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(→‎Weapon Sets: use new templates)
(Major update: Use all the new table templates)
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{{Iconbox|Max HP|caption=no}}
{{Iconbox|Max HP|caption=no}}


Amount of damage you can take before dying. You can increase this by buying [[Items]] from [[Shop]]. Also some [[Characters]] starts with extra Max HP. There is no limit to it and this stat cannot go negative.
Amount of damage you can take before dying. You can increase this by buying [[Items]] from [[Shop]]. Some [[Characters]] starts with extra Max HP. There is no limit to it, and this stat cannot go negative.


== Items ==
== Items ==
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These items {{Color|green|increase}} your Max HP.
These items {{Color|green|increase}} your Max HP.


Due to [[Items#Item Tags|item tags]], the following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]].
Due to [[Items#Item Tags|Item Tags]], the following [[Characters]] have a higher chance to find these items in the Shop: {{CharacterIcon|Bull}}, {{CharacterIcon|Chunky}}, {{CharacterIcon|Masochist}}, {{CharacterIcon|Pacifist}}.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Acid}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Alien Baby}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Alien Magic}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Alien Worm}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Broken Mouth}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Cake}}
</tr>
{{TableRowItem|Defective Steroids}}
 
{{TableRowItem|Esty's Couch}}
<tr>
{{TableRowItem|Gentle Alien}}
<td>    {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
{{TableRowItem|Little Muscley Dude}}
<td> Tier {{Item Data|Acid|rarity}} </td>
{{TableRowItem|Medal}}
<td>    {{Item Data|Acid|stats}} </td>
{{TableRowItem|Octopus}}
<td>    {{Item Data|Acid|price}} </td>
{{TableRowItem|Panda}}
<td>    {{Item Data|Acid|limit}} </td>
{{TableRowItem|Potato}}
<td>    {{Item Data|Acid|unlockedby}} </td>
{{TableRowItem|Shmoop}}
</tr>
{{TableRowItem|Torture}}
 
{{TableRowItem|Warrior Helmet}}
<tr>
{{TableRowItem|Weird Ghost}}
<td>    {{Iconbox|Alien Baby|rarity={{Item Data|Alien Baby|rarity}}}} </td>
<td> Tier {{Item Data|Alien Baby|rarity}} </td>
<td>    {{Item Data|Alien Baby|stats}} </td>
<td>    {{Item Data|Alien Baby|price}} </td>
<td>    {{Item Data|Alien Baby|limit}} </td>
<td>    {{Item Data|Alien Baby|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td>    {{Item Data|Alien Magic|stats}} </td>
<td>    {{Item Data|Alien Magic|price}} </td>
<td>    {{Item Data|Alien Magic|limit}} </td>
<td>    {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td>    {{Item Data|Alien Worm|stats}} </td>
<td>    {{Item Data|Alien Worm|price}} </td>
<td>    {{Item Data|Alien Worm|limit}} </td>
<td>    {{Item Data|Alien Worm|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td>    {{Item Data|Broken Mouth|stats}} </td>
<td>    {{Item Data|Broken Mouth|price}} </td>
<td>    {{Item Data|Broken Mouth|limit}} </td>
<td>    {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
<td> Tier {{Item Data|Cake|rarity}} </td>
<td>    {{Item Data|Cake|stats}} </td>
<td>    {{Item Data|Cake|price}} </td>
<td>    {{Item Data|Cake|limit}} </td>
<td>    {{Item Data|Cake|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td>    {{Item Data|Defective Steroids|stats}} </td>
<td>    {{Item Data|Defective Steroids|price}} </td>
<td>    {{Item Data|Defective Steroids|limit}} </td>
<td>    {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td>    {{Item Data|Esty's Couch|stats}} </td>
<td>    {{Item Data|Esty's Couch|price}} </td>
<td>    {{Item Data|Esty's Couch|limit}} </td>
<td>    {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
<td>    {{Item Data|Gentle Alien|stats}} </td>
<td>    {{Item Data|Gentle Alien|price}} </td>
<td>    {{Item Data|Gentle Alien|limit}} </td>
<td>    {{Item Data|Gentle Alien|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td>    {{Item Data|Little Muscley Dude|stats}} </td>
<td>    {{Item Data|Little Muscley Dude|price}} </td>
<td>    {{Item Data|Little Muscley Dude|limit}} </td>
<td>    {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td>    {{Item Data|Medal|stats}} </td>
<td>    {{Item Data|Medal|price}} </td>
<td>    {{Item Data|Medal|limit}} </td>
<td>    {{Item Data|Medal|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td>    {{Item Data|Octopus|stats}} </td>
<td>    {{Item Data|Octopus|price}} </td>
<td>    {{Item Data|Octopus|limit}} </td>
<td>    {{Item Data|Octopus|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td>    {{Item Data|Panda|stats}} </td>
<td>    {{Item Data|Panda|price}} </td>
<td>    {{Item Data|Panda|limit}} </td>
<td>    {{Item Data|Panda|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td>    {{Item Data|Potato|stats}} </td>
<td>    {{Item Data|Potato|price}} </td>
<td>    {{Item Data|Potato|limit}} </td>
<td>    {{Item Data|Potato|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td>    {{Item Data|Shmoop|stats}} </td>
<td>    {{Item Data|Shmoop|price}} </td>
<td>    {{Item Data|Shmoop|limit}} </td>
<td>    {{Item Data|Shmoop|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td>
<td> Tier {{Item Data|Torture|rarity}} </td>
<td>    {{Item Data|Torture|stats}} </td>
<td>    {{Item Data|Torture|price}} </td>
<td>    {{Item Data|Torture|limit}} </td>
<td>    {{Item Data|Torture|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
<td>    {{Item Data|Warrior Helmet|stats}} </td>
<td>    {{Item Data|Warrior Helmet|price}} </td>
<td>    {{Item Data|Warrior Helmet|limit}} </td>
<td>    {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr>
 
<tr>
<td>    {{Iconbox|Weird Ghost|rarity={{Item Data|Weird Ghost|rarity}}}} </td>
<td> Tier {{Item Data|Weird Ghost|rarity}} </td>
<td>    {{Item Data|Weird Ghost|stats}} </td>
<td>    {{Item Data|Weird Ghost|price}} </td>
<td>    {{Item Data|Weird Ghost|limit}} </td>
<td>    {{Item Data|Weird Ghost|unlockedby}} </td>
</tr>
</table>
</table>


===Negative===
===Negative===
These items {{Color|red|decrease}} your Max HP.
These items {{Color|red|decrease}} your Max HP.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Boiling Water}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Claw Tree}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Diploma}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Duct Tape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Injection}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Jet Pack}}
</tr>
{{TableRowItem|Leather Vest}}
<tr>
{{TableRowItem|Night Goggles}}
<td>  {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
{{TableRowItem|Snake}}
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
<td>  {{Item Data|Boiling Water|stats}} </td>
<td>  {{Item Data|Boiling Water|price}} </td>
<td>  {{Item Data|Boiling Water|limit}} </td>
<td>  {{Item Data|Boiling Water|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td>  {{Item Data|Claw Tree|stats}} </td>
<td>  {{Item Data|Claw Tree|price}} </td>
<td>  {{Item Data|Claw Tree|limit}} </td>
<td>  {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
<td> Tier {{Item Data|Diploma|rarity}} </td>
<td>  {{Item Data|Diploma|stats}} </td>
<td>  {{Item Data|Diploma|price}} </td>
<td>  {{Item Data|Diploma|limit}} </td>
<td>  {{Item Data|Diploma|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
<td>  {{Item Data|Duct Tape|stats}} </td>
<td>  {{Item Data|Duct Tape|price}} </td>
<td>  {{Item Data|Duct Tape|limit}} </td>
<td>  {{Item Data|Duct Tape|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> Tier {{Item Data|Injection|rarity}} </td>
<td>  {{Item Data|Injection|stats}} </td>
<td>  {{Item Data|Injection|price}} </td>
<td>  {{Item Data|Injection|limit}} </td>
<td>  {{Item Data|Injection|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td>  {{Item Data|Jet Pack|stats}} </td>
<td>  {{Item Data|Jet Pack|price}} </td>
<td>  {{Item Data|Jet Pack|limit}} </td>
<td>  {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td>  {{Item Data|Leather Vest|stats}} </td>
<td>  {{Item Data|Leather Vest|price}} </td>
<td>  {{Item Data|Leather Vest|limit}} </td>
<td>  {{Item Data|Leather Vest|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td>  {{Item Data|Night Goggles|stats}} </td>
<td>  {{Item Data|Night Goggles|price}} </td>
<td>  {{Item Data|Night Goggles|limit}} </td>
<td>  {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}} </td>
<td> Tier {{Item Data|Snake|rarity}} </td>
<td>  {{Item Data|Snake|stats}} </td>
<td>  {{Item Data|Snake|price}} </td>
<td>  {{Item Data|Snake|limit}} </td>
<td>  {{Item Data|Snake|unlockedby}} </td>
</tr>
</table>
</table>


Line 283: Line 55:
These [[Characters]] start with different Max HP, or have mechanics related to their Max HP:
These [[Characters]] start with different Max HP, or have mechanics related to their Max HP:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<tr>
{{TableHeaders|characters}}
<th tabindex="0" title="Sort ascending" role="columnheader button">Name</th>
{{TableRowCharacter|Well Rounded}}
<th tabindex="0" title="Sort ascending" role="columnheader button">Stats</th>
{{TableRowCharacter|Ranger}}
<th tabindex="0" title="Sort ascending" role="columnheader button">Unlocked By</th>
{{TableRowCharacter|Chunky}}
<th tabindex="0" title="Sort ascending" role="columnheader button">Unlocks</th>
{{TableRowCharacter|Sick}}
</tr>
{{TableRowCharacter|Hunter}}
<tr>
{{TableRowCharacter|Bull}}
<td>{{Iconbox|Well Rounded}}</td>
{{TableRowCharacter|Masochist}}
<td>{{Character Data|Well Rounded|stats}}</td>
{{TableRowCharacter|Demon}}
<td>{{Character Data|Well Rounded|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Well Rounded|unlocks}}|rarity={{Item Data|{{Character Data|Well Rounded|unlocks}}|rarity}}}}</td>
</tr>
<tr>
<td>{{Iconbox|Ranger}}</td>
<td>{{Character Data|Ranger|stats}}</td>
<td>{{Character Data|Ranger|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Ranger|unlocks}}|rarity={{Item Data|{{Character Data|Ranger|unlocks}}|rarity}}}}</td>
</tr>
<tr>
<td>{{Iconbox|Chunky}}</td>
<td>{{Character Data|Chunky|stats}}</td>
<td>{{Character Data|Chunky|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}}</td>
</tr>
<tr>
<td>{{Iconbox|Sick}}</td>
<td>{{Character Data|Sick|stats}}</td>
<td>{{Character Data|Sick|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Sick|unlocks}}|rarity={{Item Data|{{Character Data|Sick|unlocks}}|rarity}}}}</td>
</tr>
<tr>
<td>{{Iconbox|Hunter}}</td>
<td>{{Character Data|Hunter|stats}}</td>
<td>{{Character Data|Hunter|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}}</td>
</tr>
<tr>
<td>{{Iconbox|Bull}}</td>
<td>{{Character Data|Bull|stats}}</td>
<td>{{Character Data|Bull|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}}</td>
</tr>
<tr>
<td>{{Iconbox|Masochist}}</td>
<td>{{Character Data|Masochist|stats}}</td>
<td>{{Character Data|Masochist|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Masochist|unlocks}}|rarity={{Weapon Data|{{Character Data|Masochist|unlocks}}|rarity}}}}</td>
</tr>
<tr>
<td>{{Iconbox|Demon}}</td>
<td>{{Character Data|Demon|stats}}</td>
<td>{{Character Data|Demon|unlockedby}}</td>
<td>{{Iconbox|{{Character Data|Demon|unlocks}}|rarity={{Weapon Data|{{Character Data|Demon|unlocks}}|rarity}}}}</td>
</tr>
</table>
</table>


Line 345: Line 72:


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<tr>
{{TableHeaders|weapons}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowWeapon|Rock}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
{{TableRowWeapon|Ghost Scepter}}
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 24%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 27%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
</tr>
<tr>
<td>{{Iconbox|Rock|rarity=1}}</td>
<td><span>{{Weapon Data|Rock|types}}</span></td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|damage|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|damage|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|damage|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|damage|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|attackspeed|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|attackspeed|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|attackspeed|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|attackspeed|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|dps|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|dps|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|dps|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|dps|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|crit|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|crit|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|crit|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|crit|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|range|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|range|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|range|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|range|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|knockback|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|knockback|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|knockback|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|knockback|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|lifesteal|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|lifesteal|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|lifesteal|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|lifesteal|4}}</span>
</td>
<td>{{Weapon Data|Rock|special}}</td>
<td>
<span class="colorrarity1">{{Weapon Data|Rock|price|1}}</span>
<span class="colorrarity2">{{Weapon Data|Rock|price|2}}</span>
<span class="colorrarity3">{{Weapon Data|Rock|price|3}}</span>
<span class="colorrarity4">{{Weapon Data|Rock|price|4}}</span>
</td>
<td>{{Weapon Data|Rock|unlockedby}}</td>
</tr>
<tr>
<td>{{Iconbox|Ghost Scepter|rarity=1}}</td>
<td><span style="color: rgb(234, 226, 176)">{{Weapon Data|Ghost Scepter|types}}</span></td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|damage|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|damage|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|damage|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|damage|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|attackspeed|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|attackspeed|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|attackspeed|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|attackspeed|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|dps|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|dps|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|dps|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|dps|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|crit|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|crit|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|crit|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|crit|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|range|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|range|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|range|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|range|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|knockback|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|knockback|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|knockback|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|knockback|4}}</span>
</td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|lifesteal|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|lifesteal|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|lifesteal|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|lifesteal|4}}</span>
</td>
<td>{{Weapon Data|Ghost Scepter|special}}</td>
<td>
<span class="colorrarity1">{{Weapon Data|Ghost Scepter|price|1}}</span>
<span class="colorrarity2">{{Weapon Data|Ghost Scepter|price|2}}</span>
<span class="colorrarity3">{{Weapon Data|Ghost Scepter|price|3}}</span>
<span class="colorrarity4">{{Weapon Data|Ghost Scepter|price|4}}</span>
</td>
<td>{{Weapon Data|Ghost Scepter|unlockedby}}</td>
</tr>
</table>
</table>


==Weapon Sets==
==Weapon Sets==
Line 474: Line 81:
These [[Weapons#Weapon Sets|Weapon Sets]] affect Max HP:
These [[Weapons#Weapon Sets|Weapon Sets]] affect Max HP:


{| class="wikitable" style="background: transparent; color: #eee;"
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
|+
{{TableHeaders|sets}}
!style="background-color: rgb(220,220,220,0.2); color: #eee;"| Set
{{TableRowSet|Blunt}}
!style="background-color: rgb(220,220,220,0.2); color: #eee;"| Bonuses
{{TableRowSet|Primitive}}
!style="background-color: rgb(220,220,220,0.2); color: #eee;"| Weapons
</table>
|-
|[[Blunt]]
|{{Blunt|hidebox=1}}
|{{WeaponSetWeapons|Blunt}}
|-
|[[Primitive]]
|{{Primitive|hidebox=1}}
|{{WeaponSetWeapons|Primitive}}
|}

Revision as of 22:34, 3 November 2022

Max HP

Max HP

Amount of damage you can take before dying. You can increase this by buying Items from Shop. Some Characters starts with extra Max HP. There is no limit to it, and this stat cannot go negative.

Items

Positive

These items increase your Max HP.

Due to Item Tags, the following Characters have a higher chance to find these items in the Shop: Bull.png Bull, Chunky.png Chunky, Masochist.png Masochist, Pacifist.png Pacifist.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65 Max HP
Tier 3 +15 Max HP
+10 % Enemy health
80 Max HP
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85 Max HP, HP Regeneration
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15 Max HP, HP Regeneration
Tier 1 +5 Max HP
-1 HP Regeneration
25 Max HP
Tier 1 +3 Max HP
-1 % Damage
15 Max HP
Tier 1 +2 Max HP
+2 Melee Damage
-3 % Attack Speed
20 Max HP, Melee Damage
Tier 4 +5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
100 1 HP Regeneration, Max HP
Tier 1 +2 Max HP
+5 % Damage
+5% Enemies
30 10 Max HP, Damage, More Enemies
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50 Melee Damage, Max HP
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55 Max HP, Damage, Armor, Speed
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant Max HP, Life Steal, HP Regeneration
Tier 4 +12 Max HP
+25 Luck
-5 % Damage
100 Win a run with Pacifist.png Pacifist Max HP, Luck
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded Max HP, HP Regeneration, Damage, Speed, Luck
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80 Armor, Max HP
Tier 1 +3 Max HP
Start the next wave with 1 HP
12 Max HP

Negative

These items decrease your Max HP.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 1 +2 Elemental Damage
-1 Max HP
30 Elemental Damage
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20 Melee Damage, Crit Chance
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90 Engineering, XP Gain
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20 Armor, Engineering
Tier 1 +7 % Damage
-2 Max HP
20 Damage
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100 Speed, Dodge
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45 Armor, Dodge
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger Crit Chance, Range
Tier 1 Burning spreads to an additional nearby enemy
-1 Max HP
25 Elemental Damage

Characters

These Characters start with different Max HP, or have mechanics related to their Max HP:

Name Stats Unlocked By Unlocks Item Tags
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default None
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Range, Crit Chance
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5 None

Weapons

These Weapons affect Max HP:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Blunt

20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)

1.68s
1.61s
1.53s
1.46s

11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s

x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)

150
150
150
150

5
5
5
5

0
0
0
0

-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

10
22
45
91

Default
Ethereal

10(100%Ranged Damage.png)
15(100%Ranged Damage.png)
20(100%Ranged Damage.png)
30(100%Ranged Damage.png)

0.98s
0.93s
0.88s
0.83s

10.2(102%Ranged Damage.png)/s
16.1(107%Ranged Damage.png)/s
22.7(113%Ranged Damage.png)/s
36.1(120%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
350
400
450

2
2
2
2

0
0
0
0

+1 Max HP for every 20/18/16/12 kills in a wave with this weapon

15
31
61
122

Default

Weapon Sets

These Weapon Sets affect Max HP:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Brick
  Brick

Rock
  Rock


Spoon
  Spoon

Hammer
  Hammer

Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP




Rock
  Rock



Spear
  Spear

Stick
  Stick

Torch
  Torch