From Brotato Wiki
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Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color=cream|text=(Bug Fix)}}. | Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color=cream|text=(Bug Fix)}}. | ||
==Overview== | ==Overview== | ||
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* Added 12 new [[Progress|Challenges]] | * Added 12 new [[Progress|Challenges]] | ||
== Challenges == | |||
{| class="wikitable" | {| class="wikitable" | ||
!Icon | !Icon | ||
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=== New Characters === | === New Characters === | ||
6 new characters: | 6 new characters: {{MiniModIconbox|Apprentice|rarity=0|image=Apprentice.png}} / {{MiniModIconbox|Fisherman|rarity=0|image=Fisherman.png}} / {{MiniModIconbox|Cryptid|rarity=0|image=Cryptid.png}} / {{MiniModIconbox|Golem|rarity=0|image=Golem.png}} / {{MiniModIconbox|King|rarity=0|image=King.png}} / {{MiniModIconbox|Renegade|rarity=0|image=Renegade.png}} | ||
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;"> | ||
<tr> | <tr> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Apprentice | | name = Apprentice | ||
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}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Cryptid | | name = Cryptid | ||
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}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Fisherman | | name = Fisherman | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Golem | | name = Golem | ||
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}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = King | | name = King | ||
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}} | }} | ||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCard | {{StatsCard | ||
| name = Renegade | | name = Renegade | ||
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</table> | </table> | ||
===Changes to Characters=== | === Changes to Characters === | ||
* {{MiniIconbox|Jack}}: +50% damage against bosses => +75% {{Color|color=pastelgreen|text=(Buff)}} | |||
* {{MiniIconbox|Mage}}: +5 Elemental Damage => +0 {{Color|color=pastelred|text=(Nerf)}} | |||
===Changes to Starting Weapons=== | |||
* | *{{MiniIconbox|Mage}}: Can now start with {{MiniIconbox|Plank}} | ||
*{{MiniIconbox|Generalist}}: Can no longer start with {{MiniIconbox|Crossbow}} | |||
*{{MiniIconbox|Generalist}}: Can now start with {{MiniIconbox|Knife}}, {{MiniIconbox|Shuriken}}, {{MiniIconbox|Laser Gun}} | |||
*{{MiniIconbox|Streamer}}: Can now start with {{MiniIconbox|Spiky Shield}} | |||
*{{MiniIconbox|Entrepreneur}}: Can now start with {{MiniIconbox|Wrench}} and {{MiniIconbox|Pruner}} | |||
*The following characters can now start with {{MiniIconbox|Wand}}: | |||
**{{MiniIconbox|Well Rounded}} | **{{MiniIconbox|Well Rounded}} | ||
**{{MiniIconbox|Old}} | **{{MiniIconbox|Old}} | ||
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**{{MiniIconbox|Soldier}} | **{{MiniIconbox|Soldier}} | ||
**{{MiniIconbox|Masochist}} | **{{MiniIconbox|Masochist}} | ||
== Weapons == | == Weapons == | ||
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=== New Weapons === | === New Weapons === | ||
7 new weapons: | 7 new weapons: {{MiniModIconbox|Claw|rarity=1|image=}} / {{MiniModIconbox|Fighting Stick|rarity=1|image=}} / {{MiniModIconbox|Chain Gun|rarity=4|image=}} / {{MiniModIconbox|Drill|rarity=4|image=}} / {{MiniModIconbox|Excalibur|rarity=4|image=}} / {{MiniModIconbox|Gatling Laser|rarity=4|image=}} / {{MiniModIconbox|Scythe|rarity=4|image=}} | ||
{{StatsCard_WeaponToggles}} | {{StatsCard_WeaponToggles}} | ||
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<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCardWeaponTabs | {{StatsCardWeaponTabs | ||
| name1 = Claw | |||
| class1 = Unarmed, Precise | |||
| image1 = Claw.png | |||
| damage1 = 5 (15%{{StatIcon|Attack Speed}} 50%{{StatIcon|Melee Damage}}) | |||
| damage2 = 10 (20%{{StatIcon|Attack Speed}} 50%{{StatIcon|Melee Damage}}) | |||
| damage3 = 15 (25%{{StatIcon|Attack Speed}} 50%{{StatIcon|Melee Damage}}) | |||
| damage4 = 25 (30%{{StatIcon|Attack Speed}} 50%{{StatIcon|Melee Damage}}) | |||
| critical1 = x2 (10% chance) | |||
| critical2 = x2.15 (15% chance) | |||
| critical3 = x2.3 (20% chance) | |||
| critical4 = x2.5 (25% chance) | |||
| cooldown1 = 0.78s | |||
| cooldown2 = 0.74s | |||
| cooldown3 = 0.69s | |||
| cooldown4 = 0.61s | |||
| knockback1 = 2 | |||
| range1 = 150 (Melee) | |||
| addTierNumbers = 1 | |||
| firstShownTier = 1 | |||
| unlock = Finish a run with Cryptid | |||
}} | |||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
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<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
{{StatsCardWeaponTabs | {{StatsCardWeaponTabs | ||
| name1 = Chain Gun | |||
| class1 = Legendary, Gun | |||
| image1 = Chain Gun.png | |||
| image4 = Chain Gun.png | |||
| damage1 = na | |||
| damage4 = 3x3 ({{StatIcon|Ranged Damage}} {{StatIcon|Engineering}}) | |||
| critical4 = x2 (3% chance) | |||
| cooldown1 = na | |||
| cooldown2 = | |||
| cooldown3 = | |||
| cooldown4 = 0.07s | |||
| knockback4 = 5 | |||
| range1 = na | |||
| range4 = 500 (Ranged) | |||
| piercing4 = 1 (-50% damage) | |||
| speciala1 = Cooldown is {{Color|red|4.4s}} every 100 shots | |||
| addTierNumbers = 1 | |||
| firstShownTier = 4 | |||
| tier2disabled = 1 | |||
| tier3disabled = 1 | |||
| tier4disabled = 0 | |||
| tier1disabled = 1 | |||
}} | |||
</td> | </td> | ||
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"> | ||
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</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table>The new Tier I weapons can be used by the following characters: | ||
The new Tier I weapons can be used by the following characters: | |||
{{MiniModIconbox|Fighting Stick|rarity=1|image=}}: | * {{MiniModIconbox|Claw|rarity=1|image=}}: | ||
** {{MiniModIconbox|Cryptid|rarity=0|image=Cryptid.png}} | |||
* {{MiniModIconbox|Apprentice|rarity=0|image=Apprentice.png}} | ** {{MiniIconbox|Brawler}} | ||
* {{MiniIconbox|Gladiator}} | ** {{MiniIconbox|Crazy}} | ||
* {{MiniIconbox|Loud}} | ** {{MiniIconbox|Gladiator}} | ||
* {{MiniIconbox|Multitasker}} | ** {{MiniIconbox|Hunter}} | ||
* {{MiniIconbox|Speedy}} | ** {{MiniIconbox|Loud}} | ||
* {{MiniIconbox|Streamer}} | ** {{MiniIconbox|Multitasker}} | ||
* {{MiniIconbox|Mutant}} | ** {{MiniIconbox|One Armed}} | ||
* {{MiniIconbox|Wildling}} | ** {{MiniIconbox|Speedy}} | ||
** {{MiniIconbox|Streamer}} | |||
* {{MiniModIconbox|Fighting Stick|rarity=1|image=}}: | |||
** {{MiniModIconbox|Apprentice|rarity=0|image=Apprentice.png}} | |||
** {{MiniIconbox|Gladiator}} | |||
** {{MiniIconbox|Loud}} | |||
** {{MiniIconbox|Multitasker}} | |||
** {{MiniIconbox|Speedy}} | |||
** {{MiniIconbox|Streamer}} | |||
** {{MiniIconbox|Mutant}} | |||
** {{MiniIconbox|Wildling}} | |||
===New Weapon Classes=== | ===New Weapon Classes=== | ||
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*{{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% {{Color|color=pastelgreen|text=(Buff)}} | ||
Items | |||
=== New Items === | === New Items === | ||
7 new items: | |||
* {{MiniIconbox|Clover}} | * {{MiniIconbox|Clover}} | ||
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<div id="item_fairy" class="statscard-grid__item"> | <div id="item_fairy" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = Fairy | |||
| type = item | |||
| cat = Unique | |||
| image = Fairy.png | |||
| rarity = 3 | |||
| tags = hp_regeneration | |||
| stat1 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have | |||
| stat2 = {{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>hp_regeneration}}</small></span> | |||
}} | |||
</div> | </div> | ||
<div id="item_shackles" class="statscard-grid__item"> | <div id="item_shackles" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = Shackles | |||
| type = item | |||
| cat = Unique | |||
| image = Shackles.png | |||
| rarity = 3 | |||
| tags = stat_range stat_hp_regeneration stat_engineering | |||
| stat1 = {{Color|green|+8}} HP Regeneration | |||
| stat2 = {{Color|green|+8}} Engineering | |||
| stat3 = {{Color|green|+80}} Range | |||
| stat4 = Your Speed is capped at its current value | |||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range<br>stat_hp_regeneration<br>stat_engineering}}</small></span> | |||
}} | |||
</div> | </div> | ||
<div id="item_stone_skin" class="statscard-grid__item"> | <div id="item_stone_skin" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = Stone Skin | |||
| type = item | |||
| cat = Unique | |||
| image = Stone Skin.png | |||
| rarity = 3 | |||
| tags = stat_armor stat_max_hp | |||
| stat1 = {{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|1 permanent Armor}} you have | |||
| stat2 = {{Color|red|-2}} Armor | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_max_hp}}</small></span> | |||
}} | |||
</div> | </div> | ||
</div> | </div> | ||
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===Changes to Items=== | ===Changes to Items=== | ||
*{{MiniIconbox|Baby Elephant}}: Price slightly increased (30 => 35) {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Baby Elephant}}: Price slightly increased (30 => 35) {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Baby Gecko}}: -1% Life Steal => +10 Range {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Baby Gecko}}: -1% Life Steal => +10 Range {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Cyberball}}: Price increased (25 => 35) {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Cyberball}}: Tier I => Tier II {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Blood Leech}}: -6 Harvesting => -4 {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Blood Leech}}: Base price reduced 50 => 45 {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Dangerous Bunny}}: Limited (3) {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Missile}}: -6% Attack Speed => -4% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Padding}}: Limited (3) {{Color|color=pastelred|text=(Nerf)}} | |||
*{{MiniIconbox|Riposte}}: 50% chance to activate => 100% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Spicy Sauce}}: 50% Max HP scaling => 100% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Alloy}}: +3 Elemental Damage {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Community Support}}: Now unique {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Hunting Trophy}}: Limited (3) {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Statue}}: +30% Attack Speed while standing still => +40% {{Color|color=pastelgreen|text=(Buff)}} | |||
*{{MiniIconbox|Statue}}: Price decreased (65 => 60) {{Color|color=cream|text=(Tweak)}} | |||
*{{MiniIconbox|Big Arms}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Big Arms}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Big Arms}}: +5 Ranged Damage => +6 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Big Arms}}: +5 Ranged Damage => +6 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Big Arms}}: +10 Melee Damage => +12 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Big Arms}}: +10 Melee Damage => +12 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Diploma}}: +10% XP Gain => +20% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Diploma}}: +10% XP Gain => +20% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Explosive Shells}}: +15% Explosion Size {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Explosive Shells}}: +15% Explosion Size {{Color|color=pastelgreen|text=(Buff)}} | ||
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*{{MiniIconbox|Gnome}}: +5 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Gnome}}: +5 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Heavy Bullets}}: -10% Attack Speed => -5% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Heavy Bullets}}: -10% Attack Speed => -5% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Jet Pack}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Jet Pack}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Jet Pack}}: -6 Max HP => -5 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Jet Pack}}: -6 Max HP => -5 {{Color|color=pastelgreen|text=(Buff)}} | ||
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*{{MiniIconbox|Medikit}}: +2 HP Regeneration every 5 seconds until the end of the wave {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Medikit}}: +2 HP Regeneration every 5 seconds until the end of the wave {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Medikit}}: Price increased (90 => 95) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|Medikit}}: Price increased (90 => 95) {{Color|color=cream|text=(Tweak)}} | ||
*{{MiniIconbox|Night Goggles}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Night Goggles}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Octopus}}: +5 HP Regeneration {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Octopus}}: +5 HP Regeneration {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Octopus}}: +5% Life Steal => +3% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Octopus}}: +5% Life Steal => +3% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Panda}}: -12% Damage => -5% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Panda}}: -12% Damage => -5% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Potato}}: +1 HP Regeneration => +2 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Potato}}: +1 HP Regeneration => +2 {{Color|color=pastelgreen|text=(Buff)}} | ||
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*{{MiniIconbox|Ricochet}}: -35% Damage => -25% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Ricochet}}: -35% Damage => -25% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Ricochet}}: Price increased (100 => 110) {{Color|color=cream|text=(Tweak)}} | *{{MiniIconbox|Ricochet}}: Price increased (100 => 110) {{Color|color=cream|text=(Tweak)}} | ||
*{{MiniIconbox|Robot Arm}}: -3 HP Regeneration => -2 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Robot Arm}}: -3 HP Regeneration => -2 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Robot Arm}}: -3% Life Steal => -2% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Robot Arm}}: -3% Life Steal => -2% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Spider}}: -6% Dodge => -3% {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Spider}}: -6% Dodge => -3% {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Spider}}: -8 Harvesting => -5 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Spider}}: -8 Harvesting => -5 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Wolf Helmet}}: +8 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Wolf Helmet}}: +8 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}} | ||
*{{MiniIconbox|Wolf Helmet}}: +15 Luck => +20 {{Color|color=pastelgreen|text=(Buff)}} | *{{MiniIconbox|Wolf Helmet}}: +15 Luck => +20 {{Color|color=pastelgreen|text=(Buff)}} | ||
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*Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies | *Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies | ||
== Endless == | |||
*The health of enemies in endless mode now increases slightly faster {{Color|color=pastelred|text=(Nerf)}} | *The health of enemies in endless mode now increases slightly faster {{Color|color=pastelred|text=(Nerf)}} | ||
*The rate of consumables' drops in endless mode now decreases a lot slower {{Color|color=pastelgreen|text=(Buff)}} | *The rate of consumables' drops in endless mode now decreases a lot slower {{Color|color=pastelgreen|text=(Buff)}} | ||
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*Endless shop and rerolling prices now increase a lot slower {{Color|color=pastelgreen|text=(Buff)}} | *Endless shop and rerolling prices now increase a lot slower {{Color|color=pastelgreen|text=(Buff)}} | ||
== | == Misc == | ||
*Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs {{Color|color=cream|text=(Tweak)}} | *Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs {{Color|color=cream|text=(Tweak)}} | ||
*Tweaked the number of trees spawning to be more consistent when having bonuses to trees {{Color|color=cream|text=(Tweak)}} | *Tweaked the number of trees spawning to be more consistent when having bonuses to trees {{Color|color=cream|text=(Tweak)}} | ||
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*Added next wave's number in the "go" button in the shop | *Added next wave's number in the "go" button in the shop | ||
*The wave number displayed on the shop now corresponds to the '''current wave''' and not the next one | *The wave number displayed on the shop now corresponds to the '''current wave''' and not the next one | ||
*Changed {{MiniModIconbox|Lumberjack|rarity=0|image=Lumberjack Shirt.png}} challenge icon | *Changed {{MiniModIconbox|Lumberjack|rarity=0|image=Lumberjack Shirt.png}} challenge icon: | ||
**The old icon was from the {{MiniIconbox|Tree}} item, which is now used for the | **The old icon was from the {{MiniIconbox|Tree}} item, which is now used for the {{MiniModIconbox|Forest|rarity=0|image=Tree.png}} challenge instead. | ||
**The new icon is from the {{MiniIconbox|Lumberjack Shirt}} item. | **The new icon is from the {{MiniIconbox|Lumberjack Shirt}} item. | ||
*Changed the max number of structures on the map at once, from 50 to 100 | *Changed the max number of structures on the map at once, from 50 to 100 {{Color|color=pastelgreen|text=(Buff)}} | ||
==Fixes== | ==Fixes== | ||
*Fixed a bug where {{MiniIconbox|Recycling Machine}} wasn't displaying the materials gained from recycling items found in crates | *Fixed a bug where {{MiniIconbox|Recycling Machine}} wasn't displaying the materials gained from recycling items found in crates | ||
*Fixed a bug where {{MiniIconbox|Chunky}} was tagged for [[HP Regeneration]] instead of [[Luck]] | *Fixed a bug where {{MiniIconbox|Chunky}} was tagged for [[HP Regeneration]] instead of [[Luck]] | ||
*Fixed a bug where {{MiniIconbox|Improved Tools}} were tagged for [[Elemental Damage]] instead of [[Engineering]] | *Fixed a bug where {{MiniIconbox|Improved Tools}} were tagged for [[Elemental Damage]] instead of [[Engineering]] | ||
*Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies | *Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies | ||
*Fixed a bug where the experience gained by [[Harvesting]] could make the XP bar overflow | *Fixed a bug where the experience gained by [[Harvesting]] could make the XP bar overflow | ||
*Fixed a bug where characters were considered as items for some effects | *Fixed a bug where characters were considered as items for some effects | ||
*Fixed a bug where the {{MiniIconbox|Clover}} item was not spawning. | *Fixed a bug where the {{MiniIconbox|Clover}} item was not spawning. | ||
*Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat | *Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat | ||
** This affects the following characters: | ** This affects the following characters: |
Revision as of 12:17, 23 June 2023
Where appropriate, coloured text shows the following: (Buff) (Nerf) (Tweak) (Bug Fix).
Overview
- Added 5 new Elites
- Added 6 new Characters
- Added 7 new Weapons
- Added 6 new Items
- Added 12 new Challenges
Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
---|---|---|---|---|
Baited | Get 2 Bait during a run | Fisherman | Character | |
Forest | Finish a wave with 10 or more living trees | Cryptid | Character | |
Bourgeoisie | Get 3 tier IV weapons at once | King | Character | |
Student | Reach level 20 | Apprentice | Character | |
Reckless | Finish a wave with 1 HP | Golem | Character | |
Scavenger | Get 10 different tier I items during a run | Renegade | Character | |
Apprentice | Finish a run with Apprentice | Fighting Stick | Weapon | |
Cryptid | Finish a run with Cryptid | Claw | Weapon | |
Fisherman | Finish a run with Fisherman | Lure | Item | |
Golem | Finish a run with Golem | Stone Skin | Item | |
King | Finish a run with King | Excalibur | Item | |
Renegade | Finish a run with Renegade | Fairy | Item |
Characters
New Characters
6 new characters: Apprentice / Fisherman / Cryptid / Golem / King / Renegade
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Changes to Characters
Changes to Starting Weapons
- Mage: Can now start with Plank
- Generalist: Can no longer start with Crossbow
- Generalist: Can now start with Knife, Shuriken, Laser Gun
- Streamer: Can now start with Spiky Shield
- Entrepreneur: Can now start with Wrench and Pruner
- The following characters can now start with Wand:
Weapons
New Weapons
7 new weapons: Claw / Fighting Stick / Chain Gun / Drill / Excalibur / Gatling Laser / Scythe
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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The new Tier I weapons can be used by the following characters:
New Weapon Classes
One new weapon class has been added: Legendary. Each level after 1 reduces your Max HP.
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- -20 Max HP
- -40 Max HP
- -80 Max HP
- -100 Max HP
This new weapon class is applied to all the new Tier IV weapons:
Changes to Weapons
- Hatchet: +15% Attack Speed scaling (Buff)
- Hatchet: Cooldown 9/9/9/5 => 9/7/5/3 (Buff)
- Obliterator: Now part of the Gun weapon set (Tweak)
- Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2 (Buff)
- Double Barrel Shotgun: Tier IV: -15% Piercing Damage => -30% (Nerf)
- Double Barrel Shotgun: Tier IV: 12 Damage => 9 (Nerf)
- Double Barrel Shotgun: Tier IV: Cooldown 55 => 60 (Nerf)
- Slingshot: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 (Buff)
- Taser: Damage 5/5/5/9 => 6/6/6/12 (Buff)
- Wand: Elemental Damage scaling 50% => 50/65/80/100% (Buff)
Items
New Items
7 new items:
- Clover
- Fairy
- Lure
- Pocket Factory
- Shackles
- Sharp Bullet
- Stone Skin
Note: Clover already existed in the game files, but was not usable due to a bug.
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Changes to Items
- Baby Elephant: Price slightly increased (30 => 35) (Buff)
- Baby Gecko: -1% Life Steal => +10 Range (Buff)
- Cyberball: Price increased (25 => 35) (Nerf)
- Cyberball: Tier I => Tier II (Nerf)
- Blood Leech: -6 Harvesting => -4 (Nerf)
- Blood Leech: Base price reduced 50 => 45 (Buff)
- Dangerous Bunny: Limited (3) (Nerf)
- Missile: -6% Attack Speed => -4% (Buff)
- Padding: Limited (3) (Nerf)
- Riposte: 50% chance to activate => 100% (Buff)
- Spicy Sauce: 50% Max HP scaling => 100% (Buff)
- Alloy: +3 Elemental Damage (Buff)
- Community Support: Now unique (Tweak)
- Hunting Trophy: Limited (3) (Tweak)
- Statue: +30% Attack Speed while standing still => +40% (Buff)
- Statue: Price decreased (65 => 60) (Tweak)
- Big Arms: -2 Armor => -1 (Buff)
- Big Arms: +5 Ranged Damage => +6 (Buff)
- Big Arms: +10 Melee Damage => +12 (Buff)
- Diploma: +10% XP Gain => +20% (Buff)
- Explosive Shells: +15% Explosion Size (Buff)
- Explosive Shells: Price increased (100 => 120) (Tweak)
- Gnome: +5 Elemental Damage => +10 (Buff)
- Heavy Bullets: -10% Attack Speed => -5% (Buff)
- Jet Pack: -2 Armor => -1 (Buff)
- Jet Pack: -6 Max HP => -5 (Buff)
- Mammoth: +2 HP Regeneration => +5 (Buff)
- Mammoth: +15 Melee Damage => +20 (Buff)
- Mammoth: Price increased (115 => 130) (Tweak)
- Medikit: +2 HP Regeneration every 5 seconds until the end of the wave (Buff)
- Medikit: Price increased (90 => 95) (Tweak)
- Night Goggles: -2 Armor => -1 (Buff)
- Octopus: +5 HP Regeneration (Buff)
- Octopus: +5% Life Steal => +3% (Buff)
- Panda: -12% Damage => -5% (Buff)
- Potato: +1 HP Regeneration => +2 (Buff)
- Potato: +3% Damage => +5% (Buff)
- Potato: +5% Attack Speed (Buff)
- Potato: Price increased (85 => 95) (Tweak)
- Ricochet: -35% Damage => -25% (Buff)
- Ricochet: Price increased (100 => 110) (Tweak)
- Robot Arm: -3 HP Regeneration => -2 (Buff)
- Robot Arm: -3% Life Steal => -2% (Buff)
- Spider: -6% Dodge => -3% (Buff)
- Spider: -8 Harvesting => -5 (Buff)
- Wolf Helmet: +8 Elemental Damage => +10 (Buff)
- Wolf Helmet: +15 Luck => +20 (Buff)
- Wolf Helmet: Prince increased (80 => 90) (Tweak)
Enemies
New Elites
There are 5 new Elites.
Changes to Enemies
- Reduced the number of enemies spawned by the alien mom elite in its second phase (Buff)
- Reduced the number of projectiles shot by the demon elite in its third phase (Buff)
- Special fish enemies' collision box size increased (Tweak)
- Tweaked attack patterns of the bat/demon elite (Tweak)
- Acid junky enemies: 20 base health => 15
- A flying enemy now appears on wave 3 on danger 2+
- Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
- Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
Endless
- The health of enemies in endless mode now increases slightly faster (Nerf)
- The rate of consumables' drops in endless mode now decreases a lot slower (Buff)
- The speed of enemies in endless mode now increases slower (Buff)
- Endless Harvesting decrease: 10% => 20% (Nerf)
- Endless materials drops now decrease slower and cap higher (Buff)
- Endless shop and rerolling prices now increase a lot slower (Buff)
Misc
- Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs (Tweak)
- Tweaked the number of trees spawning to be more consistent when having bonuses to trees (Tweak)
- A button now appears in wave 19's shop to switch a normal run into an endless run
- Added next wave's number in the "go" button in the shop
- The wave number displayed on the shop now corresponds to the current wave and not the next one
- Changed Lumberjack challenge icon:
- The old icon was from the Tree item, which is now used for the Forest challenge instead.
- The new icon is from the Lumberjack Shirt item.
- Changed the max number of structures on the map at once, from 50 to 100 (Buff)
Fixes
- Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
- Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
- Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
- Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies
- Fixed a bug where the experience gained by Harvesting could make the XP bar overflow
- Fixed a bug where characters were considered as items for some effects
- Fixed a bug where the Clover item was not spawning.
- Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
- This affects the following characters:
- Arms Dealer, Engineer, Entrepreneur, Lich, One Armed
- Fixed a bug where one less elite was spawning after wave 101 than the intended number
- Changed the Japanese translation for "Elemental" from "基本" to "属性" (as requested by Lily on Discord)