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== Formulas & Values ==
== Formulas & Values ==
These tables show the effects of having ''x'' harvesting (rows) at wave ''n'' (columns)''.''  
These tables show the effects of having ''x'' harvesting (rows) at wave ''n'' (columns)''.''


''Effects of having a small Harvesting stat (5-30) at level 5:''
Note that these values may not match the game exactly, as it uses slightly different rounding.
 
'''Small Harvesting stats (5-30) at level 5:'''


[[File:Harvesting Gains - From Wave 5.png]]
[[File:Harvesting Gains - From Wave 5.png]]


''Effects of having a large Harvesting stat (10-200) at level 10:''
'''Large Harvesting stats (10-200) at level 10:'''


[[File:Harvesting Gains - From Wave 10.png]]
[[File:Harvesting Gains - From Wave 10.png]]


''Source: [https://docs.google.com/spreadsheets/d/1VnymS4h8IFmF7RcS2edIVgJeW_k03l3APnwthgvUKHY/edit#gid=0 this spreadsheet] by [[User:Darkly77|Darkly77]].''{{NavBoxStats|topmargin=1}}
''Source: [https://docs.google.com/spreadsheets/d/1VnymS4h8IFmF7RcS2edIVgJeW_k03l3APnwthgvUKHY/edit#gid=0 this spreadsheet] by [[User:Darkly77|Darkly77]].''{{NavBoxStats|topmargin=1}}

Revision as of 18:00, 5 December 2022

Harvesting

Harvesting

You earn +x materials and XP at the end of a wave. At the end of every round, it activates, and gets increased by 5%. There is no limit to this.

If Harvesting is negative, you lose -x materials and XP at the end of a wave. This does not further scale downwards though (ie. having -100 Harvesting doesn't decrease by a further 5%).

Items

Positive

These items increase your Harvesting.

Due to Item Tags, the Character(s) Entrepreneur.png Entrepreneur, Farmer.png Farmer have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +40 Harvesting
-8 % Damage
70
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 +16 Harvesting
-1 Armor
40
Tier 2 +5 Harvesting
-5% Enemies
40 1

Negative

These items decrease your Harvesting.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 % Life Steal
-2 Harvesting
20
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 3 +5 % Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 3 Enemies have a 20% chance to explode for 10 (+50%Melee Damage.png) damage when they die
-5 % Crit Chance
65 5 Win a run with Loud.png Loud
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator

Mechanics

These use your Harvesting stat for other effects.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 Harvesting increases by an additional 8% at the end of a wave 70 1

Characters

These Characters start with different Harvesting, or have mechanics related to their Harvesting:

Name Stats Unlocked By Unlocks Item Tags
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies Less Enemies, Less Enemy Speed
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies More Enemies
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials None
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting Harvesting
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Harvesting, Economy
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor

Weapons

These Weapons affect Harvesting:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Unarmed, Support

1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.71s

1.0(49%Melee Damage.png)/s
1.1(53%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.4(70%Melee Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

150
150
150
150

30
30
30
30

0
0
0
0

+3/+6/+9/+18 Harvesting

10
22
45
91

Default

Weapon Classes

These Weapon Classes affect Harvesting:

Class Bonuses Weapons
Support (2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting
Hand
  Hand


Lute
  Lute

Pruner
  Pruner

Sickle
  Sickle

Taser
  Taser

Formulas & Values

These tables show the effects of having x harvesting (rows) at wave n (columns).

Note that these values may not match the game exactly, as it uses slightly different rounding.

Small Harvesting stats (5-30) at level 5:

Harvesting Gains - From Wave 5.png

Large Harvesting stats (10-200) at level 10:

Harvesting Gains - From Wave 10.png

Source: this spreadsheet by Darkly77.