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| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Alloy}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Book}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Cog}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Compass}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | {{TableRowItem|Diploma}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowItem|Duct Tape}} |
| </tr> | | {{TableRowItem|Exoskeleton}} |
| <tr>
| | {{TableRowItem|Metal Detector}} |
| <td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
| | {{TableRowItem|Pencil}} |
| <td> Tier {{Item Data|Alloy|rarity}} </td>
| | {{TableRowItem|Robot Arm}} |
| <td> {{Item Data|Alloy|stats}} </td>
| | {{TableRowItem|Toolbox}} |
| <td> {{Item Data|Alloy|price}} </td>
| | </table> |
| <td> {{Item Data|Alloy|limit}} </td>
| |
| <td> {{Item Data|Alloy|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Book|rarity={{Item Data|Book|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Book|rarity}} </td>
| |
| <td> {{Item Data|Book|stats}} </td>
| |
| <td> {{Item Data|Book|price}} </td>
| |
| <td> {{Item Data|Book|limit}} </td>
| |
| <td> {{Item Data|Book|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Cog|rarity}} </td>
| |
| <td> {{Item Data|Cog|stats}} </td>
| |
| <td> {{Item Data|Cog|price}} </td>
| |
| <td> {{Item Data|Cog|limit}} </td>
| |
| <td> {{Item Data|Cog|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Compass|rarity}} </td>
| |
| <td> {{Item Data|Compass|stats}} </td>
| |
| <td> {{Item Data|Compass|price}} </td>
| |
| <td> {{Item Data|Compass|limit}} </td>
| |
| <td> {{Item Data|Compass|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Diploma|rarity}} </td>
| |
| <td> {{Item Data|Diploma|stats}} </td>
| |
| <td> {{Item Data|Diploma|price}} </td>
| |
| <td> {{Item Data|Diploma|limit}} </td>
| |
| <td> {{Item Data|Diploma|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Duct Tape|rarity}} </td>
| |
| <td> {{Item Data|Duct Tape|stats}} </td>
| |
| <td> {{Item Data|Duct Tape|price}} </td>
| |
| <td> {{Item Data|Duct Tape|limit}} </td>
| |
| <td> {{Item Data|Duct Tape|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Exoskeleton|rarity}} </td>
| |
| <td> {{Item Data|Exoskeleton|stats}} </td>
| |
| <td> {{Item Data|Exoskeleton|price}} </td>
| |
| <td> {{Item Data|Exoskeleton|limit}} </td>
| |
| <td> {{Item Data|Exoskeleton|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Metal Detector|rarity}} </td>
| |
| <td> {{Item Data|Metal Detector|stats}} </td>
| |
| <td> {{Item Data|Metal Detector|price}} </td>
| |
| <td> {{Item Data|Metal Detector|limit}} </td>
| |
| <td> {{Item Data|Metal Detector|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Pencil|rarity}} </td>
| |
| <td> {{Item Data|Pencil|stats}} </td>
| |
| <td> {{Item Data|Pencil|price}} </td>
| |
| <td> {{Item Data|Pencil|limit}} </td>
| |
| <td> {{Item Data|Pencil|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Robot Arm|rarity}} </td>
| |
| <td> {{Item Data|Robot Arm|stats}} </td>
| |
| <td> {{Item Data|Robot Arm|price}} </td>
| |
| <td> {{Item Data|Robot Arm|limit}} </td>
| |
| <td> {{Item Data|Robot Arm|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Toolbox|rarity}} </td>
| |
| <td> {{Item Data|Toolbox|stats}} </td>
| |
| <td> {{Item Data|Toolbox|price}} </td>
| |
| <td> {{Item Data|Toolbox|limit}} </td>
| |
| <td> {{Item Data|Toolbox|unlockedby}} </td>
| |
| </tr></table>
| |
|
| |
|
| === Negative === | | === Negative === |
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| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Ritual}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Wolf Helmet}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| |
| </tr>
| |
| <tr> | |
| <td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Ritual|rarity}} </td>
| |
| <td> {{Item Data|Ritual|stats}} </td>
| |
| <td> {{Item Data|Ritual|price}} </td>
| |
| <td> {{Item Data|Ritual|limit}} </td>
| |
| <td> {{Item Data|Ritual|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
| |
| <td> {{Item Data|Wolf Helmet|stats}} </td>
| |
| <td> {{Item Data|Wolf Helmet|price}} </td>
| |
| <td> {{Item Data|Wolf Helmet|limit}} </td>
| |
| <td> {{Item Data|Wolf Helmet|unlockedby}} </td>
| |
| </tr>
| |
| </table> | | </table> |
|
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| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Landmines}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Turret}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Incendiary Turret}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Medical Turret}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | {{TableRowItem|Laser Turret}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowItem|Explosive Turret}} |
| </tr> | | {{TableRowItem|Tyler}} |
| <tr>
| |
| <td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Landmines|rarity}} </td>
| |
| <td> {{Item Data|Landmines|stats}} </td>
| |
| <td> {{Item Data|Landmines|price}} </td>
| |
| <td> {{Item Data|Landmines|limit}} </td>
| |
| <td> {{Item Data|Landmines|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Turret|rarity}} </td>
| |
| <td> {{Item Data|Turret|stats}} </td>
| |
| <td> {{Item Data|Turret|price}} </td>
| |
| <td> {{Item Data|Turret|limit}} </td>
| |
| <td> {{Item Data|Turret|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
| |
| <td> {{Item Data|Incendiary Turret|stats}} </td>
| |
| <td> {{Item Data|Incendiary Turret|price}} </td>
| |
| <td> {{Item Data|Incendiary Turret|limit}} </td>
| |
| <td> {{Item Data|Incendiary Turret|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Medical Turret|rarity}} </td>
| |
| <td> {{Item Data|Medical Turret|stats}} </td>
| |
| <td> {{Item Data|Medical Turret|price}} </td>
| |
| <td> {{Item Data|Medical Turret|limit}} </td>
| |
| <td> {{Item Data|Medical Turret|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Laser Turret|rarity}} </td>
| |
| <td> {{Item Data|Laser Turret|stats}} </td>
| |
| <td> {{Item Data|Laser Turret|price}} </td>
| |
| <td> {{Item Data|Laser Turret|limit}} </td>
| |
| <td> {{Item Data|Laser Turret|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Explosive Turret|rarity}} </td>
| |
| <td> {{Item Data|Explosive Turret|stats}} </td>
| |
| <td> {{Item Data|Explosive Turret|price}} </td>
| |
| <td> {{Item Data|Explosive Turret|limit}} </td>
| |
| <td> {{Item Data|Explosive Turret|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Tyler|rarity}} </td>
| |
| <td> {{Item Data|Tyler|stats}} </td>
| |
| <td> {{Item Data|Tyler|price}} </td>
| |
| <td> {{Item Data|Tyler|limit}} </td>
| |
| <td> {{Item Data|Tyler|unlockedby}} </td>
| |
| </tr>
| |
| </table> | | </table> |
|
| |
|
Engineering
Engineering increases the Damage and healing of your Structures, such as Turrets and Landmines. Engineering also increases the attack damage of the Weapons Plank and Screwdriver.
Turrets and Landmines do not scale with Primary Primary Stats except Engineering, but do scale with Secondary Stats and other effects provided by Items.
See Structures for a comprehensive list.
Characters that have synergy with Engineering include:
- Cyborg - Gains a large amount of Engineering in the middle of the wave.
- Engineer - Gains addtional Engineering and turrets spawn in a cluster.
- Entrepreneur - Turrets ignores the -50% Damage modification penalty.
- Multitasker - Turrets ignore the -% Damage penalty.
- Old - The smaller map helps turrets be in range of enemies.
- Streamer - Gains 2 Armor per Structure.
Items
Positive
These items increase your Engineering.
Due to Item Tags, the Character(s) Cyborg, Engineer have a higher chance to find these items in the Shop.
|
Tier 3 |
+3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5% Crit Chance -6% Dodge |
80 |
|
|
|
Tier 1 |
+1 Engineering |
8 |
|
|
|
Tier 2 |
+4 Engineering -4% Damage |
35 |
|
|
|
Tier 2 |
+5% Speed +3 Engineering -3% Crit Chance |
40 |
|
Win a run with Explorer |
|
Tier 4 |
+10 Engineering +20% XP Gain -3 Max HP |
80 |
|
|
|
Tier 1 |
+1 Armor +1 Engineering -2 Max HP |
25 |
|
|
|
Tier 4 |
+5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 |
|
|
|
Tier 2 |
+5% chance to double the value of picked up materials +6 Luck +2 Engineering -5% Damage |
40 |
20 |
|
|
Tier 1 |
+2 Engineering -1% Attack Speed -1% Crit Chance |
15 |
|
|
|
Tier 4 |
+6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 |
|
Win a run with Engineer |
|
Tier 3 |
+6 Engineering -8% Attack Speed |
55 |
|
|
Negative
These items decrease your Engineering.
|
Tier 2 |
+6% Damage +2% Life Steal -2 Engineering |
60 |
|
Win a run with Ghost |
|
Tier 4 |
+10 Elemental Damage +20 Luck -5 Engineering |
90 |
|
|
Mechanics
These items affect your Engineering in special ways, either positively or negatively.
|
Tier 3 |
+10 % Attack Speed Reduces the attack cooldown of your structures by 0% (50%) |
70 |
1 |
Win a run with Cyborg |
|
Tier 3 |
+1 Engineering for every 1 Elemental Damage you have. -1 Melee Damage -1 Ranged Damage |
70 |
1 |
|
Turrets & Mines
These items use your Engineering stat to deal more damage. They either place mines, or are turrets. See Structures for more details.
Due to Item Tags, the Character(s) Cyborg, Engineer have a higher chance to find these items in the Shop.
|
Tier 1 |
A landmine spawns every 12 seconds dealing 10 + (100%) damage in an area |
15 |
|
|
|
Tier 1 |
Spawns a turret that shoots bullets dealing 10 + (80%) damage every 0.73s. |
15 |
|
|
|
Tier 2 |
Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%) damage every second for 8 seconds. Attacks every 0.28s. |
40 |
|
|
|
Tier 2 |
Spawns a medical turret that shoots projectiles healing 3 + (5%) HP every 2.2s. |
40 |
|
|
|
Tier 3 |
Spawns a turret that shoots piercing lasers dealing 20 + (150%) damage every 0.87s. The laser pierces up to 3 targets. |
65 |
|
|
|
Tier 4 |
Spawns a turret that shoots explosive bullets dealing 25 + (175%) damage every 0.87s. |
80 |
|
|
|
Tier 3 |
Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%) damage every 2.2s. The projectiles pierces up to 2 targets. |
75 |
|
|
Characters
These Characters start with different Engineering, or have mechanics related to their Engineering:
Positive Characters
|
You start with 1 Minigun Ranged Damage modifications are increased by 250% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time |
|
|
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously |
|
Negative Characters
|
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default |
|
|
Elemental Damage modifications are increased by 33% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100% |
Unlocked by default |
|
|
Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials |
|
Weapons
These Weapons use Engineering to deal more damage:
Weapon Classes
These Weapon Classes affect Engineering:
Class |
Bonuses |
Weapons |
Tool |
(2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering
|
|
Turrets Fire Rate
The base Fire rates of the different turrets are listed below.
You can increase the fire rate of the turrets with the Improved Tools item which makes the turrets scale with 50% of your attack speed.
Turrets spawned by Wrench are the same as the turrets spawns by their respective items.
The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
Trivia
- In an earlier version of the game, Range would affect your turrets despite the Tooltip of Engineering Stating otherwise. This was fixed as bug in Patch 0.8.0.03