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{{TableRowItem|Heavy Bullets}} | {{TableRowItem|Heavy Bullets}} | ||
{{TableRowItem|Hedgehog}} | {{TableRowItem|Hedgehog}} | ||
{{TableRowItem|Honey}} | |||
{{TableRowItem|Lens}} | {{TableRowItem|Lens}} | ||
{{TableRowItem|Mutation}} | {{TableRowItem|Mutation}} | ||
{{TableRowItem|Reinforced Steel}} | |||
{{TableRowItem|Scope}} | {{TableRowItem|Scope}} | ||
{{TableRowItem|Small Magazine}} | {{TableRowItem|Small Magazine}} |
Revision as of 13:50, 7 November 2024
Ranged Damage
Your ranged attacks deal x additional damage. There is no limit. If this is negative your ranged attacks deal x less damage down to a minimum of 1 damage.
Items
Positive
These items increase your Ranged Damage.
Due to Item Tags, the Character(s) Cyborg, Generalist, Ranger have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | Melee Damage, Ranged Damage, Knockback | ||
Tier 1 | +1 Ranged Damage +3 % Dodge -3 % XP Gain |
18 | Ranged Damage, Dodge | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | Melee Damage, Ranged Damage, Elemental Damage | ||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | Ranged Damage, Damage, Range | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | Melee Damage, Ranged Damage | |||
Tier 3 | +3 Ranged Damage +10 % Explosion Damage +5 % Explosion Size -3 % Speed -3 % Dodge |
70 | Ranged Damage, Explosive | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | Ranged Damage | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | Ranged Damage, Elemental Damage | |||
Tier 2 | +2 Ranged Damage +3 Engineering -3 % Speed |
50 | Ranged Damage, Engineering | |||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | Ranged Damage, Range | |||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | Ranged Damage, Attack Speed | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | Melee Damage, Ranged Damage, Harvesting |
Negative
These items decrease your Ranged Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | Life Steal, Dodge | |||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | Pickup | ||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | Crit Chance, Elemental Damage | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | Elemental Damage | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | Luck | ||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | Melee Damage | |||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | Dodge, Harvesting | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration |
Mechanics
These items use your Ranged Damage to deal more damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die -50 Range |
100 | Ranged Damage |
Characters
The following Characters start with different Ranged Damage, or have mechanics related to their Ranged Damage.
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range | ||
You start with 1 Minigun Ranged Damage modifications are increased by 200% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time | Engineering, Ranged Damage | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up |
Reach level 20 | XP Gain |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage |
Note: Knight and Gladiator cannot start with ranged weapons, which may considered a kind of negative.
Weapons
There are no Weapons that directly affect your Ranged Damage.
Weapon Classes
There are no Weapon Classes that directly affect your Ranged Damage.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |