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{{Iconbox|Engineering Stat|caption=no}} | {{Iconbox|Engineering Stat|caption=no}} | ||
Engineering increases the Damage and healing of your structures, such as turrets and landmines. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]]. Turrets | Engineering increases the Damage and healing of your structures, such as turrets and landmines. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]]. | ||
Turrets are unaffected by Primary Stats, such as % Damage, Life Steal, Attack Speed, Crit Chance. But is affected by Engineering & Range. | |||
Turrets are affected by Secondary Stats such as piercing and bouncing granted by the items Bandana & Ricochet. Not that turrets deal 100% even on bandana pierces, and ignores the -50% damage per pierce. Explosive Turret benefits from Explosion Damage and Size granted by Dynamite & Plastic Explosive. Turrets can inflict burning with Scared Sausage, and Snake helps Incendiary Turret inflict burn to more targets. [[Ugly Tooth]] lets your turrets slow enemies on hit. | |||
Landmines are affected by Engineering, Explosive Damage, and Explosive Size. | |||
Having negative Engineering instead decreases damage and healing of these structures and weapons down to a minimum of 1. | |||
Characters that have synergy with Engineering include: {{CharacterIcon|Engineer}} - As the name suggests. {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty. {{CharacterIcon|Multitasker}} - Turrets ignore the -% Damage penalty. {{CharacterIcon|Old}} - The smaller map helps turrets be in range of enemies. {{CharacterIcon|Streamer}} - Gains 2 Armor per Structure. | |||
== Items == | == Items == |
Revision as of 21:32, 19 January 2023
Engineering
Engineering increases the Damage and healing of your structures, such as turrets and landmines. Engineering also increases the attack damage of the Weapons Plank and Screwdriver.
Turrets are unaffected by Primary Stats, such as % Damage, Life Steal, Attack Speed, Crit Chance. But is affected by Engineering & Range.
Turrets are affected by Secondary Stats such as piercing and bouncing granted by the items Bandana & Ricochet. Not that turrets deal 100% even on bandana pierces, and ignores the -50% damage per pierce. Explosive Turret benefits from Explosion Damage and Size granted by Dynamite & Plastic Explosive. Turrets can inflict burning with Scared Sausage, and Snake helps Incendiary Turret inflict burn to more targets. Ugly Tooth lets your turrets slow enemies on hit.
Landmines are affected by Engineering, Explosive Damage, and Explosive Size.
Having negative Engineering instead decreases damage and healing of these structures and weapons down to a minimum of 1.
Characters that have synergy with Engineering include: Engineer - As the name suggests. Entrepreneur - Turrets ignores the -50% Damage modification penalty. Multitasker - Turrets ignore the -% Damage penalty. Old - The smaller map helps turrets be in range of enemies. Streamer - Gains 2 Armor per Structure.
Items
Positive
These items increase your Engineering.
Due to Item Tags, the Character(s) Builder, Cyborg, Dwarf, Engineer, Technomage have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 1 | +1 Engineering | 8 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | ||
Tier 4 | +10 Engineering +50 % XP Gain -3 Max HP |
90 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 |
Negative
These items decrease your Engineering.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Turrets & Mines
These items use your Engineering stat to deal more damage. They either place mines, or are turrets.
Due to Item Tags, the Character(s) Builder, Cyborg, Dwarf, Engineer, Technomage have a higher chance to find these items in the Shop.
Characters
These Characters start with different Engineering, or have mechanics related to their Engineering:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
Gain 0.65 material and XP for every living enemy at the end of a wave You start with 1 Lumberjack Shirt -100% Damage -100 Engineering |
Collect 10000 materials | Max HP, HP Regeneration, Armor | ||
+10 Engineering Engineering modifications are increased by 25% You start with 1 Wrench Structures spawn close to each other Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | Engineering |
Weapons
These Weapons use Engineering to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Explosive, Elemental |
1.23s |
8.1(41%41%41%)/s |
x2 (3%) |
150 |
5 |
0 |
Hits have 25%/30%/35%/40% chance to explode. |
15 |
Default | ||
Tool |
1.05s |
x2 (10%) |
125 |
3 |
0 |
A landmine spawns every 12s/9s/6s/3s dealing 10(100%) damage in an area |
10 |
Default |
Weapon Classes
These Weapon Classes affect Engineering:
Class | Bonuses | Weapons |
---|---|---|
Tool | (2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
Turrets Fire Rate
Turrets have a fixed fire rate, which isn't affected by your Attack Speed stat.
Turrets spawned by Wrench are the same as the turrets spawns by their respective items.
The actual attack speed is slightly randomised, between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
Turret | Atk. Speed |
---|---|
Turret | 0.73s |
Incendiary Turret | 0.28s |
Medical Turret | 2.2s |
Laser Turret | 0.87s |
Explosive Turret | 0.87s |
Tyler | 2.2s |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |