From Brotato Wiki

m (Elemental Damage Text)
No edit summary
Tag: Reverted
Line 18: Line 18:
<td>Amount of damage you can take before dying</td>
<td>Amount of damage you can take before dying</td>
<td> No limit </td>
<td> No limit </td>
<td>Acts like the stat is at 1</td>
<td>Acts like the stat is at 10000
            </td>
</tr>
</tr>
<tr>
<tr>
Line 24: Line 25:
<td>
<td>
               <p>Passive healing that restores 1&nbsp;HP per ''n''&nbsp;seconds, where the healing interval ''n'' becomes shorter with increasing ''HP Regeneration''.</p>
               <p>Passive healing that restores 1&nbsp;HP per ''n''&nbsp;seconds, where the healing interval ''n'' becomes shorter with increasing ''HP Regeneration''.</p>
               <p>The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s([[HP_Regeneration#Formulas_&_Values|details]])</p> </td>
               <p>The first point of HP regeneration gives 100.10
              HP/s and all further points increase it by 100
              .089 HP/s([[HP_Regeneration#Formulas_&_Values|details]])</p> </td>
<td> No limit </td>
<td> No limit </td>
<td>Acts like the stat is at 0</td>
<td>Acts like the stat is at 0</td>
Line 31: Line 34:
<td style="text-align: center"> {{Iconbox|Life Steal}} </td>
<td style="text-align: center"> {{Iconbox|Life Steal}} </td>
<td>
<td>
               <p>Your attacks have a x% chance to heal you for 1HP.</p>
               <p>Your attacks have a x% chance to heal you for 1000
              HP.</p>
               <p>The character's ''Life Steal'' chance is added to each weapon individually.</p></td>
               <p>The character's ''Life Steal'' chance is added to each weapon individually.</p></td>
<td>Can only trigger once per 0.1 second for a maximum of 10HP/second</td>
<td>Can only trigger once per 0.1 second for a maximum of 1000
            HP/second</td>
<td> Decreases the life steal chance of all weapons to minimum of 0</td>
<td> Decreases the life steal chance of all weapons to minimum of 0</td>
</tr>
</tr>
Line 39: Line 44:
<td style="text-align: center"> {{Iconbox|Damage}} </td>
<td style="text-align: center"> {{Iconbox|Damage}} </td>
<td>
<td>
               <p>Increases all damage dealt by 1% per point in ''Damage''.</p>
               <p>Increases all damage dealt by 1000
              % per point in ''Damage''.</p>
               <p>Does not affect Engineering structures.</p>
               <p>Does not affect Engineering structures.</p>
             </td>
             </td>
<td> No limit</td>
<td> No limit</td>
<td> Decreases damage by 1% per negative point instead. The minimum damage caused by a weapon or effect is always 1 </td>
<td> Decreases damage by 1000
            % per negative point instead. The minimum damage caused by a weapon or effect is always 1 </td>
</tr>
</tr>
<tr>
<tr>
Line 52: Line 59:
               </td>
               </td>
<td> No limit </td>
<td> No limit </td>
<td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td>
<td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000
            </td>
</tr>
</tr>
<tr>
<tr>
Line 60: Line 68:
               <p>Some items deal damage based on this stat.</p></td>
               <p>Some items deal damage based on this stat.</p></td>
<td>No limit</td>
<td>No limit</td>
             <td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td>
             <td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000
            </td>
</tr>
</tr>
<tr>
<tr>
Line 68: Line 77:
               <p>Some items deal damage based on this stat.</p></td>
               <p>Some items deal damage based on this stat.</p></td>
<td>No limit</td>
<td>No limit</td>
             <td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1</td>
             <td>Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000
            </td>
</tr>
</tr>
<tr>
<tr>
Line 80: Line 90:
<td> Your weapons have an x increased chance to deal a critical hit.</td>
<td> Your weapons have an x increased chance to deal a critical hit.</td>
<td> Maximum 100% chance to do critical hits on a hit. </td>
<td> Maximum 100% chance to do critical hits on a hit. </td>
<td> The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. </td>
<td> The amount is subtracted from the base crit chance of your weapon. Minimum is 100
            % chance in total to crit. </td>
</tr>
</tr>
<tr>
<tr>
Line 86: Line 97:
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) </td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) </td>
<td> No limit </td>
<td> No limit </td>
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td>
<td> Your structures have x decreased power down to a minimum of 1000
            damage or healing</td>
</tr>
</tr>
<tr>
<tr>

Revision as of 23:15, 4 May 2024

Primary Stats

These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.

Click a stat to see the Items it affects or uses.

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Acts like the stat is at 10000

Passive healing that restores 1 HP per n seconds, where the healing interval n becomes shorter with increasing HP Regeneration.

The first point of HP regeneration gives 100.10 HP/s and all further points increase it by 100 .089 HP/s(details)

No limit Acts like the stat is at 0

Your attacks have a x% chance to heal you for 1000 HP.

The character's Life Steal chance is added to each weapon individually.

Can only trigger once per 0.1 second for a maximum of 1000 HP/second Decreases the life steal chance of all weapons to minimum of 0

Increases all damage dealt by 1000  % per point in Damage.

Does not affect Engineering structures.

No limit Decreases damage by 1000  % per negative point instead. The minimum damage caused by a weapon or effect is always 1

Modifies the base attack damage of weapons, if their damage scales with Melee Damage.

Some items deal damage based on this stat.

No limit Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000

Modifies the base attack damage of weapons, if their damage scales with Ranged Damage.

Some items deal damage based on this stat.

No limit Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000

Modifies the base attack damage of weapons, if their damage scales with Elemental Damage.

Some items deal damage based on this stat.

No limit Decreases the base attack damage. The minimum damage caused by a weapon or effect is always 1000
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed.
Your weapons have an x increased chance to deal a critical hit. Maximum 100% chance to do critical hits on a hit. The amount is subtracted from the base crit chance of your weapon. Minimum is 100  % chance in total to crit.
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1000 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.
You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you. No limit The damage you take is increased by x% instead of decreased.
You have a x% chance to dodge attacks. 60% (90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower, coming to a standstill at -100% or more.
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up) No limit You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen.

‎Secondary Stats

A range of other stats are counted in Brotato, from item costs to enemy speed.

Combat

Stat Item Tags Notable Items
% XP Gain XP Gain Scar.png Scar, Black Belt.png Black Belt, Bean Teacher.png Bean Teacher, Diploma.png Diploma, Peacock.png Peacock
% Explosion Damage Explosive (Item Tag) Dynamite.png Dynamite, Explosive Shells.png Explosive Shells
% Explosion Size Explosive (Item Tag) Plastic Explosive.png Plastic Explosive, Explosive Shells.png Explosive Shells
Bounces Ranged Damage Ricochet.png Ricochet
Piercing Ranged Damage Bandana.png Bandana, Sharp Bullet.png Sharp Bullet
% Piercing Damage Ranged Damage Pumpkin.png Pumpkin, Sharp Bullet.png Sharp Bullet
% Burning Speed Elemental Damage Eyes Surgery.png Eyes Surgery
Burning Spread Elemental Damage Snake.png Snake
Knockback None Boxing Glove.png Boxing Glove

Stand Still

Stat Item Tags Notable Items
Stand Still - Armor Stand Still Barricade.png Barricade
Stand Still - % Dodge Stand Still Chameleon.png Chameleon
Stand Still - % Damage Stand Still Statue.png Statue

Enemies

Stat Item Tags Notable Items
% Enemies (+) More Enemies Gentle Alien.png Gentle Alien, Mouse.png Mouse, Bait.png Bait, Lure.png Lure
% Enemies (-) Less Enemies White Flag.png White Flag, Candle.png Candle
% Enemy Speed (+) More Enemy Speed Alien Baby.png Alien Baby
% Enemy Speed (-)- Less Enemy Speed Ugly Tooth.png Ugly Tooth, Snail.png Snail, Wandering Bot.png Wandering Bot

HP & Healing

Stat Item Tags Notable Items
Consumable Heal Luck Lemonade.png Lemonade, Weird Food.png Weird Food
% Materials Healing Saving Cute Monkey.png Cute Monkey
HP per materials Saving Padding.png Padding

Pickups & Materials

Stat Item Tags Notable Items
% Pickup Range Pickup Alien Tongue.png Alien Tongue, Little Frog.png Little Frog
Trees Exploration Tree.png Tree
Materials in Crates Exploration, Economy Bag.png Bag
% Chance for double materials Pickup Metal Detector.png Metal Detector
% Chance for instant material pickup Pickup Baby Gecko.png Baby Gecko, Sifd's Relic.png Sifd's Relic
% Chance to damage on material pickup Pickup, Luck Baby Elephant.png Baby Elephant

Shop & Economy

Stat Item Tags Notable Items
% Items Price Economy Coupon.png Coupon
Free Rerolls Economy Dangerous Bunny.png Dangerous Bunny
Item Recycling Rewards Economy Recycling Machine.png Recycling Machine
Materials interest gain Saving Piggy Bank.png Piggy Bank
Loading comments...