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m ("dodge and attack" to "dodge an attack")
 
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{{Iconbox|Dodge Stat|caption=no}}
{{Iconbox|Dodge Stat|caption=no}}


You have a x% chance to dodge attacks. The limit is 70& (90% with [[Ghost]]). If it is negative it acts like this stat is 0.
You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.
 
There are two Characters with enhanced Dodge limits:
* {{CharacterIcon|Cryptid}} with a dodge cap of 70%
* {{CharacterIcon|Ghost}} with a dodge cap of 90%


== Items ==
== Items ==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<td> {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
<td> Tier {{Item Data|Acid|rarity}} </td>
<td> {{Item Data|Acid|stats}} </td>
<td> {{Item Data|Acid|price}} </td>
<td> {{Item Data|Acid|limit}} </td>
<td> {{Item Data|Acid|unlockedby}} </td>
</tr>


<tr>
=== Positive ===
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
The following [[Characters]] have a higher chance to find these items in the Shop: {{ItemTagCharacters|Dodge}}
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> {{Item Data|Alloy|price}} </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Blindfold|rarity}} </td>
{{TableRowItem|Adrenaline}}
<td> {{Item Data|Blindfold|stats}} </td>
{{TableRowItem|Blindfold}}
<td> {{Item Data|Blindfold|price}} </td>
{{TableRowItem|Cape}}
<td> {{Item Data|Blindfold|limit}} </td>
{{TableRowItem|Chameleon}}
<td> {{Item Data|Blindfold|unlockedby}} </td>
{{TableRowItem|Clover}}
</tr>
{{TableRowItem|Gambling Token}}
{{TableRowItem|Jet Pack}}
{{TableRowItem|Leather Vest}}
{{TableRowItem|Peaceful Bee}}
</table>


<tr>
=== Positive - Interactions ===
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>


<tr>
These items use or interact with your dodge, in a positive way:
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td> {{Item Data|Chameleon|price}} </td>
<td> {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 90%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Clover|rarity}} </td>
{{TableRowItem|Adrenaline}}
<td> {{Item Data|Clover|stats}} </td>
{{TableRowItem|Retromation's Hoodie}}
<td> {{Item Data|Clover|price}} </td>
{{TableRowItem|Riposte}}
<td> {{Item Data|Clover|limit}} </td>
</table>
<td> {{Item Data|Clover|unlockedby}} </td>
</tr>


<tr>
=== Negative ===
<td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td> {{Item Data|Esty's Couch|stats}} </td>
<td> {{Item Data|Esty's Couch|price}} </td>
<td> {{Item Data|Esty's Couch|limit}} </td>
<td> {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
{{TableHeaders|items}}
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
{{TableRowItem|Acid}}
<td> {{Item Data|Gambling Token|stats}} </td>
{{TableRowItem|Alloy}}
<td> {{Item Data|Gambling Token|price}} </td>
{{TableRowItem|Little Frog}}
<td> {{Item Data|Gambling Token|limit}} </td>
{{TableRowItem|Spider}}
<td> {{Item Data|Gambling Token|unlockedby}} </td>
{{TableRowItem|Toxic Sludge}}
</tr>
{{TableRowItem|Weird Food}}
</table>


<tr>
==Characters==
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>


<tr>
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> {{Item Data|Leather Vest|stats}} </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>


<tr>
===Positive Characters===
<td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
<td> Tier {{Item Data|Little Frog|rarity}} </td>
<td> {{Item Data|Little Frog|stats}} </td>
<td> {{Item Data|Little Frog|price}} </td>
<td> {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Padding|rarity}} </td>
{{TableRowCharacter|Brawler}}
<td> {{Item Data|Padding|stats}} </td>
{{TableRowCharacter|Ghost}}
<td> {{Item Data|Padding|price}} </td>
{{TableRowCharacter|Cryptid}}
<td> {{Item Data|Padding|limit}} </td>
</table>
<td> {{Item Data|Padding|unlockedby}} </td>
</tr>


<tr>
===Negative Characters===
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
{{TableHeaders|characters}}
<td> Tier {{Item Data|Power Generator|rarity}} </td>
{{TableRowCharacter|Crazy}}
<td> {{Item Data|Power Generator|stats}} </td>
{{TableRowCharacter|Chunky}}
<td> {{Item Data|Power Generator|price}} </td>
</table>
<td> {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>


<tr>
==Weapon Sets==
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
<td> {{Item Data|Retromation's Hoodie|price}} </td>
<td> {{Item Data|Retromation's Hoodie|limit}} </td>
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>


<tr>
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> {{Item Data|Spider|stats}} </td>
<td> {{Item Data|Spider|price}} </td>
<td> {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>


<tr>
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent">
<td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
{{TableHeaders|sets}}
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
{{TableRowSet|Medieval}}
<td> {{Item Data|Toxic Sludge|stats}} </td>
{{TableRowSet|Unarmed}}
<td> {{Item Data|Toxic Sludge|price}} </td>
{{TableRowSet|Ethereal}}
<td> {{Item Data|Toxic Sludge|limit}} </td>
</table>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>


<tr>
{{NavBoxStats|topmargin=1}}
<td> {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td>
<td> Tier {{Item Data|Weird Food|rarity}} </td>
<td> {{Item Data|Weird Food|stats}} </td>
<td> {{Item Data|Weird Food|price}} </td>
<td> {{Item Data|Weird Food|limit}} </td>
<td> {{Item Data|Weird Food|unlockedby}} </td>
</tr>
</table>

Latest revision as of 21:19, 16 January 2024

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 60% chance to dodge an attack. If you have negative Dodge, nothing happens, just as if the stat was 0.

There are two Characters with enhanced Dodge limits:

  • Cryptid.png Cryptid with a dodge cap of 70%
  • Ghost.png Ghost with a dodge cap of 90%

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Cryptid.png Cryptid, Ghost.png Ghost

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65
Tier 2 +8% Dodge
-1 Armor
60
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18

Positive - Interactions

These items use or interact with your dodge, in a positive way:

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 2 +2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-4% Dodge
65
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 2 +20% pickup range
+10 Harvesting
-5% Dodge
50
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 1 +2 Elemental Damage
-2% Dodge
20
Tier 1 +2 HP recovered from consumables
-2% Dodge
20

Characters

These Characters start with different Dodge, or have mechanics related to their Dodge:

Positive Characters

Name Stats Unlocked By Unlocks
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees

Negative Characters

Name Stats Unlocked By Unlocks
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time

Weapon Sets

These Weapon Sets affect Dodge:

Class Bonuses Weapons
Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Sword
  Sword
Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe