From Brotato Wiki
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== Patch 1.0.0.2-Hotfix == | == Patch 1.0.0.2-Hotfix == | ||
* Unannounced hotfix that fixes a code error, which was causing the game to crash if burning | * Unannounced hotfix that fixes a code error, which was causing the game to crash if burning occurred. | ||
== Patch 1.0.0.2 == | == Patch 1.0.0.2 == | ||
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*{{MiniIconbox|Baby Elephant}}: Price slightly increased (30 => 35) {{Color|color=pastelred|text=(Nerf)}} | *{{MiniIconbox|Baby Elephant}}: Price slightly increased (30 => 35) {{Color|color=pastelred|text=(Nerf)}} | ||
*{{MiniIconbox|Blood Leech}}: Base price reduced 50 => 45 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Blood Leech}}: Base price reduced 50 => 45 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Blood Leech}}: -6 Harvesting => -4 {{Color|color= | *{{MiniIconbox|Blood Leech}}: -6 Harvesting => -4 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Cyberball}}: Price slightly decreased (30 => 25) {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Cyberball}}: Price slightly decreased (30 => 25) {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Dangerous Bunny}}: Limited (3) {{Color|color=pastelred|text=(Nerf)}} | *{{MiniIconbox|Dangerous Bunny}}: Limited (3) {{Color|color=pastelred|text=(Nerf)}} | ||
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* {{MiniIconbox|Double Barrel Shotgun}}: Tier IV: 12 Damage => 9 {{Color|color=pastelred|text=(Nerf)}} | * {{MiniIconbox|Double Barrel Shotgun}}: Tier IV: 12 Damage => 9 {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|Double Barrel Shotgun}}: Tier IV: Cooldown 55 => 60 {{Color|color=pastelred|text=(Nerf)}} | * {{MiniIconbox|Double Barrel Shotgun}}: Tier IV: Cooldown 55 => 60 {{Color|color=pastelred|text=(Nerf)}} | ||
* {{MiniIconbox|Taser}}: Damage 5/5/5/ | * {{MiniIconbox|Taser}}: Damage 5/5/5/10 => 6/6/6/12 {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% {{Color|color=pastelgreen|text=(Buff)}} | * {{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% {{Color|color=pastelgreen|text=(Buff)}} | ||
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|Forces the specified elite to spawn | |Forces the specified elite to spawn | ||
|} | |} | ||
Latest revision as of 12:42, 23 June 2023
This page covers all updates on version 1.0.0.x, which were made on the Beta branch leading up to the full release, when Brotato launched out of Early Access.
Where appropriate, coloured text shows the following: (Buff) (Nerf) (Tweak) (Bug Fix).
Patch 1.0.0.3
- Baby Elephant: Tier II => tier I, price reduced (35 => 25)
- Cyberball: Tier I => tier II, price increased (25 => 35)
- For modders: pause.tscn and pause.gd moved out of ModLoader directory
Patch 1.0.0.2-Hotfix
- Unannounced hotfix that fixes a code error, which was causing the game to crash if burning occurred.
Patch 1.0.0.2
Character Changes
- The following characters can now start with Wand (Tweak)
- Cryptid:
+10 Harvesting per living tree => +12 per tree - Cryptid: Can now start with Ethereal weapons, Hand, Pistol and SMG (Tweak)
- Cryptid: +5 Trees => +6 (Buff)
- Cryptid: Clarified description (Tweak):
- Old: "+10 Harvesting for every current living tree"
- New: "Gain 12 material and XP for every living tree at the end of a wave"
- Note: "This actually replaces the previous effect of +Harvesting per tree"
- Fisherman: +5 Max HP (Buff)
- Fisherman: -95% Bait price => -100% (Buff)
- Generalist: Can no longer start with Crossbow (Tweak)
- Generalist: Can now start with Knife, Shuriken, Laser Gun (Tweak)
- King: Can now start with Spiky Shield (Tweak)
- Mage: +5 Elemental Damage => +0 (Nerf)
- Renegade: Added an icon on common items in the shop that are not already owned by Renegade (Tweak)
- Streamer: Can now start with Spiky Shield (Tweak)
Item Changes
- Alloy: +3 Elemental Damage (Buff)
- Baby Elephant: Tier I => Tier II (Nerf)
- Baby Elephant: Price slightly increased (30 => 35) (Nerf)
- Blood Leech: Base price reduced 50 => 45 (Buff)
- Blood Leech: -6 Harvesting => -4 (Buff)
- Cyberball: Price slightly decreased (30 => 25) (Buff)
- Dangerous Bunny: Limited (3) (Nerf)
- Fairy: -2 HP Regeneration for every Tier IV item you have (Nerf)
- Hunting Trophy: Limited (3) (Tweak)
- Lure: Price increased (Nerf)
- Medikit: +12 HP Regeneration => +10 (Nerf)
- Medikit: +2 HP Regeneration every 5 seconds until the end of the wave (Buff)
- Padding: Limited (3) (Nerf)
- Riposte: 50% chance to activate => 100% (Buff)
- Stone Skin: -2 Armor, now only interacts with permanent Armor (Nerf)
Weapon Changes
- Chain Gun: 5 Damage => 3 (Nerf)
- Claw: -5% Attack Speed scaling (Nerf)
- Claw: Melee Damage doesn't scale with upgrades anymore (Nerf)
- Claw: Crit Chance 10/20/30/50% => 10/15/20/25% (Nerf)
- Claw: Crit Damage x2/2.25/2.5/3 => x2/2.15/2.3/2.5 (Nerf)
- Drill: Now shows the amount of materials gained (Tweak)
- Hatchet: 75% Melee Damage scaling => 100% (Buff)
- Hatchet: Cooldown 9/9/9/5 => 9/7/5/3 (Buff)
- Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2 (Buff)
- Double Barrel Shotgun: Tier IV: -15% Piercing Damage => -30% (Nerf)
- Double Barrel Shotgun: Tier IV: 12 Damage => 9 (Nerf)
- Double Barrel Shotgun: Tier IV: Cooldown 55 => 60 (Nerf)
- Taser: Damage 5/5/5/10 => 6/6/6/12 (Buff)
- Wand: Elemental Damage scaling 50% => 50/65/80/100% (Buff)
Enemy Changes
- Reduced the number of enemies spawned by the alien mom elite in its second phase (Buff)
- Reduced the number of projectiles shot by the demon elite in its third phase (Buff)
Endless Changes
- The health of enemies in endless mode now increases slightly faster (Nerf)
- The rate of consumables' drops in endless mode now decreases a lot slower (Buff)
- The speed of enemies in endless mode now increases slower (Buff)
- Endless Harvesting decrease: 10% => 20% (Nerf)
- Endless materials drops now decrease slower and cap higher (Buff)
- Endless shop and rerolling prices now increase a lot slower (Buff)
Misc Changes
- Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs (Tweak)
- Tweaked the number of trees spawning to be more consistent when having bonuses to trees (Tweak)
Bug Fixes
- Fixed a bug where Esty's Couch was interacting with Golem's temporary % Speed changes
- Fixed a bug where Golem didn't get stat bonuses when the "HP bar on character" option was off
- Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
- Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
- Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
- Fixed some items not having tags:
- Fairy: Added HP Regeneration
- Lure: Added HP Regeneration
- Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies
- Fixed a bug where the experience gained by Harvesting could make the XP bar overflow
Modding Changes
- Updated ModLoader to v6 - details of this release are on GitHub.
- Added new effect,
cryptid
:- key:
cryptid
- text_key:
effect_cryptid
- Translation: Gain {0} material and XP for every living tree at the end of a wave
- Note: In v1.0.0.2, Cryptid used the text_key
EFFECT_GAIN_STAT_FOR_EVERY_TREE
- key:
Unlisted Changes
- Changed the Japanese translation for "Elemental" from "基本" to "属性" (as requested by Lily on Discord)
Patch 1.0.0.1
Modding Changes
- Upgraded ModLoader to v6 (development preview version).
- Most mods will probably need to be updated because of that, though you might want to wait until the update hits the main branch.
- (see: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
Character Changes
- Apprentice: Updated possible starting weapons (Tweak)
- Cryptid: 80% Dodge cap => 70% (Nerf)
- Cryptid: +5% Attack Speed on dodge => +3% (Nerf)
- Fisherman: Special enemies spawn throughout wave 20 => Baits now also spawn special enemies throughout all future waves (Tweak)
- King: +50 Luck (Buff)
- Renegade: Renegade's % damage modification now also applies to Explosion Damage (Bug Fix)
Item Changes
- Baby Gecko: -1% Life Steal => +10 Range (Buff)
- Missile: -6% Attack Speed => -4% (Buff)
- Panda: -12% Damage => -5% (Buff)
- Pocket Factory: Price increased (Nerf)
- Sharp Bullet: -30% Piercing Damage => -20% (Buff)
- Sharp Bullet: Unique (Tweak)
- Spider: -6% Dodge => -3% (Buff)
- Spider: -8 Harvesting => -5 (Buff)
Enemy Changes
- Special fish enemies' collision box size increased (Tweak)
- Tweaked attack patterns of the bat/demon elite (Tweak)
Misc Changes
- Added next wave's number in the "go" button in the shop
Fixes
- Fixed a bug where characters were considered as items for some effects
Patch 1.0.0.0
Overview
- Added 5 new Elites
- Added 6 new Characters
- Added 7 new Weapons
- Added 6 new Items
- Added 12 new Challenges
Changes
Unlisted Changes
- Entrepreneur: Can now start with Wrench and Pruner (Tweak)
- This wasn't mentioned in the patch notes.
Character Changes
Item Changes
- Big Arms: +10 Melee Damage => +12 (Buff)
- Big Arms: +5 Ranged Damage => +6 (Buff)
- Big Arms: -2 Armor => -1 (Buff)
- Community Support: Now unique (Tweak)
- Diploma: +10% XP Gain => +20% (Buff)
- Explosive Shells: +15% Explosion Size (Buff)
- Explosive Shells: Price increased (100 => 120) (Tweak)
- Gnome: +5 Elemental Damage => +10 (Buff)
- Heavy Bullets: -10% Attack Speed => -5% (Buff)
- Jet Pack: -6 Max HP => -5 (Buff)
- Jet Pack: -2 Armor => -1 (Buff)
- Mammoth: +15 Melee Damage => +20 (Buff)
- Mammoth: +2 HP Regeneration => +5 (Buff)
- Mammoth: Price increased (115 => 130) (Tweak)
- Medikit: +10 HP Regeneration => +12 (Buff)
- Medikit: Price increased (90 => 95) (Tweak)
- Night Goggles: -2 Armor => -1 (Buff)
- Octopus: +5% Life Steal => +3% (Buff)
- Octopus: +5 HP Regeneration (Buff)
- Potato: +3% Damage => +5% (Buff)
- Potato: +1 HP Regeneration => +2 (Buff)
- Potato: +5% Attack Speed (Buff)
- Potato: Price increased (85 => 95) (Tweak)
- Ricochet: -35% Damage => -25% (Buff)
- Ricochet: Price increased (100 => 110) (Tweak)
- Robot Arm: -3 HP Regeneration => -2 (Buff)
- Robot Arm: -3% Life Steal => -2% (Buff)
- Spicy Sauce: 50% Max HP scaling => 100% (Buff)
- Statue: +30% Attack Speed while standing still => +40% (Buff)
- Statue: Price decreased (65 => 60) (Tweak)
- Wolf Helmet: +8 Elemental Damage => +10 (Buff)
- Wolf Helmet: +15 Luck => +20 (Buff)
- Wolf Helmet: Prince increased (80 => 90) (Tweak)
Weapon Changes
- Hatchet: 100% Melee Damage scaling => 75% (Nerf)
- Hatchet: +15% Attack Speed scaling (Buff)
- Obliterator: Now part of the Gun weapon set (Tweak)
- Slingshot: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 (Buff)
Enemy Changes
- Acid junky enemies: 20 base health => 15
- A flying enemy now appears on wave 3 on danger 2+
- Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
- Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
Misc Changes
- A button now appears in wave 19's shop to switch a normal run into an endless run
- The wave number displayed on the shop now corresponds to the current wave and not the next one
- Changed Lumberjack challenge icon
- The old icon was from the Tree item, which is now used for the Forest challenge instead.
- The new icon is from the Lumberjack Shirt item.
- Changed the max number of structures on the map at once, from 50 to 100
Fixes
- Fixed a bug where the Clover item was not spawning.
- Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
- This affects the following characters:
- Arms Dealer, Engineer, Entrepreneur, Lich, One Armed
- Fixed a bug where one less elite was spawning after wave 101 than the intended number
New Content
Spoiler Warning
WARNING: Everything below here is a spoiler for unlockable content.
New Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
---|---|---|---|---|
Baited | Get 2 Bait during a run | Fisherman | Character | |
Forest | Finish a wave with 10 or more living trees | Cryptid | Character | |
Bourgeoisie | Get 3 tier IV weapons at once | King | Character | |
Student | Reach level 20 | Apprentice | Character | |
Reckless | Finish a wave with 1 HP | Golem | Character | |
Scavenger | Get 10 different tier I items during a run | Renegade | Character | |
Apprentice | Finish a run with Apprentice | Fighting Stick | Weapon | |
Cryptid | Finish a run with Cryptid | Claw | Weapon | |
Fisherman | Finish a run with Fisherman | Lure | Item | |
Golem | Finish a run with Golem | Stone Skin | Item | |
King | Finish a run with King | Excalibur | Item | |
Renegade | Finish a run with Renegade | Fairy | Item |
New Characters
6 new characters: Apprentice, Fisherman, Cryptid, Golem, King, Renegade.
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New Weapons
7 new weapons: Claw, Fighting Stick, Chain Gun, Drill, Excalibur, Gatling Laser, Scythe
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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New Starting Weapons
The new Tier I weapons can be used by the follwing characters:
- Claw = Cryptid, Brawler, Crazy, Gladiator, Hunter, Loud, Multitasker, One Armed, Speedy, Streamer
- Fighting Stick = Apprentice, Gladiator, Loud, Multitasker, Speedy, Streamer, Mutant, Wildling
New Weapon Classes
One new weapon class has been added: Legendary. Each level after 1 reduces your Max HP.
- ---
- -20 Max HP
- -40 Max HP
- -80 Max HP
- -100 Max HP
This new weapon class is applied to all the new Tier IV weapons: Chain Gun, Drill, Excalibur, Gatling Laser, Scythe.
New Items
6 new items: Fairy, Lure, Pocket Factory, Shackles, Sharp Bullet, Stone Skin.
This update also adds Clover, which already existed in the game but was not usable due to a bug.
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |
Modding Notes
Mod Uploader
The mod uploader now allows modders to tag their items. The available tags are:
- Characters
- Weapons
- Items
- GUI
- New Mechanics
- Reworks
- Cheats
- Challenges
- Utilities
- Translations
List of IDs
The new IDs for characters, weapons and items are:
Name | ID | Type |
---|---|---|
Apprentice | character_apprentice
|
Character |
Fisherman | character_fisherman
|
Character |
Cryptid | character_cryptid
|
Character |
Golem | character_golem
|
Character |
King | character_king
|
Character |
Renegade | chal_renegade
|
Character |
Chain Gun | weapon_chain_gun
|
Weapon |
Claw | weapon_claw
|
Weapon |
Drill | weapon_drill
|
Weapon |
Excalibur | weapon_excalibur
|
Weapon |
Fighting Stick | weapon_fighting_stick
|
Weapon |
Gatling Laser | weapon_gatling_laser
|
Weapon |
Scythe | weapon_scythe
|
Weapon |
Fairy | item_fairy
|
Item |
Lure | item_lure
|
Item |
Pocket Factory | item_pocket_factory
|
Item |
Shackles | item_shackles
|
Item |
Sharp Bullet | item_sharp_bullet
|
Item |
Stone Skin | item_stone_skin
|
Item |
New Stats & Effects
New Stat: speed_cap
New Effects:
Changed Effects
One effect from pre-v1.0.0.0 has been expanded: gain_stat_for_every_stat_effect
.
- It now also supports:
common_item
(Tier 1),legendary_item
(Tier 4),living_tree
. - It also supports the number of a certain item that is currently held, using the key
item_X
, whereitem_X
is an item ID.- Note that the item ID must start with
item_
for this to work.
- Note that the item ID must start with
- Previously, it could use any core stat, plus:
materials
,structure
,living_enemy
Debug Service
There are several new debug options available:
Key | Type | Default | Notes |
---|---|---|---|
invisible | Bool | false | Player is invisible |
randomize_equipment | Bool | false | Start with 6 of a random weapon. Start with 10 - 500 materials. Start at level 10 - 26. |
randomize_waves | Bool | false | Every wave is randomised. Possible waves are 9 - 20 |
hide_wave_timer | Bool | false | Hides the wave timer GUI |
nullify_enemy_speed | Bool | false | Enemies cannot move |
no_enemies | Bool | false | Enemies will not spawn |
debug_enemies | Array of Enemy Resources | [] | Forces the specified enemy/enemies to spawn |
spawn_specific_elite | String | "" | Forces the specified elite to spawn |