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The maximum amount of hit points you can have; can increase during a wave if the character levels up, and from certain side effects. If the current hit points become zero, the character dies and the run ends. |
No limit |
Max HP can not be less than 1. (It is possible to have zero or negative Max HP on Demon, but during the wave the effective Max HP will still be 1 in these cases.) |
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Passive healing that restores 1 HP per n seconds, where the healing interval n becomes shorter with increasing HP Regeneration. Can also be expressed as HP per second which is an approximation. The first point of HP Regeneration gives 0.2 HP/s (1 HP per 5s), every further point increases this by 0.09 HP/s (details) |
No limit |
Negative HP Regeneration values are possible; this is the same as having 0 HP Regeneration (no regeneration). |
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Your attacks have a x% chance to heal you for 1HP. |
Can only trigger once per 0.1 second for a maximum of 10HP/second |
Act like the stat is 0 |
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Your attacks deal x% more damage but doesn't affect engineering turrets or mines |
No limit |
The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage. |
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Your melee attacks deal x additional damage. |
No limit |
Makes your melee attacks deal x less damage down to a minimum of 1 damage |
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Your ranged attacks deal x additional damage. |
No limit |
Your ranged attacks deal x less damage down to a minimum of 1 damage. |
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Makes you elemental attacks deal x damage. |
No limit |
Your elemental attacks deal x less damage down to a minimum of 1 |
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You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines |
No limit |
You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed. |
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Your weapons have an x increased chance to deal a critical hit. |
Maximum 100% chance to do critical hits on a hit. |
The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. |
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Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) |
No limit |
Your structures have x decreased power down to a minimum of 1 damage or healing |
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The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) |
No limit |
Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range. |
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You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you. |
No limit |
The damage you take is increased by x% instead of decreased. |
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You have a x% chance to dodge attacks. |
60% (90% with Ghost) |
Acts like this stat is 0 |
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You move x% faster. |
No limit |
You move x% slower, coming to a standstill at -100% or more. |
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You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. |
No limit |
You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. |
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You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up) |
No limit |
You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen. |