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== Formulas & Values ==
== Formulas & Values ==
The formula for HP regen is:
The formula used in the game for HP regen is:
 
  ''HPEveryXSeconds'' = 5.0 / ( 1.0 + ( ( ''HP_Regen'' - 1) / 2.25 ) )
  ''HPEveryXSeconds'' = 5.0 / ( 1.0 + ( ( ''HP_Regen'' - 1) / 2.25 ) )
The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>.






The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>.


''For every 1 {{StatIcon|name=HP Regeneration}}:''
''For every 1 {{StatIcon|name=HP Regeneration}}:''

Revision as of 20:02, 9 January 2023

HP Regeneration

HP Regeneration

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

  • HP Regeneration.png 1 = Heal 1 HP every 5 seconds (0.2 /sec).
  • HP Regeneration.png 10 = Heal 1 HP every 1 second.
  • HP Regeneration.png 21 = Heal 1 HP every 0.51 seconds (1.98 /sec, ~2 HP /sec).
  • HP Regeneration.png 33 = Heal 1 HP every 0.33 seconds (3.04 /sec, ~3 HP /sec).
  • For exact changes per stat point, see Formulas & Values below.
  • It can be approximated to the first point of HP regeneration giving 0.2 HP/s and all following points increasing it by 0.089 HP/s

Overridden by Torture.png Torture, which regenerates 4 HP/s, the same as about 44 worth of HP Regeneration.png, but ignores all other healing. Note that torture heals every second in chucks of 4, while 44 HP regeneration would heal 1 HP every 0.25 sec.

See Life Steal.png Life Steal for a comparison with that stat.

Items

Positive

These items increase your HP Regeneration.

Due to Item Tags, the Character(s) Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 4 +3 Max HP at the end of a wave (stacking)
+1 HP Regeneration at the end of a wave (stacking)
+1% Life Steal at the end of a wave (stacking)
100
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +3 HP Regeneration
-1% Life Steal
10
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 4 HP Regeneration is doubled while you have less than 50% health
+3 HP Regeneration
90 1
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Negative

These items decrease your HP Regeneration.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 2 +20 Luck
-2 HP Regeneration
48

Mechanics

These items interact or affect your HP Regeneration in unusual ways.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1

Characters

These Characters start with different HP Regeneration, or have mechanics related to it:

Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration is doubled
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3

Weapons

There are currently no weapons that affect HP Regeneration.

Weapon Classes

These Weapon Classes affect HP Regeneration:

Class Bonuses Weapons
Medical (2)+1 HP Regeneration
(3)+2 HP Regeneration
(4)+3 HP Regeneration
(5)+4 HP Regeneration
(6)+5 HP Regeneration


Formulas & Values

The formula used in the game for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )


The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds.



For every 1 HP Regeneration.png:

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 HP Regeneration.png:

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.