases the chance of gaining double materials when picking up [[Materials]]
|[[Economy]], [[Pickup]]
|{{MiniIconbox|name=Metal Detector}}
|-
|Free Rerolls
|Provides an amount of free reroll at the beginning of each [[Shop]]
|[[Economy]]
|{{MiniIconbox|name=Dangerous Bunny}}
|-
|Trees
|Increases the amount of Trees that spawn. See the Wiki [[Trees|page]] for details.
|[[Exploration]]
|{{MiniIconbox|name=Tree}}
|-
|% Enemies
|Increases or decreases the amount of [[Enemies]] that spawn during waves.
|[[More Enemies]], [[Less Enemies]]
|{{MiniIconbox|name=Black Flag}}, {{MiniIconbox|name=Candle}}, {{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=White Flag}}
|-
|% Enemy Speed
|Increases or decreases the speed of [[Enemies]] that spawn during waves.
|[[Less Enemy Speed]]
|{{MiniIconbox|name=Snail}}
|-
|% Reroll Price
|Increases or decreases the price of rerolling in the [[Shop}]] and when choosing [[Upgrades]]
|''None''
|{{MiniIconbox|name=Spyglass}}
|}
<comments />

Latest revision as of 16:22, 19 November 2024

Primary Stats

These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.

Click a stat to see the Items it affects or uses.

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Acts like the stat is at 1

Passive healing that restores 1 HP per n seconds, where the healing interval n becomes shorter with increasing HP Regeneration.

The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s(details)

No limit Acts like the stat is at 0

Your attacks have a x% chance to heal you for 1HP.

The character's Life Steal chance is added to each weapon individually.

Can only trigger once per 0.1 second for a maximum of 10HP/second Decreases the life steal chance of all weapons to minimum of 0

Increases all damage dealt by 1% per point in Damage.

Does not affect Engineering structures.

No limit Decreases damage by 1% per negative point instead. The minimum damage caused by a weapon or effect is always 1

Modifies the base attack damage of weapons, if their damage scales with Melee Damage.

Some items deal damage based on this stat.

No limit Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1

Modifies the base attack damage of weapons, if their damage scales with Ranged Damage.

Some items deal damage based on this stat.

No limit Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1

Modifies the base attack damage of weapons, if their damage scales with Elemental Damage.

Some items deal damage based on this stat.

No limit Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed.
Your weapons have an x increased chance to deal a critical hit. Maximum 100% chance to do critical hits on a hit. The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit.
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.
You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you. No limit The damage you take is increased by x% instead of decreased.
You have a x% chance to dodge attacks. 60% (70% with Cryptid, 90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower, coming to a standstill at -100% or more.
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up) No limit You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen.

‎Secondary Stats

A range of other stats are counted in Brotato, from item costs to enemy speed.

Secondary generally applies to Structures, unlike the primary stats above. With the exception of Engineering. This means that Structures can benefit from you having knockback, Explosive Damage, or piercing. Just to name a few.

Table of Secondary Stats

Stat Description Related Item Tags Notable Items
Consumable Heal Increases or decreases the healing done by consumables. Consumable (Item Tag) Alien Worm.png Alien Worm, Jerky.png Jerky, Lemonade.png Lemonade, Weird Food.png Weird Food
% Materials Healing Chance of being healed by 1 when picking up Materials. Currently only used by Cute Monkey. Pickup Cute Monkey.png Cute Monkey
% XP Gain Increases or decreases all forms of Experience you earn. XP Gain Bean Teacher.png Bean Teacher, Black Belt.png Black Belt, Celery Tea.png Celery Tea, Diploma.png Diploma, Feather.png Feather, Peacock.png Peacock, Scar.png Scar
% Pickup Range Increases or decreases the range at which you pick up materials and consumables. Pickup Alien Tongue.png Alien Tongue, Cauldron.png Cauldron, Gnome.png Gnome, Little Frog.png Little Frog,
% Items Price Increases or decreases Shop Prices. Economy Coupon.png Coupon
% Explosion Damage Increases or decreases the damage of Explosions Explosive (Item Tag) Dynamite.png Dynamite, Explosive Shells.png Explosive Shells, Honey.png Honey
% Explosion Size Increases or decreases the size of Explosions Economy Explosive Shells.png Explosive Shells, Honey.png Honey, Plastic Explosive.png Plastic Explosive
Bounces Gives projectiles additional Bounces Ranged Damage Ricochet.png Ricochet
Piercing Gives projectiles additional Piercing Ranged Damage Bandana.png Bandana, Sharp Bullet.png Sharp Bullet
% Piercing Damage Increases or decreases the piercing damage falloff for projectile weapons. Ranged Damage Pumpkin.png Pumpkin, Sharp Bullet.png Sharp Bullet
% Damage against Bosses Multiplies the damage you do against Bosses and Elites. Damage Silver Bullet.png Silver Bullet
% Structure Attack Speed Increases or decreases the rate of turrets attacking, Landmines spawning, and Gardens spawning Consumables. Structure (Item Tag) Clockwork Wasp.png Clockwork Wasp,Improved Tools.png Improved Tools
Structure Range Increases or decreases the range of Structures. None Only available on Builder.png Builder
% Burning Speed Increases or decreases the rate of which Burn ticks for damage. Elemental Damage Eyes Surgery.png Eyes Surgery, Frozen Heart.png Frozen Heart
Burning Spread Increases the amount of times Burn spreads. Elemental Damage Snake.png Snake
Knockback Increases or decreases the distance enemies are knockbacked back when hit. Knockback Ball and Chain.png Ball and Chain, Banner.png Banner, Coil.png Coil, Black Belt.png Black Belt, Boxing Glove.png Boxing Glove
% Double Material Chance Increases the chance of gaining double materials when picking up Materials Economy, Pickup Metal Detector.png Metal Detector
Free Rerolls Provides an amount of free reroll at the beginning of each Shop Economy Dangerous Bunny.png Dangerous Bunny
Trees Increases the amount of Trees that spawn. See the Wiki page for details. Exploration Tree.png Tree
% Enemies Increases or decreases the amount of Enemies that spawn during waves. More Enemies, Less Enemies Black Flag.png Black Flag, Candle.png Candle, Gentle Alien.png Gentle Alien, Mouse.png Mouse, White Flag.png White Flag
% Enemy Speed Increases or decreases the speed of Enemies that spawn during waves. Less Enemy Speed Snail.png Snail
% Reroll Price Increases or decreases the price of rerolling in the [[Shop}]] and when choosing Upgrades None Spyglass.png Spyglass


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