Primary Stats
These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.
Click a stat to see the Items it affects or uses.
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Amount of damage you can take before dying |
No limit |
Can't go negative |
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You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s |
No limit |
Acts like the stat is at 0 |
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Your Attacks have a x% chance to heal you for 1HP. |
Can only trigger once per 0.1 second for a maximum of 10HP/second |
Act like the stat is 0 |
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Your attacks deal x% more damage but doesn't affect engineering turrets or mines |
No limit |
The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage. |
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Your melee attacks deal x additional damage. |
No limit |
Makes your melee attacks deal x less damage down to a minimum of 1 damage |
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Your ranged attacks deal x additional damage. |
No limit |
Your ranged attacks deal x less damage down to a minimum of 1 damage. |
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Makes you elemental attacks deal x damage. |
No limit |
Your elemental attacks deal x less damage down to a minimum of 1 |
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You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines |
No limit |
You attack x% slower. |
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Your weapons have an x increased chance to deal a critical hit. |
Maximum 100% chance to do critical hits on a hit. |
The amount is subtracted from your weapon's base crit chance and go down until you never crit on attacks. |
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Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) |
No limit |
Your structures have x decreased power down to a minimum of 1 damage or healing |
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The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) |
No limit |
Your weapons have x less range. |
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You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you. |
No limit |
You take more damage |
|
You have a x% chance to dodge attacks. |
60% (90% with Ghost) |
Acts like this stat is 0 |
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You move x% faster. |
No limit |
You move x% slower, coming to a standstill at -100% or more. |
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You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. |
No limit |
You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. |
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You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up) |
No limit |
You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen. |
Secondary Stats
A range of other stats are counted in Brotato, from item costs to enemy speed.
Combat
HP & Healing
Pickups & Materials
Shop & Economy
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