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{{Iconbox|Crit Chance|caption=no}} | {{Iconbox|Crit Chance|caption=no}} | ||
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit. | Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit. | ||
Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as [[Knife]] or a special effect such as [[Thief Dagger]]. For these weapons focusing on getting more critical chance is often important. Some weapons like [[Fist]] deal less damage on a critical hit. For these weapons, critical chance is less effective and sometimes skipped entirely. | Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as [[Knife]] or a special effect such as [[Thief Dagger]]. For these weapons focusing on getting more critical chance is often important. Some weapons like [[Fist]] deal less damage on a critical hit. For these weapons, critical chance is less effective and sometimes skipped entirely. | ||
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td> | |||
<td> Tier {{Item Data|Alloy|rarity}} </td> | |||
<td> {{Item Data|Alloy|stats}} </td> | |||
<td> {{Item Data|Alloy|price}} </td> | |||
<td> {{Item Data|Alloy|limit}} </td> | |||
<td> {{Item Data|Alloy|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td> | |||
<td> Tier {{Item Data|Blindfold|rarity}} </td> | |||
<td> {{Item Data|Blindfold|stats}} </td> | |||
<td> {{Item Data|Blindfold|price}} </td> | |||
<td> {{Item Data|Blindfold|limit}} </td> | |||
<td> {{Item Data|Blindfold|unlockedby}} </td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td> | |||
<td> Tier {{Item Data|Claw Tree|rarity}} </td> | |||
<td> {{Item Data|Claw Tree|stats}} </td> | |||
<td> {{Item Data|Claw Tree|price}} </td> | |||
<td> {{Item Data|Claw Tree|limit}} </td> | |||
<td> {{Item Data|Claw Tree|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td> | |||
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td> | |||
<td> {{Item Data|Energy Bracelet|stats}} </td> | |||
<td> {{Item Data|Energy Bracelet|price}} </td> | |||
<td> {{Item Data|Energy Bracelet|limit}} </td> | |||
<td> {{Item Data|Energy Bracelet|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | |||
<td> Tier {{Item Data|Exoskeleton|rarity}} </td> | |||
<td> {{Item Data|Exoskeleton|stats}} </td> | |||
<td> {{Item Data|Exoskeleton|price}} </td> | |||
<td> {{Item Data|Exoskeleton|limit}} </td> | |||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td>{{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}}</td> | |||
<td>Tier {{Item Data|Hunting Trophy|rarity}}</td> | |||
<td>{{Item Data|Hunting Trophy|stats}}</td> | |||
<td>{{Item Data|Hunting Trophy|price}}</td> | |||
<td>{{Item Data|Hunting Trophy|limit}}</td> | |||
<td>{{Item Data|Hunting Trophy|unlockedby}}</td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td> | |||
<td> Tier {{Item Data|Insanity|rarity}} </td> | |||
<td> {{Item Data|Insanity|stats}} </td> | |||
<td> {{Item Data|Insanity|price}} </td> | |||
<td> {{Item Data|Insanity|limit}} </td> | |||
<td> {{Item Data|Insanity|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td> | |||
<td> Tier {{Item Data|Night Goggles|rarity}} </td> | |||
<td> {{Item Data|Night Goggles|stats}} </td> | |||
<td> {{Item Data|Night Goggles|price}} </td> | |||
<td> {{Item Data|Night Goggles|limit}} </td> | |||
<td> {{Item Data|Night Goggles|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td> | |||
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td> | |||
<td> {{Item Data|Poisonous Tonic|stats}} </td> | |||
<td> {{Item Data|Poisonous Tonic|price}} </td> | |||
<td> {{Item Data|Poisonous Tonic|limit}} </td> | |||
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td> | |||
<td> Tier {{Item Data|Sunglasses|rarity}} </td> | |||
<td> {{Item Data|Sunglasses|stats}} </td> | |||
<td> {{Item Data|Sunglasses|price}} </td> | |||
<td> {{Item Data|Sunglasses|limit}} </td> | |||
<td> {{Item Data|Sunglasses|unlockedby}} </td> | |||
</tr> | |||
</table> | </table> | ||
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | |||
<td> Tier {{Item Data|Bowler Hat|rarity}} </td> | |||
<td> {{Item Data|Bowler Hat|stats}} </td> | |||
<td> {{Item Data|Bowler Hat|price}} </td> | |||
<td> {{Item Data|Bowler Hat|limit}} </td> | |||
<td> {{Item Data|Bowler Hat|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td> | |||
<td> Tier {{Item Data|Compass|rarity}} </td> | |||
<td> {{Item Data|Compass|stats}} </td> | |||
<td> {{Item Data|Compass|price}} </td> | |||
<td> {{Item Data|Compass|limit}} </td> | |||
<td> {{Item Data|Compass|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td> | |||
<td> Tier {{Item Data|Goat Skull|rarity}} </td> | |||
<td> {{Item Data|Goat Skull|stats}} </td> | |||
<td> {{Item Data|Goat Skull|price}} </td> | |||
<td> {{Item Data|Goat Skull|limit}} </td> | |||
<td> {{Item Data|Goat Skull|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td> | |||
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td> | |||
<td> {{Item Data|Heavy Bullets|stats}} </td> | |||
<td> {{Item Data|Heavy Bullets|price}} </td> | |||
<td> {{Item Data|Heavy Bullets|limit}} </td> | |||
<td> {{Item Data|Heavy Bullets|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td> | |||
<td> Tier {{Item Data|Medal|rarity}} </td> | |||
<td> {{Item Data|Medal|stats}} </td> | |||
<td> {{Item Data|Medal|price}} </td> | |||
<td> {{Item Data|Medal|limit}} </td> | |||
<td> {{Item Data|Medal|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td> | |||
<td> Tier {{Item Data|Octopus|rarity}} </td> | |||
<td> {{Item Data|Octopus|stats}} </td> | |||
<td> {{Item Data|Octopus|price}} </td> | |||
<td> {{Item Data|Octopus|limit}} </td> | |||
<td> {{Item Data|Octopus|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td> | |||
<td> Tier {{Item Data|Pencil|rarity}} </td> | |||
<td> {{Item Data|Pencil|stats}} </td> | |||
<td> {{Item Data|Pencil|price}} </td> | |||
<td> {{Item Data|Pencil|limit}} </td> | |||
<td> {{Item Data|Pencil|unlockedby}} </td> | |||
</tr> | |||
</table> | |||
=== Mechanics === | === Mechanics === | ||
These items have mechanics that use Crit Chance. | These items have mechanics that use Crit Chance. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td> | |||
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td> | |||
<td> {{Item Data|Hunting Trophy|stats}} </td> | |||
<td> {{Item Data|Hunting Trophy|price}} </td> | |||
<td> {{Item Data|Hunting Trophy|limit}} </td> | |||
<td> {{Item Data|Hunting Trophy|unlockedby}} </td> | |||
</tr> | |||
</table> | </table> | ||
Revision as of 15:46, 19 February 2023
Crit Chance
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.
Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as Knife or a special effect such as Thief Dagger. For these weapons focusing on getting more critical chance is often important. Some weapons like Fist deal less damage on a critical hit. For these weapons, critical chance is less effective and sometimes skipped entirely.
You can see the critical hit chance and damage multiplier of different weapons at the Weapons page.
Items
Positive
These items increase your Crit Chance.
Due to Item Tags, the Character(s) Crazy, Diver, Hunter have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | |||
Tier 2 | +5 % Crit Chance +5 % Dodge -15 Range |
45 | |||
Tier 1 | +1 Melee Damage +3 % Crit Chance -1 Max HP |
20 | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy | |
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 2 | +10 % Crit Chance -1 Armor |
50 |
Negative
These items decrease your Crit Chance.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 2 | +5 % Speed +3 Engineering -3 % Crit Chance |
40 | Win a run with Explorer | ||
Tier 1 | +3 Melee Damage -2 % Crit Chance |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 |
Mechanics
These items have mechanics that use Crit Chance.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | 33% chance to gain 1 material when killing an enemy with a critical hit | 55 | 3 | Win a run with Crazy |
Characters
These Characters start with different Crit Chance, or have mechanics related to their Crit Chance:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% Max HP modifications are reduced by 33% |
Reach +300 Range | Range, Crit Chance |
Weapons
Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise |
1.01s |
x2 (20%) |
150 |
2 |
0 |
50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon |
12 |
Default | |||
Precise, Medieval |
1.13s |
x1.5 (30%) |
350 |
8 |
0 |
Pierces up to 1/2/3/4 times on critical hit |
16 |
Default | |||
Precise |
0.87s |
x1.5 (35%) |
350 |
0 |
0 |
Critical hits bounces 1/2/3/4 times |
12 |
Default |
Weapon Classes
These Weapon Classes affect Crit Chance:
Class | Bonuses | Weapons |
---|---|---|
Precise | (2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |