|
|
Line 26: |
Line 26: |
|
| |
|
| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Bat}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Blood Leech}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Bloody Hand}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Butterfly}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | {{TableRowItem|Cape}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowItem|Fin}} |
| </tr>
| | {{TableRowItem|Mouse}} |
| <tr>
| | {{TableRowItem|Octopus}} |
| <td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
| | {{TableRowItem|Ritual}} |
| <td> Tier {{Item Data|Bat|rarity}} </td>
| | {{TableRowItem|Whetstone}} |
| <td> {{Item Data|Bat|stats}} </td>
| |
| <td> {{Item Data|Bat|price}} </td>
| |
| <td> {{Item Data|Bat|limit}} </td>
| |
| <td> {{Item Data|Bat|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Blood Leech|rarity}} </td>
| |
| <td> {{Item Data|Blood Leech|stats}} </td>
| |
| <td> {{Item Data|Blood Leech|price}} </td>
| |
| <td> {{Item Data|Blood Leech|limit}} </td>
| |
| <td> {{Item Data|Blood Leech|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Bloody Hand|rarity={{Item Data|Bloody Hand|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Bloody Hand|rarity}} </td>
| |
| <td> {{Item Data|Bloody Hand|stats}} </td>
| |
| <td> {{Item Data|Bloody Hand|price}} </td>
| |
| <td> {{Item Data|Bloody Hand|limit}} </td>
| |
| <td> {{Item Data|Bloody Hand|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Butterfly|rarity}} </td>
| |
| <td> {{Item Data|Butterfly|stats}} </td>
| |
| <td> {{Item Data|Butterfly|price}} </td>
| |
| <td> {{Item Data|Butterfly|limit}} </td>
| |
| <td> {{Item Data|Butterfly|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Cape|rarity}} </td>
| |
| <td> {{Item Data|Cape|stats}} </td>
| |
| <td> {{Item Data|Cape|price}} </td>
| |
| <td> {{Item Data|Cape|limit}} </td>
| |
| <td> {{Item Data|Cape|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Fin|rarity}} </td>
| |
| <td> {{Item Data|Fin|stats}} </td>
| |
| <td> {{Item Data|Fin|price}} </td>
| |
| <td> {{Item Data|Fin|limit}} </td>
| |
| <td> {{Item Data|Fin|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Mouse|rarity}} </td>
| |
| <td> {{Item Data|Mouse|stats}} </td>
| |
| <td> {{Item Data|Mouse|price}} </td>
| |
| <td> {{Item Data|Mouse|limit}} </td>
| |
| <td> {{Item Data|Mouse|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Octopus|rarity}} </td>
| |
| <td> {{Item Data|Octopus|stats}} </td>
| |
| <td> {{Item Data|Octopus|price}} </td>
| |
| <td> {{Item Data|Octopus|limit}} </td>
| |
| <td> {{Item Data|Octopus|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Ritual|rarity}} </td>
| |
| <td> {{Item Data|Ritual|stats}} </td>
| |
| <td> {{Item Data|Ritual|price}} </td>
| |
| <td> {{Item Data|Ritual|limit}} </td>
| |
| <td> {{Item Data|Ritual|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Whetstone|rarity}} </td>
| |
| <td> {{Item Data|Whetstone|stats}} </td>
| |
| <td> {{Item Data|Whetstone|price}} </td>
| |
| <td> {{Item Data|Whetstone|limit}} </td>
| |
| <td> {{Item Data|Whetstone|unlockedby}} </td>
| |
| </tr>
| |
| </table> | | </table> |
|
| |
|
Line 130: |
Line 44: |
|
| |
|
| <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr>
| | {{TableHeaders|items}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
| | {{TableRowItem|Baby Gecko}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
| | {{TableRowItem|Banner}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
| | {{TableRowItem|Bean Teacher}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
| | {{TableRowItem|Clover}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | {{TableRowItem|Exoskeleton}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
| | {{TableRowItem|Plant}} |
| </tr>
| | {{TableRowItem|Robot Arm}} |
| <tr>
| |
| <td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Baby Gecko|rarity}} </td>
| |
| <td> {{Item Data|Baby Gecko|stats}} </td>
| |
| <td> {{Item Data|Baby Gecko|price}} </td>
| |
| <td> {{Item Data|Baby Gecko|limit}} </td>
| |
| <td> {{Item Data|Baby Gecko|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Banner|rarity}} </td>
| |
| <td> {{Item Data|Banner|stats}} </td>
| |
| <td> {{Item Data|Banner|price}} </td>
| |
| <td> {{Item Data|Banner|limit}} </td>
| |
| <td> {{Item Data|Banner|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Bean Teacher|rarity={{Item Data|Bean Teacher|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Bean Teacher|rarity}} </td>
| |
| <td> {{Item Data|Bean Teacher|stats}} </td>
| |
| <td> {{Item Data|Bean Teacher|price}} </td>
| |
| <td> {{Item Data|Bean Teacher|limit}} </td>
| |
| <td> {{Item Data|Bean Teacher|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Clover|rarity}} </td>
| |
| <td> {{Item Data|Clover|stats}} </td>
| |
| <td> {{Item Data|Clover|price}} </td>
| |
| <td> {{Item Data|Clover|limit}} </td>
| |
| <td> {{Item Data|Clover|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Exoskeleton|rarity}} </td>
| |
| <td> {{Item Data|Exoskeleton|stats}} </td>
| |
| <td> {{Item Data|Exoskeleton|price}} </td>
| |
| <td> {{Item Data|Exoskeleton|limit}} </td>
| |
| <td> {{Item Data|Exoskeleton|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Plant|rarity}} </td>
| |
| <td> {{Item Data|Plant|stats}} </td>
| |
| <td> {{Item Data|Plant|price}} </td>
| |
| <td> {{Item Data|Plant|limit}} </td>
| |
| <td> {{Item Data|Plant|unlockedby}} </td>
| |
| </tr>
| |
| | |
| <tr>
| |
| <td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
| |
| <td> Tier {{Item Data|Robot Arm|rarity}} </td>
| |
| <td> {{Item Data|Robot Arm|stats}} </td>
| |
| <td> {{Item Data|Robot Arm|price}} </td>
| |
| <td> {{Item Data|Robot Arm|limit}} </td>
| |
| <td> {{Item Data|Robot Arm|unlockedby}} </td>
| |
| </tr>
| |
| </table> | | </table> |
| | | |
Life Steal
Your attacks have a x% chance to heal you for 1 HP per hit. Each time you life steal 1 HP, you cannot life steal again for 0.1 second. Meaning the maximum possible life gained per second is 10. This means that high percentages of life steal have diminishing returns, as the chances of multiple instances of life stealing happening within the same 0.1 second drastically increases.
Extra projectiles, pellets, pierces and bounces trigger lifesteal.
But if those hits connect within the 0.1 second time window, it means you are limited to healing 1 hp.
If your Life Steal Stat is negative it acts like the stat is 0.
Explosions, Turrets, Cyberballs, etc. do not trigger life steal.
However, Baby with a Beard and spawned projectiles from weapons such as Cacti Club does.
Weapons in the Medical class have innate Life Steal, and the Blade weapon class have Life Steal bonuses.
Items
Positive
These items increase your Life Steal.
Due to Item Tags, the Character(s) Lich, Masochist, Sick have a higher chance to find these items in the Shop.
|
Tier 1 |
+2% Life Steal -2 Harvesting |
20 |
|
|
|
Tier 2 |
+2% Life Steal +2 HP Regeneration -4 Harvesting |
45 |
|
|
|
Tier 4 |
+12 % Life Steal +2 % Damage for every 1 % Life Steal you have You take 1 damage per second (does not give invulnerability time) |
100 |
1 |
|
|
Tier 1 |
+2% Life Steal -1 Elemental Damage |
30 |
|
|
|
Tier 4 |
+5% Life Steal +20% Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 |
|
|
|
Tier 3 |
+10% Speed +3% Life Steal -8 Luck |
65 |
|
Win a run with Speedy |
|
Tier 3 |
+5% Life Steal +10% Enemies -5 Harvesting |
55 |
5 |
|
|
Tier 4 |
+12 Max HP +5 HP Regeneration +3% Life Steal -8% Crit Chance |
105 |
|
Win a run with Mutant |
|
Tier 2 |
+6% Damage +2% Life Steal -2 Engineering |
60 |
|
Win a run with Ghost |
|
Tier 2 |
+4% Life Steal -3 Knockback |
40 |
|
Win a run with Sick |
Negative
These items decrease your Life Steal.
|
Tier 1 |
+20% chance to instantly attract a material when its dropped +10 Range |
18 |
5 |
|
|
Tier 2 |
+20 Range +10% Attack Speed -2% Life Steal |
55 |
|
|
|
Tier 3 |
+40% XP Gain -2% Life Steal |
70 |
|
|
|
Tier 3 |
+20 Luck +6% Dodge -2% Life Steal |
65 |
|
|
|
Tier 4 |
+5 Armor +5% Crit Chance +5 Engineering +5% Speed -2 HP Regeneration -2% Life Steal |
90 |
|
|
|
Tier 1 |
+3 HP Regeneration -1% Life Steal |
10 |
|
|
|
Tier 4 |
+6 Armor +6 Engineering -2 HP Regeneration -2% Life Steal |
90 |
|
Win a run with Engineer |
Characters
These Characters start with different Life Steal, or have mechanics related to Life Steal:
Positive Characters
|
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies |
|
|
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration |
|
|
+10 HP Regeneration +10 % Life Steal 100% chance to deal 10 () damage to a random enemy when you heal Damage modifications are reduced by 50% |
Reach +100 Max HP |
|
Negative Characters
|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have [+3] +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time |
|
Weapons
These Weapons affect Life Steal:
|
Medical, Gun |
10(100%)
15(100%)
20(100%)
30(100%)
|
0.95s
0.87s
0.78s
0.62s
|
10.5(105%)/s
17.2(114%)/s
25.6(128%)/s
48.4(161%)/s
|
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
|
400
400
400
400
|
0
0
0
0
|
40%
45%
50%
60%
|
|
15
31
61
122
|
Default |
|
Medical, Precise |
5(80%)
10(80%)
15(80%)
20(80%)
|
1.01s
0.98s
0.94s
0.86s
|
5.0(79%)/s
10.2(81%)/s
16.0(85%)/s
23.3(93%)/s
|
x2 (10%)
x2 (12%)
x2 (15%)
x2 (20%)
|
150
150
150
150
|
2
2
2
2
|
40%
45%
50%
60%
|
|
15
31
61
122
|
Default |
|
Blade, Medical |
-
10(100%)
15(100%)
25(100%)
|
-
0.72s
0.67s
0.62s
|
-
13.9(138%)/s
22.4(149%)/s
40.3(161%)/s
|
-
x2 (5%)
x2 (10%)
x2 (20%)
|
-
175
175
175
|
-
0
0
0
|
-
45%
50%
60%
|
|
-
46
86
173
|
Default |
Weapon Classes
These Weapon Classes affect Life Steal:
Class |
Bonuses |
Weapons |
Blade |
(2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal
|
|