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(→‎Life Steal: - Reworded the timer to be more intuitive to understand for non coding players.)
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{{Iconbox|Life Steal|caption=no}}
{{Iconbox|Life Steal|caption=no}}


Your attacks have a x% chance to heal you for 1HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10.
This means that high percentages of life steal effectively have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.


It also means that weapons that deliver multiple hits or pierces in an instant, such as shotguns, won't be healing more than 1 HP per shot, despite hitting many enemies.
Life Steal is one of the three main ways of [[Healing]] in Brotato along with [[HP Regeneration]] and [[Consumables]]


'''Notes on  Life Steal'''


If this is negative it acts like the stat is 0.
* Extra projectiles, [[Piercing|pierces]] and [[Bounce|bounces]] trigger life steal. This includes [[Baby with a Beard]] and spawned projectiles from weapons such as [[Cacti Club]].


Extra projectiles, pellets, [[Piercing|pierces]] and [[Bounce|bounces]] trigger lifesteal.
* Explosions, Turrets, Cyberballs, etc. do not trigger life steal.  


Explosions do not trigger life steal.
* [[Weapons]] in the [[Medical]] class have innate Life Steal, and the [[Blade]] weapon class has Life Steal bonuses.


 
* If your Life Steal Stat is negative it subtracts from a weapon's chance to life steal, with a minimum of 0% chance to steal life. If your weapon has a base life steal chance, negative life steal will reduce that chance.
[[Weapons]] in the [[Medical]] class have innate Life Steal, and some weapon classes have Life Steal bonuses (see [[Life Steal#Weapon Classes|''Weapon Classes'']] below).
 
== Strategy ==
Life Steal is heavily dependant on your [[Attack Speed]] and a [[Weapons|Weapon's]] cooldown. Weapons that attack quickly (such as {{WeaponIcon|name=SMG}}) will proc far more often than a slower weapon.
 
=== Vs. HP Regeneration ===
Compared to {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]:
 
* Life Steal can potentially offer much faster healing for less overall materials spent, by using weapons with fast cooldowns, [[Medical]] weapons, and a decent investment into [[Attack Speed]].
* However, [[HP Regeneration]] is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything.
* Life Steal's cap of 10 HP/second means it has a hard limit on its healing capabilities, even at 100%{{StatIcon|name=Life Steal}}. However, [[HP Regeneration]] takes over 100{{StatIcon|name=HP Regeneration}} to heal past 10HP/sec (see [[HP Regeneration#Formulas & Values|here]]), so this difference isn't noteworthy unless you're investing heavily into the stat.


== Items ==
== Items ==
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bat}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Blood Leech}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Bloody Hand}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Butterfly}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Fin}}
            </tr>
{{TableRowItem|Mouse}}
            <tr>
{{TableRowItem|Octopus}}
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
{{TableRowItem|Ritual}}
<td> Tier {{Item Data|Bat|rarity}} </td>
{{TableRowItem|Whetstone}}
<td> {{Item Data|Bat|stats}} </td>
<td> {{Item Data|Bat|price}} </td>
<td> {{Item Data|Bat|limit}} </td>
<td> {{Item Data|Bat|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> {{Item Data|Butterfly|stats}} </td>
<td> {{Item Data|Butterfly|price}} </td>
<td> {{Item Data|Butterfly|limit}} </td>
<td> {{Item Data|Butterfly|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> {{Item Data|Fin|stats}} </td>
<td> {{Item Data|Fin|price}} </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td> {{Item Data|Mouse|stats}} </td>
<td> {{Item Data|Mouse|price}} </td>
<td> {{Item Data|Mouse|limit}} </td>
<td> {{Item Data|Mouse|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> {{Item Data|Octopus|stats}} </td>
<td> {{Item Data|Octopus|price}} </td>
<td> {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> {{Item Data|Ritual|price}} </td>
<td> {{Item Data|Ritual|limit}} </td>
<td> {{Item Data|Ritual|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td>
<td> Tier {{Item Data|Whetstone|rarity}} </td>
<td> {{Item Data|Whetstone|stats}} </td>
<td> {{Item Data|Whetstone|price}} </td>
<td> {{Item Data|Whetstone|limit}} </td>
<td> {{Item Data|Whetstone|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Banner}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Bean Teacher}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Clover}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Exoskeleton}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Plant}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Robot Arm}}
            </tr>
<tr>       
<td>  {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td>
<td> Tier {{Item Data|Baby Gecko|rarity}} </td>
<td>  {{Item Data|Baby Gecko|stats}} </td>
<td>  {{Item Data|Baby Gecko|price}} </td>
<td>  {{Item Data|Baby Gecko|limit}} </td>
<td>  {{Item Data|Baby Gecko|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
<td>  {{Item Data|Banner|stats}} </td>
<td>  {{Item Data|Banner|price}} </td>
<td>  {{Item Data|Banner|limit}} </td>
<td>  {{Item Data|Banner|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Bean Teacher|rarity={{Item Data|Bean Teacher|rarity}}}} </td>
<td> Tier {{Item Data|Bean Teacher|rarity}} </td>
<td>  {{Item Data|Bean Teacher|stats}} </td>
<td>  {{Item Data|Bean Teacher|price}} </td>
<td>  {{Item Data|Bean Teacher|limit}} </td>
<td>  {{Item Data|Bean Teacher|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
<td> Tier {{Item Data|Clover|rarity}} </td>
<td>  {{Item Data|Clover|stats}} </td>
<td>  {{Item Data|Clover|price}} </td>
<td>  {{Item Data|Clover|limit}} </td>
<td>  {{Item Data|Clover|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td>  {{Item Data|Exoskeleton|stats}} </td>
<td>  {{Item Data|Exoskeleton|price}} </td>
<td>  {{Item Data|Exoskeleton|limit}} </td>
<td>  {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td>  {{Item Data|Plant|stats}} </td>
<td>  {{Item Data|Plant|price}} </td>
<td>  {{Item Data|Plant|limit}} </td>
<td>  {{Item Data|Plant|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td>  {{Item Data|Robot Arm|stats}} </td>
<td>  {{Item Data|Robot Arm|price}} </td>
<td>  {{Item Data|Robot Arm|limit}} </td>
<td>  {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</table>
</table>
   
   
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These [[Characters]] start with different Life Steal, or have mechanics related to Life Steal:
These [[Characters]] start with different Life Steal, or have mechanics related to Life Steal:
===Positive Characters===


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Wildling}}
{{TableRowCharacter|Wildling}}
{{TableRowCharacter|Sick}}
{{TableRowCharacter|Sick}}
    {{TableRowCharacter|Lich}}
</table>
</table>
===Negative Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Cryptid}}
</table>


==Weapons==
==Weapons==
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<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableHeaders|sets}}
{{TableRowWeaponClass|Blunt}}
{{TableRowWeaponClass|Blade}}
{{TableRowWeaponClass|Blade}}
</table>
</table>


{{NavBoxStats|topmargin=1}}
{{NavBoxStats|topmargin=1}}

Latest revision as of 17:55, 10 January 2024

Life Steal

Life Steal

Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal effectively have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.

Life Steal is one of the three main ways of Healing in Brotato along with HP Regeneration and Consumables

Notes on Life Steal

  • Explosions, Turrets, Cyberballs, etc. do not trigger life steal.
  • Weapons in the Medical class have innate Life Steal, and the Blade weapon class has Life Steal bonuses.
  • If your Life Steal Stat is negative it subtracts from a weapon's chance to life steal, with a minimum of 0% chance to steal life. If your weapon has a base life steal chance, negative life steal will reduce that chance.

Items

Positive

These items increase your Life Steal.

Due to Item Tags, the Character(s) Lich.png Lich, Masochist.png Masochist, Sick.png Sick have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2% Life Steal
-2 Harvesting
20
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 4 +12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
100 1
Tier 1 +2% Life Steal
-1 Elemental Damage
30
Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 3 +5% Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 2 +4% Life Steal
-3 Knockback
40 Win a run with Sick.png Sick

Negative

These items decrease your Life Steal.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55
Tier 3 +40% XP Gain
-2% Life Steal
70
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 1 +3 HP Regeneration
-1% Life Steal
10
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer

Characters

These Characters start with different Life Steal, or have mechanics related to Life Steal:

Positive Characters

Name Stats Unlocked By Unlocks
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HP

Negative Characters

Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees


Weapons

These Weapons affect Life Steal:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Medical, Gun

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.95s
0.87s
0.78s
0.62s

10.5(105%Ranged Damage.png)/s
17.2(114%Ranged Damage.png)/s
25.6(128%Ranged Damage.png)/s
48.4(161%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

400
400
400
400

0
0
0
0

40%
45%
50%
60%

15
31
61
122

Default
Medical, Precise

5(80%Melee Damage.png)
10(80%Melee Damage.png)
15(80%Melee Damage.png)
20(80%Melee Damage.png)

1.01s
0.98s
0.94s
0.86s

5.0(79%Melee Damage.png)/s
10.2(81%Melee Damage.png)/s
16.0(85%Melee Damage.png)/s
23.3(93%Melee Damage.png)/s

x2 (10%)
x2 (12%)
x2 (15%)
x2 (20%)

150
150
150
150

2
2
2
2

40%
45%
50%
60%

15
31
61
122

Default
Blade, Medical

-
10(100%Melee Damage.png)
15(100%Melee Damage.png)
25(100%Melee Damage.png)

-
0.72s
0.67s
0.62s

-
13.9(138%Melee Damage.png)/s
22.4(149%Melee Damage.png)/s
40.3(161%Melee Damage.png)/s

-
x2 (5%)
x2 (10%)
x2 (20%)

-
175
175
175

-
0
0
0

-
45%
50%
60%

-
46
86
173

Default

Weapon Classes

These Weapon Classes affect Life Steal:

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword