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{{Iconbox|Ranged Damage|caption=no}}
{{Iconbox|Ranged Damage|caption=no}}


Your ranged attacks deal x additional damage. There is no limit. If this is negative your ranged attacks deal x less damage down to a minimum of 1 damage.
Ranged damage is a flat damage stat just like [[Melee Damage]]{{StatIcon|name=Melee Damage}} and [[Elemental Damage]]{{StatIcon|name=Elemental Damage}}. It increases the damage of most ranged weapons. You can find a complete list of weapons that scale with Ranged Damage on the [[Weapons]] page.
 
 
Negative Ranged damage will instead reduce the damage of your weapon down to a minimum of 1.


== Items ==
== Items ==
=== Positive ===
These items {{Color|green|increase}} your Ranged Damage.
{{ItemTagText|Ranged Damage}}
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableRowItem|Alloy}}
{{TableRowItem|Big Arms}}
    {{TableRowItem|Feather}}
{{TableRowItem|Handcuffs}}
{{TableRowItem|Heavy Bullets}}
{{TableRowItem|Hedgehog}}
    {{TableRowItem|Honey}}
{{TableRowItem|Lens}}
{{TableRowItem|Mutation}}
    {{TableRowItem|Reinforced Steel}}
{{TableRowItem|Scope}}
{{TableRowItem|Small Magazine}}
{{TableRowItem|Wheat}}
</table>
=== Negative ===
These items {{Color|red|decrease}} your Ranged Damage.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Cute Monkey}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Energy Bracelet}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
{{TableRowItem|Fuel Tank}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Lucky Charm}}
<tr>
{{TableRowItem|Mastery}}
<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
    {{TableRowItem|Nail}}
<td> Epic </td>
{{TableRowItem|Peaceful Bee}}
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
{{TableRowItem|Shmoop}}
<td>  </td>
</table>
<td> Unlocked by default </td>
 
</tr>
===Mechanics===
<tr>
 
<td> {{Iconbox|Big Arms|rarity={{Rarity|Legendary}}}} </td>
These items use your Ranged Damage to deal more damage.
<td> Legendary </td>
 
<td> +10 Melee Damage <br>+5 Ranged Damage <br>-2 Armor <br>-5% Speed </td>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td>  </td>
{{TableHeaders|items}}
<td> Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] </td>
{{TableRowItem|Baby with a Beard}}
</tr>
    {{TableRowItem|Sunken Bell}}
<tr>
</table>
<td> {{Iconbox|Cute Monkey|rarity={{Rarity|Common}}}} </td>
 
<td> Common </td>
==Characters==
<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage  </td>
 
<td>  </td>
The following [[Characters]] start with different Ranged Damage, or have mechanics related to their Ranged Damage.
<td> Unlocked by default </td>
 
</tr>
===Positive Characters===
<tr>
 
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Rare}}}} </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> Rare </td>
{{TableHeaders|characters}}
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage  </td>
{{TableRowCharacter|Apprentice}}
<td>  </td>
    {{TableRowCharacter|Cyborg}}
<td> Unlocked by default </td>
{{TableRowCharacter|Generalist}}
</tr>
    {{TableRowCharacter|Ranger}}
<tr>
</table>
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Rare}}}} </td>
 
<td> Rare </td>
===Negative Characters===
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage  </td>
 
<td>  </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> Unlocked by default </td>
{{TableHeaders|characters}}
</tr>
{{TableRowCharacter|Brawler}}
<tr>
{{TableRowCharacter|Crazy}}
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
    {{TableRowCharacter|Diver}}
<td> Legendary </td>
{{TableRowCharacter|Mage}}
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
    {{TableRowCharacter|Technomage}}
<td>  </td>
</table>
<td> Unlocked by default </td>
 
</tr>
===Can't start with Ranged Weapons===
<tr>
 
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> Common </td>
{{TableHeaders|characters}}
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration  </td>
{{TableRowCharacter|Dwarf}}
<td>  </td>
{{TableRowCharacter|Gladiator}}
<td> Unlocked by default </td>
    {{TableRowCharacter|Knight}}
</tr>
{{TableRowCharacter|Ogre}}
<tr>
</table>
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td>
 
<td> Common </td>
==Weapons==
<td> +1 Ranged Damage <br>-5 Range  </td>
 
<td>  </td>
There are no [[Weapons]] that increase or decrease your Ranged Damage stat.
<td> Unlocked by default </td>
 
</tr>
==Weapon Classes==
<tr>
 
<td> {{Iconbox|Lucky Charm|rarity={{Rarity|Epic}}}} </td>
There are no [[Weapons#Weapon Classes|Weapon Classes]] that directly affect your Ranged Damage.
<td> Epic </td>
 
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td>
{{NavBoxStats|topmargin=1}}
<td>  </td>
<td> Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] </td>
</tr>
<tr>
<td> {{Iconbox|Mastery|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +6 Melee Damage <br>-3 Ranged Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Rarity|Common}}}} </td>
<td> Common </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Scope|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage  </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td>
<td>  </td>
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td>
</tr>

Latest revision as of 08:50, 12 November 2024

Ranged Damage

Ranged Damage

Ranged damage is a flat damage stat just like Melee DamageMelee Damage.png and Elemental DamageElemental Damage.png. It increases the damage of most ranged weapons. You can find a complete list of weapons that scale with Ranged Damage on the Weapons page.


Negative Ranged damage will instead reduce the damage of your weapon down to a minimum of 1.

Items

Positive

These items increase your Ranged Damage.

Due to Item Tags, the Character(s) Cyborg.png Cyborg, Generalist.png Generalist, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Feather

Feather(DLC)
Tier 1 +1 Ranged Damage
+3 % Dodge
-3 % XP Gain
18 Ranged Damage, Dodge
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 3 +3 Ranged Damage
+10 % Explosion Damage
+5 % Explosion Size
-3 % Speed
-3 % Dodge
70 Ranged Damage, Explosive
Tier 1 +1 Ranged Damage
-5 Range
20 Ranged Damage
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25 Ranged Damage, Elemental Damage
Tier 2 +2 Ranged Damage
+3 Engineering
-3 % Speed
50 Ranged Damage, Engineering
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48 Ranged Damage, Range
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60 Ranged Damage, Attack Speed
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer Melee Damage, Ranged Damage, Harvesting

Negative

These items decrease your Ranged Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13 Pickup
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55 Crit Chance, Elemental Damage
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky Luck
Tier 2 +6 Melee Damage
-3 Ranged Damage
55 Melee Damage
Tier 3 +5 Engineering
Weapon damage additionally scales with 20% Engineering
-2 Ranged Damage
65 1 Engineering
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Mechanics

These items use your Ranged Damage to deal more damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100 Ranged Damage
Tier 3 Once per wave, you explode for 100 (+500%Melee Damage.png+500%Ranged Damage.png+500%Elemental Damage.png+500%Engineering Stat.png) damage when you fall below 40% health 65 1 Explosive

Characters

The following Characters start with different Ranged Damage, or have mechanics related to their Ranged Damage.

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+2 Melee Damage when you level up
+1 Ranged Damage when you level up
+1 Elemental Damage when you level up
+1 Engineering when you level up
-2 Max HP when you level up
Reach level 20 XP Gain
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Engineering, Ranged Damage
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Melee Damage, Ranged Damage
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Diver

Diver(DLC)
You start with 1 Harpoon Gun
-100% Harpoon Gun price
+200 % Crit Damage with Precise weapons
% Crit Chance modifications are increased by 25%
+1 HP Regeneration for every 2 Melee Damage you have
Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
-100 Ranged Damage
+250 % Enemy health
Kill 1000 enemies that are more than 700 range away from you Crit Chance, Melee Damage
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage
You start with 2 Turret
+5 % Structure attack speed for every permanent 1 Elemental Damage you have
+2 Elemental Damage for every 1 Structure you have
+75% XP required to level up
Melee Damage modifications are reduced by 100%
Ranged Damage modifications are reduced by 100%
Reach 10 Elemental Damage and get 3 structures at the same time Elemental Damage, Engineering, Structure

Can't start with Ranged Weapons

Name Stats Unlocked By Unlocks Item Tags
Dwarf

Dwarf(DLC)
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%
Hit at least 25 enemies with a single melee attack Engineering, Structure
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Melee Damage
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Armor
Ogre

Ogre(DLC)
Enemies taking double their max health as damage explode for 15 (+50%Max HP.png-50%Attack Speed.png) damage
+10 Melee Damage
You can't equip ranged weapons
-50 % Attack Speed
-10 % Speed
Deal 1000 damage to an enemy in a single hit Max HP, Melee Damage, Explosive (Item Tag)

Weapons

There are no Weapons that increase or decrease your Ranged Damage stat.

Weapon Classes

There are no Weapon Classes that directly affect your Ranged Damage.