From Brotato Wiki
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<td> {{Iconbox|HP Regeneration}} </td> | <td> {{Iconbox|HP Regeneration}} </td> | ||
<td> Passive healing that restores 1 HP per ''n'' seconds, where the healing interval ''n'' becomes shorter with increasing ''HP Regeneration''. | <td> | ||
<p>Passive healing that restores 1 HP per ''n'' seconds, where the healing interval ''n'' becomes shorter with increasing ''HP Regeneration''.</p> | |||
<p>This can also be expressed as ''HP per second'' which is an approximation.</p> | |||
<p>The first point of ''HP Regeneration'' gives 0.2 HP/s (1 HP per 5s), every further point increases this by 0.09 HP/s ([[HP_Regeneration#Formulas_&_Values|details]])</p> | |||
</td> | |||
<td> No limit </td> | <td> No limit </td> | ||
<td> Negative ''HP Regeneration'' values are possible; this is the same as having 0 ''HP Regeneration'' (no regeneration).</td> | <td> Negative ''HP Regeneration'' values are possible; this is the same as having 0 ''HP Regeneration'' (no regeneration).</td> |
Revision as of 15:24, 7 November 2023
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |
Primary Stats
These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.
Click a stat to see the Items it affects or uses.
Name | Effects | Limit | Negative stat effect |
---|---|---|---|
The maximum amount of hit points you can have; can increase during a wave if the character levels up, and from certain side effects. If the current hit points become zero, the character dies and the run ends. |
No limit | Max HP can not be less than 1. (It is possible to have zero or negative Max HP on Demon, but during the wave the effective Max HP will still be 1 in these cases.) | |
Passive healing that restores 1 HP per n seconds, where the healing interval n becomes shorter with increasing HP Regeneration. This can also be expressed as HP per second which is an approximation. The first point of HP Regeneration gives 0.2 HP/s (1 HP per 5s), every further point increases this by 0.09 HP/s (details) |
No limit | Negative HP Regeneration values are possible; this is the same as having 0 HP Regeneration (no regeneration). | |
Your attacks have a x% chance to heal you for 1HP. | Can only trigger once per 0.1 second for a maximum of 10HP/second | Act like the stat is 0 | |
Your attacks deal x% more damage but doesn't affect engineering turrets or mines | No limit | The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage. | |
Your melee attacks deal x additional damage. | No limit | Makes your melee attacks deal x less damage down to a minimum of 1 damage | |
Your ranged attacks deal x additional damage. | No limit | Your ranged attacks deal x less damage down to a minimum of 1 damage. | |
Makes you elemental attacks deal x damage. | No limit | Your elemental attacks deal x less damage down to a minimum of 1 | |
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines | No limit | You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed. | |
Your weapons have an x increased chance to deal a critical hit. | Maximum 100% chance to do critical hits on a hit. | The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. | |
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | Your structures have x decreased power down to a minimum of 1 damage or healing | |
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit | Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range. | |
You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you. | No limit | The damage you take is increased by x% instead of decreased. | |
You have a x% chance to dodge attacks. | 60% (90% with Ghost) | Acts like this stat is 0 | |
You move x% faster. | No limit | You move x% slower, coming to a standstill at -100% or more. | |
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | No limit | You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. | |
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up) | No limit | You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen. |
Secondary Stats
A range of other stats are counted in Brotato, from item costs to enemy speed.
Combat
Stat | Item Tags | Notable Items |
---|---|---|
% XP Gain | XP Gain | Scar, Black Belt, Bean Teacher, Diploma, Peacock |
% Explosion Damage | Explosive (Item Tag) | Dynamite, Explosive Shells |
% Explosion Size | Explosive (Item Tag) | Plastic Explosive, Explosive Shells |
Bounces | Ranged Damage | Ricochet |
Piercing | Ranged Damage | Bandana, Sharp Bullet |
% Piercing Damage | Ranged Damage | Pumpkin, Sharp Bullet |
% Burning Speed | Elemental Damage | Eyes Surgery |
Burning Spread | Elemental Damage | Snake |
Knockback | None | Boxing Glove |
Stand Still
Stat | Item Tags | Notable Items |
---|---|---|
Stand Still - Armor | Stand Still | Barricade |
Stand Still - % Dodge | Stand Still | Chameleon |
Stand Still - % Damage | Stand Still | Statue |
Enemies
Stat | Item Tags | Notable Items |
---|---|---|
% Enemies (+) | More Enemies | Gentle Alien, Mouse, Bait, Lure |
% Enemies (-) | Less Enemies | White Flag, Candle |
% Enemy Speed (+) | More Enemy Speed | Alien Baby |
% Enemy Speed (-)- | Less Enemy Speed | Ugly Tooth, Snail, Wandering Bot |
HP & Healing
Stat | Item Tags | Notable Items |
---|---|---|
Consumable Heal | Luck | Lemonade, Weird Food |
% Materials Healing | Saving | Cute Monkey |
HP per materials | Saving | Padding |
Pickups & Materials
Stat | Item Tags | Notable Items |
---|---|---|
% Pickup Range | Pickup | Alien Tongue, Little Frog |
Trees | Exploration | Tree |
Materials in Crates | Exploration, Economy | Bag |
% Chance for double materials | Pickup | Metal Detector |
% Chance for instant material pickup | Pickup | Baby Gecko, Sifd's Relic |
% Chance to damage on material pickup | Pickup, Luck | Baby Elephant |
Shop & Economy
Stat | Item Tags | Notable Items |
---|---|---|
% Items Price | Economy | Coupon |
Free Rerolls | Economy | Dangerous Bunny |
Item Recycling Rewards | Economy | Recycling Machine |
Materials interest gain | Saving | Piggy Bank |