From Brotato Wiki
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{{LinkButton|name=Updates|text=< Back to Updates}} | {{LinkButton|name=Updates|text=< Back to Updates}} | ||
Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are | Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are listed from oldest to newest. | ||
Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color= | Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color=gray|text=(Bug Fix)}}. | ||
The current beta version is '''1.0.0. | The current beta version is '''1.1.0.0-beta.6'''. | ||
The current main version is '''{{Version|version={{GetVersion}}}}'''. | The current main version is '''{{Version|version={{GetVersion}}}}'''. | ||
== | ==1.1.0.0== | ||
== | ===Content=== | ||
* [[ | *4 new Characters (+8 associated challenges/achievements): ''Baby, Vagabond, Vampire, ???'' | ||
* [[ | *4 new Weapons | ||
* [[ | *14 new Items | ||
===Features=== | |||
*Local multiplayer for up to 4 players (compatible with ''Steam Remote Play Together'') | |||
*Added accessibility option to enable retrying a failed wave {{Color|color=pastelgreen|text=(Buff)}} | |||
===Balancing=== | |||
====Items==== | |||
*{{MiniIconbox|Acid}}: -4% Dodge => -2%, -2 Knockback {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|name=Alien Tongue}}: +1 Knockback {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Baby Gecko}}: 20% chance to attract materials => 25%, limit 5 => 4 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Banner}}: -2% Lifesteal => -5 Knockback {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Barricade}}: +3 Knockback {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Bean Teacher}}: +40% XP Gain => +50% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Big Arms}}: +3 Knockback, -1 Armor => -3% Attack Speed, -5% Speed => -3% {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Black Belt}}: +3 Knockback, -8 Luck => -5 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Blood Leech}}: -4 Harvesting => -3 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Bloody Hand}}: +12% Life Steal => +10% {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Boxing Glove}}: Price 15 => 18, +1 Melee Damage {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Cog}}: +1 Knockback {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Diploma}}: +20% XP Gain => +30% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Duct Tape}}: cost 25 => 20 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Extra Stomach}}: 10 Max HP / Wave ceiling => 8 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Eyes Surgery}}: Burning activates 10% faster => 12%, +1 Elemental Damage {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Fairy}}: -2 HP Regeneration for every Legendary Item => -3 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Gambling Token}}: cost 60 => 50 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Gummy Berserker}}: +15 Range => +25 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Helmet}}: cost 25 => 15 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Lost Duck}}: +10 Luck => +8 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Lure}}: +3 HP Regeneration => +2 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Mammoth}}: +5 Knockback {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Mutation}}: -3% Speed => -3 Knockback {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Plant}}: +3 HP Regeneration => +2 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Robot Arm}}: => +3 Melee Damage, +3 Engineering and -1 Max HP at the end of a wave {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Scar}}: Price 30 => 20 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Scared Sausage}}: Having multiple Scared Sausages now only increases the damage and no longer the duration of its burn effect {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Sharp Bullet}}: -3 Knockback {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Sifd's Relic}}: +3 Armor {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Spicy Sauce}}: 25% chance => 33%, limited to 4 => 3 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Stone Skin}}: | |||
**Cost 80 => 85 {{Color|color=pastelred|text=(Nerf)}} | |||
**-2 Armor => -6% Attack Speed {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Tentacle}}: Cost 32 => 35 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Terrified Onion}}: -6 Luck => -5 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Tyler}}: | |||
**100% Engineering scaling => 75% Engineering {{Color|color=pastelred|text=(Nerf)}} | |||
**75% Elemental Damage {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Wisdom}}: -20% Damage => -15% {{Color|color=pastelgreen|text=(Buff)}} | |||
====Weapons==== | |||
*{{MiniIconbox|Chain Gun}}: Damage 3 => 2, crit damage x2 => x1.5 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Chopper}}: Range 125/135/150/180 => 135/150/165/180 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Crossbow}}: Damage 8/10/12/15 => 10/12/15/18 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Excalibur}}: Cost 260 => 230 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Fighting Stick}}: | |||
**Renamed to '''Quarterstaff {{Color|color=cream|text=(Tweak)}}''' | |||
**+2%/5%/9%/15% XP Gain {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Flamethrower}}: | |||
**Burning damage 5x3/6x4/8x5 => 3x1/5x3/8x5 {{Color|color=pastelred|text=(Nerf)}} | |||
**Range 300/350/400 => 250/300/400 {{Color|color=pastelred|text=(Nerf)}} | |||
**Projectile speed 1000 => 800/900/1000 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Hammer}}: | |||
**Damage 30/60/100 => 35/70/110 {{Color|color=pastelgreen|text=(Buff)}} | |||
**Knockback 25/30/40 => 30/40/50 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Laser Gun}}: Cooldown 105/100/95/60 => 95/90/85/50 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Medical Gun}}: Cooldown 45/40/35/25 => 40/34/27/20 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Pistol}}: Crit chance 3% => 5%/10%/15%/20% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Rock}}: Damage 20/30/40/60 => 20/35/50/70 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Scissors}}: Crit damage x2 => x2/x2.15/x2.3/x2.5 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Sniper Gun}}: | |||
**Spawned projectiles crit chance 3% => 20% {{Color|color=pastelgreen|text=(Buff)}} | |||
**Crit damage x2/x2 => x3/x4 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Stick}}: Crit damage x2 => x1.5 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Torch}}: | |||
**Cost 12/26/52/105 => 10/22/45/91 | |||
**Burn damage 3x3/5x4/8x6/12x8 => 3x3/5x5/8x6/12x9 | |||
**Melee/elemental damage scaling 50% => 50/65/80/100% | |||
*{{MiniIconbox|Wand}}: | |||
**Cost 15/31/61/122 => 12/26/52/105 | |||
**Burn damage 3x3/5x4/8x5/12x6 => 3x3/5x5/8x6/12x9 | |||
====Characters==== | |||
*{{MiniIconbox|Bull}}: Changed tag "Max HP" to "Armor" | |||
*{{MiniIconbox|Entrepreneur}}: Can now start with {{MiniIconbox|name=Fighting Stick}} [Quarterstaff] and {{MiniIconbox|name=Hatchet}} | |||
*{{MiniIconbox|Explorer}}: Can now start with {{MiniIconbox|name=Hand}}, {{MiniIconbox|name=Wrench}} and {{MiniIconbox|name=Jousting Lance}} | |||
*{{MiniIconbox|Farmer}}: Can now start with {{MiniIconbox|name=Fighting Stick}} [Quarterstaff] | |||
*{{MiniIconbox|Knight}}: +5 Armor => +3 | |||
*{{MiniIconbox|Mage}}: +33% Elemental Damage modifications => +25% | |||
*{{MiniIconbox|Multitasker}}: Can now start with {{MiniIconbox|name=Rock}} | |||
*{{MiniIconbox|Well Rounded}}: Can now start with {{MiniIconbox|name=Fist}} and {{MiniIconbox|name=Wrench}} | |||
====[[Enemies#Elites_(Danger_2+)|Elites]]==== | |||
*[[Colossus]]: Deals less damage, 1st phase projectiles are slower | |||
*[[Croc]]: 2nd phase charge cooldown increased, projectile ring size slightly increased | |||
*[[Demon]]: Tweaked 1st and 3rd phases, more 2nd phase projectiles | |||
*[[Mom]]: Reduced number of enemies spawned and number/damage of slashes in 2nd phase | |||
====[[Enemies]]==== | |||
*Big Chargers: 100% Knockback resistance => 90% | |||
*Buffers, Lampreys, Shooters: 100% Knockback resistance => 95% | |||
*Helmet Aliens: health increased (8+3/wave => 8+4/wave) | |||
*Junkies: health decreased (15+5/wave => 5+5/wave), 0% Knockback resistance => 50% | |||
*Loot Aliens: health decreased in earlier waves, increased in later waves (50+25/wave => 5+30/wave) | |||
*Slashers: 100% Knockback resistance => 90%, drop more materials & items/consumables | |||
*Small Chargers: 100% Knockback resistance => 80% | |||
*Spawners: Stay further away from the player (400 => 450) | |||
*Tentacles: Drop more materials & items/consumables | |||
===Changes=== | |||
*Wave 20 on [[Endless Mode]] now lasts for 90 seconds. | |||
*Bugs can now be reported by pressing F8 in game. Game data will be attached to the report to help us diagnose issues. | |||
*Save files have been upgraded and are not compatible with previous versions. A new save file will be created on the first launch using your existing save. | |||
*Waves with [[Enemies#Elites_(Danger_2+)|Elites]] are now displayed in the pause menu. | |||
*Long item text can now be scrolled with the right joystick. | |||
*[[Shop]] materials now flash when trying to spend more than the available materials. | |||
*UX improvements to character and weapon selection. | |||
*Updated formatting of weapon and structure damage modifiers in tooltips. | |||
*Updated formatting of [[Burning]] damage in tooltips. The burn duration is now displayed first, followed by damage. | |||
===Fixes=== | |||
*Fixed a bug where the additional value added to existing materials after the max number of materials on the ground has been reached did not take the "materials dropped" modifiers into account (affected {{MiniIconbox|name=Jack}}). | |||
*Knockback now always pushes enemies away from the player. | |||
*Charging enemies now behave more predictably when attacking close to the player. | |||
*Fixed bug triggered when pause is pressed while go button is held. | |||
*The amount of enemies is now more reliably affected by items and characters that increase/decrease it. | |||
*Enemy groups now reliably spawn together, instead of occasionally scattering over the map. | |||
*Fixed issue that could cause enemies to stop moving at low speed settings. | |||
*Fixed incorrect text color for some short weapon cooldowns in tooltips. | |||
*Increased precision of short weapon cooldowns in tooltips. | |||
*Fixed the gameplay options UI layout overflowing the screen for some languages. | |||
*Tooltips no longer clip outside of the screen. | |||
==== Item Fixes ==== | |||
*{{MiniIconbox|name=Bait}}: Fixed UI bugs when locking multiple Baits. | |||
*{{MiniIconbox|name=Grind's Magical Leaf}}: Fixed a bug where the tooltip was only displaying the stats gained by the first copy of the item. | |||
*{{MiniIconbox|name=Improved Tools}}: Increased precision of {{MiniIconbox|name=Garden}} and {{MiniIconbox|name=Pruner}} cooldowns in tooltips when Improved Tools are used. | |||
*{{MiniIconbox|name=Incendiary Turret}}: Fixed incorrect rounding of damage in tooltip. | |||
*{{MiniIconbox|name=Scared Sausage}}: Fixed damage not being included in Incendiary Turret tooltip damage. | |||
*{{MiniIconbox|name=Scared Sausage}}: Fixed issues that could cause damage dealt to be reported incorrectly. | |||
==== Weapon Fixes ==== | |||
* {{MiniIconbox|name=Revolver}} & {{MiniIconbox|name=Chain Gun}}: Fixed inaccurate extra cooldown value shown in tooltips. | |||
* {{MiniIconbox|name=Revolver}}: Fixed being on long cooldown at the start of waves. | |||
====Item Tag Fixes==== | |||
*{{MiniIconbox|Alloy}}: Added "[[Elemental Damage]]" | |||
*{{MiniIconbox|Baby Gecko}}: Added "[[Range]]" | |||
*{{MiniIconbox|Community Support}}: Added "[[Attack Speed]]" | |||
*{{MiniIconbox|Improved Tools}}: Added "[[Attack Speed]]" | |||
*{{MiniIconbox|Octopus}}: Added "[[HP Regeneration]]" | |||
*{{MiniIconbox|Power Generator}}: Added "[[Damage]]" | |||
*{{MiniIconbox|Sharp Bullet}}: Added "[[Ranged Damage]]" | |||
*{{MiniIconbox|Silver Bullet}}: Added "[[Damage]]" | |||
*{{MiniIconbox|Triangle of Power}}: Removed "[[Armor]]" | |||
===Modding=== | |||
Created a "Brotatools" plugin that appears on the bottom dock in the Godot Editor: | |||
*It helps simplify the creation process by generating most of the resource files for new content and linking them together. | |||
*It also imports, resize and link sprites automatically from a folder following the structure and naming conventions of the presskit. | |||
**''The presskit is available on [https://discord.com/invite/j39jE6k Brotato's official Discord], see: Info Hub > #start-here.'' | |||
===Special thanks to...=== | |||
*'''ArosRising''' for creating a ton of helpful documents and the Brotato MultiTool | |||
*'''DarkTwinge''' for making the [https://steamcommunity.com/sharedfiles/filedetails/?id=3058512152 Balance Mod] | |||
*Everyone who contributed to the Brotato wiki | |||
==1.1.0.0-beta.6== | |||
=== Features === | |||
* Added a Streamer Mode option with work in progress soundtracks to avoid copyright claims. | |||
=== Characters === | |||
* '''Baby''': | |||
** Can now start with {{MiniIconbox|name=Stick}} and {{MiniIconbox|name=Pistol}} | |||
** -20% Items Price | |||
* '''Vagabond''': | |||
** -20 Harvesting => -50% Luck & Harvesting modifications {{Color|color=cream|text=(Tweak)}} | |||
** Can start with {{MiniIconbox|name=Hand}} | |||
* '''Vampire''': | |||
** +1% Damage every 3% Missing Health => +1% every 1% {{Color|color=pastelgreen|text=(Buff)}} | |||
** +1 Armor on level up => +1 Armor for every 5% missing health {{Color|color=cream|text=(Tweak)}} | |||
** -30% Damage {{Color|color=pastelred|text=(Nerf)}} | |||
** -10 consumable healing => -100 {{Color|color=pastelred|text=(Nerf)}} | |||
** -100% HP Regen modifications => -100 HP Regen {{Color|color=cream|text=(Tweak)}} | |||
* {{MiniIconbox|name=Saver}}: | |||
** Can now start with {{MiniIconbox|name=Revolver}} | |||
=== Weapons === | |||
* {{MiniIconbox|name=Cacti Club}}: Price 20/39/74/149 => 15/31/61/122 {{Color|color=pastelgreen|text=(Buff)}} | |||
=== Items === | |||
* {{MiniIconbox|name=Coffee}}: Price 15 => 20 {{Color|color=pastelred|text=(Nerf)}} | |||
* '''Honey''': | |||
** Tier 2 => 3 {{Color|color=pastelred|text=(Nerf)}} | |||
** Price 65 => 70 {{Color|color=pastelred|text=(Nerf)}} | |||
** Replaced all effects with +1 Elemental Damage every 5% of missing health {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|name=Scar}}: Price 20 => 25 | |||
=== Fixes === | |||
* '''Baby:''' Fixed a bug where {{MiniIconbox|name=Plank}} appeared twice Baby's starting weapons. | |||
* '''Vampire:''' Fixed a bug where Vampire's stats gained on missing health were still being displayed in the shop. | |||
* {{MiniIconbox|name=Multitasker}}: Fixed a bug where Multitasker would get exponentially lower damage on weapon add or removal (and related issues, eg {{MiniIconbox|name=Excalibur}}). | |||
* {{MiniIconbox|name=Strange Book}}: Updated the description to "permanent Elemental Damage" to reflect its actual effect. | |||
* {{MiniIconbox|name=Robot Arm}}: Now keeps track of the stats gained. | |||
* Fixed a bug where the '''Experimentation''' challenge wouldn't get completed when having at least one duplicate weapon. | |||
* Fixed a bug where Bosses were no longer spawning in [[Endless Mode]]. | |||
* Fixed a bug where the Elite or Horde icon wouldn't get highlighted in the shop prior. | |||
* Fixed a bug where the cursor would move to the newly combined weapon after buying a combinable weapon in the shop instead of staying in the shop. | |||
* Fixed the Russian translation for "structure attack speed". | |||
=== Modding === | |||
* ModLoader: Added explicit types to some variables to fix issues ''(credit to KANA)'' |
Revision as of 09:16, 22 August 2024
Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are listed from oldest to newest.
Where appropriate, coloured text shows the following: (Buff) (Nerf) (Tweak) (Bug Fix).
The current beta version is 1.1.0.0-beta.6.
The current main version is 1.1.7.1.
1.1.0.0
Content
- 4 new Characters (+8 associated challenges/achievements): Baby, Vagabond, Vampire, ???
- 4 new Weapons
- 14 new Items
Features
- Local multiplayer for up to 4 players (compatible with Steam Remote Play Together)
- Added accessibility option to enable retrying a failed wave (Buff)
Balancing
Items
- Acid: -4% Dodge => -2%, -2 Knockback (Tweak)
- Alien Tongue: +1 Knockback (Buff)
- Baby Gecko: 20% chance to attract materials => 25%, limit 5 => 4 (Buff)
- Banner: -2% Lifesteal => -5 Knockback (Tweak)
- Barricade: +3 Knockback (Buff)
- Bean Teacher: +40% XP Gain => +50% (Buff)
- Big Arms: +3 Knockback, -1 Armor => -3% Attack Speed, -5% Speed => -3% (Tweak)
- Black Belt: +3 Knockback, -8 Luck => -5 (Buff)
- Blood Leech: -4 Harvesting => -3 (Buff)
- Bloody Hand: +12% Life Steal => +10% (Nerf)
- Boxing Glove: Price 15 => 18, +1 Melee Damage (Tweak)
- Cog: +1 Knockback (Buff)
- Diploma: +20% XP Gain => +30% (Buff)
- Duct Tape: cost 25 => 20 (Buff)
- Extra Stomach: 10 Max HP / Wave ceiling => 8 (Nerf)
- Eyes Surgery: Burning activates 10% faster => 12%, +1 Elemental Damage (Buff)
- Fairy: -2 HP Regeneration for every Legendary Item => -3 (Nerf)
- Gambling Token: cost 60 => 50 (Buff)
- Gummy Berserker: +15 Range => +25 (Buff)
- Helmet: cost 25 => 15 (Buff)
- Lost Duck: +10 Luck => +8 (Nerf)
- Lure: +3 HP Regeneration => +2 (Nerf)
- Mammoth: +5 Knockback (Buff)
- Mutation: -3% Speed => -3 Knockback (Tweak)
- Plant: +3 HP Regeneration => +2 (Nerf)
- Robot Arm: => +3 Melee Damage, +3 Engineering and -1 Max HP at the end of a wave (Tweak)
- Scar: Price 30 => 20 (Buff)
- Scared Sausage: Having multiple Scared Sausages now only increases the damage and no longer the duration of its burn effect (Tweak)
- Sharp Bullet: -3 Knockback (Nerf)
- Sifd's Relic: +3 Armor (Buff)
- Spicy Sauce: 25% chance => 33%, limited to 4 => 3 (Buff)
- Stone Skin:
- Cost 80 => 85 (Nerf)
- -2 Armor => -6% Attack Speed (Tweak)
- Tentacle: Cost 32 => 35 (Nerf)
- Terrified Onion: -6 Luck => -5 (Buff)
- Tyler:
- 100% Engineering scaling => 75% Engineering (Nerf)
- 75% Elemental Damage (Buff)
- Wisdom: -20% Damage => -15% (Buff)
Weapons
- Chain Gun: Damage 3 => 2, crit damage x2 => x1.5 (Nerf)
- Chopper: Range 125/135/150/180 => 135/150/165/180 (Buff)
- Crossbow: Damage 8/10/12/15 => 10/12/15/18 (Buff)
- Excalibur: Cost 260 => 230 (Buff)
- Fighting Stick:
- Renamed to Quarterstaff (Tweak)
- +2%/5%/9%/15% XP Gain (Buff)
- Flamethrower:
- Burning damage 5x3/6x4/8x5 => 3x1/5x3/8x5 (Nerf)
- Range 300/350/400 => 250/300/400 (Nerf)
- Projectile speed 1000 => 800/900/1000 (Nerf)
- Hammer:
- Damage 30/60/100 => 35/70/110 (Buff)
- Knockback 25/30/40 => 30/40/50 (Buff)
- Laser Gun: Cooldown 105/100/95/60 => 95/90/85/50 (Buff)
- Medical Gun: Cooldown 45/40/35/25 => 40/34/27/20 (Buff)
- Pistol: Crit chance 3% => 5%/10%/15%/20% (Buff)
- Rock: Damage 20/30/40/60 => 20/35/50/70 (Buff)
- Scissors: Crit damage x2 => x2/x2.15/x2.3/x2.5 (Buff)
- Sniper Gun:
- Spawned projectiles crit chance 3% => 20% (Buff)
- Crit damage x2/x2 => x3/x4 (Buff)
- Stick: Crit damage x2 => x1.5 (Nerf)
- Torch:
- Cost 12/26/52/105 => 10/22/45/91
- Burn damage 3x3/5x4/8x6/12x8 => 3x3/5x5/8x6/12x9
- Melee/elemental damage scaling 50% => 50/65/80/100%
- Wand:
- Cost 15/31/61/122 => 12/26/52/105
- Burn damage 3x3/5x4/8x5/12x6 => 3x3/5x5/8x6/12x9
Characters
- Bull: Changed tag "Max HP" to "Armor"
- Entrepreneur: Can now start with Fighting Stick [Quarterstaff] and Hatchet
- Explorer: Can now start with Hand, Wrench and Jousting Lance
- Farmer: Can now start with Fighting Stick [Quarterstaff]
- Knight: +5 Armor => +3
- Mage: +33% Elemental Damage modifications => +25%
- Multitasker: Can now start with Rock
- Well Rounded: Can now start with Fist and Wrench
Elites
- Colossus: Deals less damage, 1st phase projectiles are slower
- Croc: 2nd phase charge cooldown increased, projectile ring size slightly increased
- Demon: Tweaked 1st and 3rd phases, more 2nd phase projectiles
- Mom: Reduced number of enemies spawned and number/damage of slashes in 2nd phase
Enemies
- Big Chargers: 100% Knockback resistance => 90%
- Buffers, Lampreys, Shooters: 100% Knockback resistance => 95%
- Helmet Aliens: health increased (8+3/wave => 8+4/wave)
- Junkies: health decreased (15+5/wave => 5+5/wave), 0% Knockback resistance => 50%
- Loot Aliens: health decreased in earlier waves, increased in later waves (50+25/wave => 5+30/wave)
- Slashers: 100% Knockback resistance => 90%, drop more materials & items/consumables
- Small Chargers: 100% Knockback resistance => 80%
- Spawners: Stay further away from the player (400 => 450)
- Tentacles: Drop more materials & items/consumables
Changes
- Wave 20 on Endless Mode now lasts for 90 seconds.
- Bugs can now be reported by pressing F8 in game. Game data will be attached to the report to help us diagnose issues.
- Save files have been upgraded and are not compatible with previous versions. A new save file will be created on the first launch using your existing save.
- Waves with Elites are now displayed in the pause menu.
- Long item text can now be scrolled with the right joystick.
- Shop materials now flash when trying to spend more than the available materials.
- UX improvements to character and weapon selection.
- Updated formatting of weapon and structure damage modifiers in tooltips.
- Updated formatting of Burning damage in tooltips. The burn duration is now displayed first, followed by damage.
Fixes
- Fixed a bug where the additional value added to existing materials after the max number of materials on the ground has been reached did not take the "materials dropped" modifiers into account (affected Jack).
- Knockback now always pushes enemies away from the player.
- Charging enemies now behave more predictably when attacking close to the player.
- Fixed bug triggered when pause is pressed while go button is held.
- The amount of enemies is now more reliably affected by items and characters that increase/decrease it.
- Enemy groups now reliably spawn together, instead of occasionally scattering over the map.
- Fixed issue that could cause enemies to stop moving at low speed settings.
- Fixed incorrect text color for some short weapon cooldowns in tooltips.
- Increased precision of short weapon cooldowns in tooltips.
- Fixed the gameplay options UI layout overflowing the screen for some languages.
- Tooltips no longer clip outside of the screen.
Item Fixes
- Bait: Fixed UI bugs when locking multiple Baits.
- Grind's Magical Leaf: Fixed a bug where the tooltip was only displaying the stats gained by the first copy of the item.
- Improved Tools: Increased precision of Garden and Pruner cooldowns in tooltips when Improved Tools are used.
- Incendiary Turret: Fixed incorrect rounding of damage in tooltip.
- Scared Sausage: Fixed damage not being included in Incendiary Turret tooltip damage.
- Scared Sausage: Fixed issues that could cause damage dealt to be reported incorrectly.
Weapon Fixes
- Revolver & Chain Gun: Fixed inaccurate extra cooldown value shown in tooltips.
- Revolver: Fixed being on long cooldown at the start of waves.
Item Tag Fixes
- Alloy: Added "Elemental Damage"
- Baby Gecko: Added "Range"
- Community Support: Added "Attack Speed"
- Improved Tools: Added "Attack Speed"
- Octopus: Added "HP Regeneration"
- Power Generator: Added "Damage"
- Sharp Bullet: Added "Ranged Damage"
- Silver Bullet: Added "Damage"
- Triangle of Power: Removed "Armor"
Modding
Created a "Brotatools" plugin that appears on the bottom dock in the Godot Editor:
- It helps simplify the creation process by generating most of the resource files for new content and linking them together.
- It also imports, resize and link sprites automatically from a folder following the structure and naming conventions of the presskit.
- The presskit is available on Brotato's official Discord, see: Info Hub > #start-here.
Special thanks to...
- ArosRising for creating a ton of helpful documents and the Brotato MultiTool
- DarkTwinge for making the Balance Mod
- Everyone who contributed to the Brotato wiki
1.1.0.0-beta.6
Features
- Added a Streamer Mode option with work in progress soundtracks to avoid copyright claims.
Characters
- Vagabond:
- -20 Harvesting => -50% Luck & Harvesting modifications (Tweak)
- Can start with Hand
- Vampire:
- +1% Damage every 3% Missing Health => +1% every 1% (Buff)
- +1 Armor on level up => +1 Armor for every 5% missing health (Tweak)
- -30% Damage (Nerf)
- -10 consumable healing => -100 (Nerf)
- -100% HP Regen modifications => -100 HP Regen (Tweak)
- Saver:
- Can now start with Revolver
Weapons
- Cacti Club: Price 20/39/74/149 => 15/31/61/122 (Buff)
Items
- Coffee: Price 15 => 20 (Nerf)
- Honey:
- Tier 2 => 3 (Nerf)
- Price 65 => 70 (Nerf)
- Replaced all effects with +1 Elemental Damage every 5% of missing health (Buff)
- Scar: Price 20 => 25
Fixes
- Baby: Fixed a bug where Plank appeared twice Baby's starting weapons.
- Vampire: Fixed a bug where Vampire's stats gained on missing health were still being displayed in the shop.
- Multitasker: Fixed a bug where Multitasker would get exponentially lower damage on weapon add or removal (and related issues, eg Excalibur).
- Strange Book: Updated the description to "permanent Elemental Damage" to reflect its actual effect.
- Robot Arm: Now keeps track of the stats gained.
- Fixed a bug where the Experimentation challenge wouldn't get completed when having at least one duplicate weapon.
- Fixed a bug where Bosses were no longer spawning in Endless Mode.
- Fixed a bug where the Elite or Horde icon wouldn't get highlighted in the shop prior.
- Fixed a bug where the cursor would move to the newly combined weapon after buying a combinable weapon in the shop instead of staying in the shop.
- Fixed the Russian translation for "structure attack speed".
Modding
- ModLoader: Added explicit types to some variables to fix issues (credit to KANA)