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m (→‎Attack Speed: De-emphasize the impact of Range on melee attack speed)
(update item tables to use simplified templates, instead of full table markup)
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Banner}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Coffee}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Community Support}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Gummy Berserker}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Improved Tools}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Poisonous Tonic}}
</tr>
{{TableRowItem|Retromation's Hoodie}}
<tr>
{{TableRowItem|Small Magazine}}
<td>  {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
{{TableRowItem|Spider}}
<td> Tier {{Item Data|Banner|rarity}} </td>
{{TableRowItem|Statue}}
<td>  {{Item Data|Banner|stats}} </td>
<td>  {{Item Data|Banner|price}} </td>
<td>  {{Item Data|Banner|limit}} </td>
<td>  {{Item Data|Banner|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td>  {{Item Data|Coffee|stats}} </td>
<td>  {{Item Data|Coffee|price}} </td>
<td>  {{Item Data|Coffee|limit}} </td>
<td>  {{Item Data|Coffee|unlockedby}} </td>
</tr>
 
        <tr>
<td>  {{Iconbox|Community Support|rarity={{Item Data|Community Support|rarity}}}} </td>
<td> Tier {{Item Data|Community Support|rarity}} </td>
<td>  {{Item Data|Community Support|stats}} </td>
<td>  {{Item Data|Community Support|price}} </td>
<td>  {{Item Data|Community Support|limit}} </td>
<td>  {{Item Data|Community Support|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td>  {{Item Data|Gummy Berserker|stats}} </td>
<td>  {{Item Data|Gummy Berserker|price}} </td>
<td>  {{Item Data|Gummy Berserker|limit}} </td>
<td>  {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Improved Tools|rarity={{Item Data|Improved Tools|rarity}}}} </td>
<td> Tier {{Item Data|Improved Tools|rarity}} </td>
<td>  {{Item Data|Improved Tools|stats}} </td>
<td>  {{Item Data|Improved Tools|price}} </td>
<td>  {{Item Data|Improved Tools|limit}} </td>
<td>  {{Item Data|Improved Tools|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td>  {{Item Data|Poisonous Tonic|stats}} </td>
<td>  {{Item Data|Poisonous Tonic|price}} </td>
<td>  {{Item Data|Poisonous Tonic|limit}} </td>
<td>  {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
 
 
 
<tr>
<td>  {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td>  {{Item Data|Retromation's Hoodie|stats}} </td>
<td>  {{Item Data|Retromation's Hoodie|price}} </td>
<td>  {{Item Data|Retromation's Hoodie|limit}} </td>
<td>  {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td>  {{Item Data|Small Magazine|stats}} </td>
<td>  {{Item Data|Small Magazine|price}} </td>
<td>  {{Item Data|Small Magazine|limit}} </td>
<td>  {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td>  {{Item Data|Spider|stats}} </td>
<td>  {{Item Data|Spider|price}} </td>
<td>  {{Item Data|Spider|limit}} </td>
<td>  {{Item Data|Spider|unlockedby}} </td>
</tr>
       
        <tr>
<td> {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td> {{Item Data|Statue|stats}} </td>
<td> {{Item Data|Statue|price}} </td>
<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
</tr>
       
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bowler Hat}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Defective Steroids}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Focus}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Heavy Bullets}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Missile}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Pencil}}
</tr>
{{TableRowItem|Scope}}
<tr>
{{TableRowItem|Toolbox}}
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td>  {{Item Data|Bowler Hat|stats}} </td>
<td>  {{Item Data|Bowler Hat|price}} </td>
<td>  {{Item Data|Bowler Hat|limit}} </td>
<td>  {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td>  {{Item Data|Defective Steroids|stats}} </td>
<td>  {{Item Data|Defective Steroids|price}} </td>
<td>  {{Item Data|Defective Steroids|limit}} </td>
<td>  {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td>
<td> Tier {{Item Data|Focus|rarity}} </td>
<td>  {{Item Data|Focus|stats}} </td>
<td>  {{Item Data|Focus|price}} </td>
<td>  {{Item Data|Focus|limit}} </td>
<td>  {{Item Data|Focus|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>  {{Item Data|Heavy Bullets|limit}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td>
<td> Tier {{Item Data|Missile|rarity}} </td>
<td>  {{Item Data|Missile|stats}} </td>
<td>  {{Item Data|Missile|price}} </td>
<td>  {{Item Data|Missile|limit}} </td>
<td>  {{Item Data|Missile|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td>  {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td>
<td> Tier {{Item Data|Scope|rarity}} </td>
<td>  {{Item Data|Scope|stats}} </td>
<td>  {{Item Data|Scope|price}} </td>
<td>  {{Item Data|Scope|limit}} </td>
<td>  {{Item Data|Scope|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
<td> Tier {{Item Data|Toolbox|rarity}} </td>
<td>  {{Item Data|Toolbox|stats}} </td>
<td>  {{Item Data|Toolbox|price}} </td>
<td>  {{Item Data|Toolbox|limit}} </td>
<td>  {{Item Data|Toolbox|unlockedby}} </td>
</tr>
</table>
</table>



Revision as of 08:38, 25 June 2023

Attack Speed

Attack Speed

You attack x% faster with weapons. Getting 100% attack speed means your weapons have their cooldown halved, making you attack twice as fast.

Attack Speed is a powerful way to increase your damage per second, increase your rate of healing with Life Steal, and it allows you to handle big crowds of enemies and horde waves easier.

The actual the game calculates attack speed is more complicated, but for the most cases, it simply makes you attack x% faster. There are some exceptions:

  • Melee weapons' attack speed is slightly affected by having higher Range. For example, 100 Range will reduce your attack speed by 3% to 10% (depending on the weapon), tho they will also be able to hit more enemies.
  • Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However, it uses a different formula: You would expect -100% attack speed to double the cooldown of the weapon, but that is only the case for a very few weapons. Slow weapons and ranged weapons are hit harder by negative attack speed. If you have -100% attack speed, a Fist (Tier 4) attacks 14% less often. While a Nuclear Launcher (T4) attacks 46% less often.
  • There is a minimum attack speed for weapons. Going too close to this limit results in severe diminishing returns for some weapons. Fast melee weapons like Fist (T4) and Circular Saw (T3+) reach this amount after about 200% Attack Speed. While fast ranged weapons like SMG (T4), Flamethrower (T4), Potato Thrower (T4), and Minigun (T3) reach this point at around 100% Attack speed. Minigun (T4) already has diminishing returns from 0% attack speed.

It is worth noting that the tooltip rounds the attack speed of your weapons down to the nearest 0.01 second. However this is just a visual - the actual game doesn't round the value.

Attack speed doesn't apply to turrets, or to items like Cyberball, Baby with a Beard, or Rip and Tear.

Items

Positive

These items increase your Attack Speed.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +20 Range
+10 % Attack Speed
-5 Knockback
55 Range, Attack Speed
Tier 1 +10 % Attack Speed
-2 % Damage
20 Attack Speed
Tier 3 +1 % Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer Attack Speed
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25 Attack Speed, Range
Tier 3 +10 % Attack Speed
Increases the attack speed of your structures by 0% (50%Attack Speed.png)
70 1 Win a run with Cyborg.png Cyborg Structure, Attack Speed
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80 Attack Speed, Crit Chance, Range
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60 Ranged Damage, Attack Speed
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60 Attack Speed, Stand Still

Negative

These items decrease your Attack Speed.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur Luck, Harvesting
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20 Max HP, Melee Damage
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 2 +10 % Damage
-4 % Attack Speed
45 Damage
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15 Engineering
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48 Ranged Damage, Range
Tier 3 +6 Engineering
-8 % Attack Speed
55 Engineering

Mechanics

These items increase or decrease your Attack Speed depending on other factors such as enemies alive, or your other stats.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +1 % Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer Attack Speed
Tier 4 +30 % Damage
-3 % Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed Damage
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator Damage, Attack Speed
Tier 3 +40 % Attack Speed while standing still
-10 % Speed
60 Attack Speed, Stand Still

Characters

These Characters start with different Attack Speed, or have mechanics related to their Attack Speed:

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Damage
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Stand Still

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials Luck, Pickup, Exploration
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor


Weapons

These Weapons affect Attack Speed:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Ethereal

6(100%Melee Damage.png)
9(100%Melee Damage.png)
12(100%Melee Damage.png)
18(100%Melee Damage.png)

1.23s
1.17s
1.1s
1.04s

4.9(81%Melee Damage.png)/s
7.7(85%Melee Damage.png)/s
10.9(90%Melee Damage.png)/s
17.3(96%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
160
170
180

2
2
2
2

0
0
0
0

+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon

12
26
52
105

Default

Weapon Classes

There are no Weapon Classes that affect Attack Speed.