From Brotato Wiki

(add section: Turrets Fire Rate)
(Turrets Fire Rate - fix attack speeds)
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Turrets have a fixed fire rate, which isn't affected by your Attack Speed stat.
Turrets have a fixed fire rate, which isn't affected by your Attack Speed stat.


Note that the turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items.
Turrets spawned by {{MiniIconbox|name=Wrench}} are the same as the turrets spawns by their respective items.
 
The actual attack speed is slightly randomised, between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.
{| class="wikitable"
{| class="wikitable"
!Turret
!Turret
!Fire Rate
!Atk. Speed
|-
|-
|{{MiniIconbox|name=Turret}}
|{{MiniIconbox|name=Turret}}
|1
|0.73s
|-
|-
|{{MiniIconbox|name=Incendiary Turret}}
|{{MiniIconbox|name=Incendiary Turret}}
|0.75
|0.28s
|-
|-
|{{MiniIconbox|name=Medical Turret}}
|{{MiniIconbox|name=Medical Turret}}
|1
|2.2s
|-
|-
|{{MiniIconbox|name=Laser Turret}}
|{{MiniIconbox|name=Laser Turret}}
|1
|0.87s
|-
|-
|{{MiniIconbox|name=Explosive Turret}}
|{{MiniIconbox|name=Explosive Turret}}
|1
|0.87s
|-
|-
|{{MiniIconbox|name=Tyler}}
|{{MiniIconbox|name=Tyler}}
|0.5
|2.2s
|}
|}
{{NavBoxStats|topmargin=1}}
{{NavBoxStats|topmargin=1}}

Revision as of 00:12, 11 January 2023

Engineering

Engineering Stat

Engineering increases the Damage and healing of your structures, such as turrets and landmines. Engineering also increases the attack damage of the Weapons Plank and Screwdriver. Turrets and Landmines aren't affected by other primary stats such as Percentage Damage or Attack speed, but are affected by secondary stats such as Explosion Damage, bouncing, piercing, and other effects such as Ugly Tooth. Having negative Engineering instead decreases damage and healing of these structures and weapons down to a minimum of 1.

Items

Positive

These items increase your Engineering.

Due to Item Tags, the Character(s) Builder.png Builder, Cyborg.png Cyborg, Dwarf.png Dwarf, Engineer.png Engineer, Technomage.png Technomage have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 1 +1 Engineering 8
Tier 2 +4 Engineering
+1 Knockback
-4 % Damage
35
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer
Tier 4 +10 Engineering
+50 % XP Gain
-3 Max HP
90
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5 % Damage
40 20
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 3 +6 Engineering
-8 % Attack Speed
55

Negative

These items decrease your Engineering.

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +6 % Damage
+2 % Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Turrets & Mines

These items use your Engineering stat to deal more damage. They either place mines, or are turrets.

Due to Item Tags, the Character(s) Builder.png Builder, Cyborg.png Cyborg, Dwarf.png Dwarf, Engineer.png Engineer, Technomage.png Technomage have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%Engineering Stat.png) damage 15
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%Engineering Stat.png) burning damage 40
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering Stat.png) damage 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering Stat.png) damage in an area 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (+75%Engineering Stat.png+75%Elemental Damage.png) damage each 75

Characters

These Characters start with different Engineering, or have mechanics related to their Engineering:

Name Stats Unlocked By Unlocks Item Tags
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials Max HP, HP Regeneration, Armor
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering

Weapons

These Weapons use Engineering to deal more damage:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Tool

8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)

1.05s
1.0s
0.97s
0.87s

7.6(47%Melee Damage.png47%Engineering Stat.png)/s
12.0(50%Melee Damage.png50%Engineering Stat.png)/s
16.5(51%Melee Damage.png51%Engineering Stat.png)/s
23.0(57%Melee Damage.png57%Engineering Stat.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (30%)

125
125
125
125

3
3
3
3

0
0
0
0

A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area

10
22
45
91

Default

Weapon Classes

These Weapon Classes affect Engineering:

Class Bonuses Weapons
Tool (2)+1 Engineering
(3)+2 Engineering
(4)+3 Engineering
(5)+4 Engineering
(6)+5 Engineering

Wrench
  Wrench

Turrets Fire Rate

Turrets have a fixed fire rate, which isn't affected by your Attack Speed stat.

Turrets spawned by Wrench.png Wrench are the same as the turrets spawns by their respective items.

The actual attack speed is slightly randomised, between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.

Turret Atk. Speed
Turret.png Turret 0.73s
Incendiary Turret.png Incendiary Turret 0.28s
Medical Turret.png Medical Turret 2.2s
Laser Turret.png Laser Turret 0.87s
Explosive Turret.png Explosive Turret 0.87s
Tyler.png Tyler 2.2s