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ArosRising (talk | contribs) m (→Weapons: Added Chopper + Potato Thrower.) |
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==Weapons== | ==Weapons== | ||
These [[Weapons]] | These [[Weapons]] either grant you extra Max HP, or they deal additional damage based on your Max HP. | ||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
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{{TableRowWeapon|Rock}} | {{TableRowWeapon|Rock}} | ||
{{TableRowWeapon|Ghost Scepter}} | {{TableRowWeapon|Ghost Scepter}} | ||
{{TableRowWeapon|Chopper}} | |||
{{TableRowWeapon|Potato Thrower} | |||
</table> | </table> | ||
Revision as of 16:01, 9 January 2023
Max HP
Max HP is your health bar, it is the amount of damage you can take before dying. You can increase this by buying Items from Shop. Some Characters starts with extra Max HP. There is no limit to it, and if you reduce it to 0 or lower, you will still have 1 Max HP when you start the next wave.
Items
Positive
These items increase your Max HP.
Due to Item Tags, the Character(s) Bull, Chunky, Golem, Lich, Masochist, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +8 Max HP -4% Dodge |
65 | |||
Tier 3 | +15 Max HP +8 Enemy Speed |
80 | |||
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +2 HP Regeneration -1 HP recovered from consumables +3 Max HP |
15 | |||
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 1 | +3 Max HP -1% Damage |
15 | |||
Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP |
20 | |||
Tier 4 | +2 HP Regeneration for every permanent -1% Speed you have. +5 Max HP -15% Speed |
100 | 1 | ||
Tier 4 | +3 Max HP at the end of a wave (stacking) +1 HP Regeneration at the end of a wave (stacking) +1% Life Steal at the end of a wave (stacking) |
100 | |||
Tier 1 | +5% Damage +5% Enemies +2 Max HP |
30 | 10 | ||
Tier 2 | +3 Melee Damage +5 Max HP -15 Range |
50 | |||
Tier 2 | +3 Max HP +3% Damage +1 Armor +3% Speed -4% Crit Chance |
55 | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 | Win a run with Mutant | ||
Tier 4 | +12 Max HP +25 Luck -5% Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1% Life Steal +5% Damage +5% Attack Speed +3% Speed +3% Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | |||
Tier 4 | +15 Max HP Restore +4 HP per second. Cannot heal any other way. |
110 | 1 | ||
Tier 3 | +3 Armor +5 Max HP -5% Speed |
80 | |||
Tier 1 | +3 Max HP Start the next wave with 1 HP |
12 |
Negative
These items decrease your Max HP.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 1 | +1 Melee Damage +3% Crit Chance -1 Max HP |
20 | |||
Tier 4 | +10 Engineering +20% XP Gain -3 Max HP |
80 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
25 | |||
Tier 1 | +7% Damage -2 Max HP |
20 | |||
Tier 4 | +15% Speed +10% Dodge -5 Max HP -1 Armor |
100 | |||
Tier 2 | +2 Armor +6% Dodge -3 Max HP |
45 | |||
Tier 4 | +15% Crit Chance +50 Range -3 Max HP -1 Armor |
90 | Win a run with Ranger | ||
Tier 1 | Burning spreads to a nearby enemy -1 Max HP |
25 |
Mechanics
These items interact with your Max HP in different ways.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | Shoots +6 alien eyes around you every 3 seconds dealing (50%) | 50 | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your max HP is capped at its current value |
80 | 1 | ||
Tier 2 | +3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
45 | 3 | Win a run with Saver |
Characters
These Characters start with different Max HP, or have mechanics related to their Max HP:
Weapons
These Weapons either grant you extra Max HP, or they deal additional damage based on your Max HP.
{{TableRowWeapon|Potato Thrower}Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Blunt |
1.68s |
x1.5 (10%) |
150 |
5 |
0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP |
10 |
Default | |||
Ethereal |
0.98s |
x2 (3%) |
300 |
2 |
0 |
+1 Max HP for every 20/18/16/12 kills in a wave with this weapon |
15 |
Default | |||
Blade |
0.98s |
x2 (10%) |
125 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker |
Weapon Classes
These Weapon Classes affect Max HP:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |