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{{Iconbox|Ranged Damage|caption=no}} | {{Iconbox|Ranged Damage|caption=no}} | ||
Ranged damage is a flat damage stat just like [[Melee Damage]]{{StatIcon|name=Melee Damage}} and [[Elemental Damage]]{{StatIcon|name=Elemental Damage}}. It increases the damage of most ranged weapons. You can find a complete list of weapons that scale with Ranged Damage on the [[Weapons]] page. | |||
Negative Ranged damage will instead reduce the damage of your weapon down to a minimum of 1. | |||
== Items == | == Items == | ||
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{{TableRowItem|Alloy}} | {{TableRowItem|Alloy}} | ||
{{TableRowItem|Big Arms}} | {{TableRowItem|Big Arms}} | ||
{{TableRowItem|Feather}} | |||
{{TableRowItem|Handcuffs}} | {{TableRowItem|Handcuffs}} | ||
{{TableRowItem|Heavy Bullets}} | {{TableRowItem|Heavy Bullets}} | ||
{{TableRowItem|Hedgehog}} | {{TableRowItem|Hedgehog}} | ||
{{TableRowItem|Honey}} | |||
{{TableRowItem|Lens}} | {{TableRowItem|Lens}} | ||
{{TableRowItem|Mutation}} | {{TableRowItem|Mutation}} | ||
{{TableRowItem|Reinforced Steel}} | |||
{{TableRowItem|Scope}} | {{TableRowItem|Scope}} | ||
{{TableRowItem|Small Magazine}} | {{TableRowItem|Small Magazine}} | ||
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{{TableRowItem|Lucky Charm}} | {{TableRowItem|Lucky Charm}} | ||
{{TableRowItem|Mastery}} | {{TableRowItem|Mastery}} | ||
{{TableRowItem|Nail}} | |||
{{TableRowItem|Peaceful Bee}} | {{TableRowItem|Peaceful Bee}} | ||
{{TableRowItem|Shmoop}} | {{TableRowItem|Shmoop}} | ||
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{{TableHeaders|items}} | {{TableHeaders|items}} | ||
{{TableRowItem|Baby with a Beard}} | {{TableRowItem|Baby with a Beard}} | ||
{{TableRowItem|Sunken Bell}} | |||
</table> | </table> | ||
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<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | <table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter| | {{TableRowCharacter|Apprentice}} | ||
{{TableRowCharacter|Cyborg}} | {{TableRowCharacter|Cyborg}} | ||
{{TableRowCharacter|Generalist}} | {{TableRowCharacter|Generalist}} | ||
{{TableRowCharacter|Ranger}} | |||
</table> | </table> | ||
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{{TableRowCharacter|Brawler}} | {{TableRowCharacter|Brawler}} | ||
{{TableRowCharacter|Crazy}} | {{TableRowCharacter|Crazy}} | ||
{{TableRowCharacter|Diver}} | |||
{{TableRowCharacter|Mage}} | {{TableRowCharacter|Mage}} | ||
{{TableRowCharacter|Technomage}} | |||
</table> | </table> | ||
' | ===Can't start with Ranged Weapons=== | ||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|characters}} | |||
{{TableRowCharacter|Dwarf}} | |||
{{TableRowCharacter|Gladiator}} | |||
{{TableRowCharacter|Knight}} | |||
{{TableRowCharacter|Ogre}} | |||
</table> | |||
==Weapons== | ==Weapons== | ||
There are no [[Weapons]] that | There are no [[Weapons]] that increase or decrease your Ranged Damage stat. | ||
==Weapon Classes== | ==Weapon Classes== |
Latest revision as of 08:50, 12 November 2024
Ranged Damage
Ranged damage is a flat damage stat just like Melee Damage and Elemental Damage. It increases the damage of most ranged weapons. You can find a complete list of weapons that scale with Ranged Damage on the Weapons page.
Negative Ranged damage will instead reduce the damage of your weapon down to a minimum of 1.
Items
Positive
These items increase your Ranged Damage.
Due to Item Tags, the Character(s) Cyborg, Generalist, Ranger have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +3 Melee Damage +3 Ranged Damage +3 Elemental Damage +3 Engineering +5 % Crit Chance -6 % Dodge |
80 | Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage | |||
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | Melee Damage, Ranged Damage, Knockback | ||
Tier 1 | +1 Ranged Damage +3 % Dodge -3 % XP Gain |
18 | Ranged Damage, Dodge | |||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | Melee Damage, Ranged Damage, Elemental Damage | ||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | Ranged Damage, Damage, Range | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | Melee Damage, Ranged Damage | |||
Tier 3 | +3 Ranged Damage +10 % Explosion Damage +5 % Explosion Size -3 % Speed -3 % Dodge |
70 | Ranged Damage, Explosive | |||
Tier 1 | +1 Ranged Damage -5 Range |
20 | Ranged Damage | |||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | Ranged Damage, Elemental Damage | |||
Tier 2 | +2 Ranged Damage +3 Engineering -3 % Speed |
50 | Ranged Damage, Engineering | |||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | Ranged Damage, Range | |||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | Ranged Damage, Attack Speed | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | Melee Damage, Ranged Damage, Harvesting |
Negative
These items decrease your Ranged Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | Life Steal, Dodge | |||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | Pickup | ||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | Crit Chance, Elemental Damage | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | Elemental Damage | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with Lucky | Luck | ||
Tier 2 | +6 Melee Damage -3 Ranged Damage |
55 | Melee Damage | |||
Tier 3 | +5 Engineering Weapon damage additionally scales with 20% Engineering -2 Ranged Damage |
65 | 1 | Engineering | ||
Tier 1 | +4 % Dodge +4 Harvesting -1 Melee Damage -1 Ranged Damage |
18 | Dodge, Harvesting | |||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 | Max HP, HP Regeneration |
Mechanics
These items use your Ranged Damage to deal more damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | One bullet dealing 1 (+100%) damage is fired from an enemy corpse when they die -50 Range |
100 | Ranged Damage | |||
Tier 3 | Once per wave, you explode for 100 (+500%+500%+500%+500%) damage when you fall below 40% health | 65 | 1 | Explosive |
Characters
The following Characters start with different Ranged Damage, or have mechanics related to their Ranged Damage.
Positive Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+2 Melee Damage when you level up +1 Ranged Damage when you level up +1 Elemental Damage when you level up +1 Engineering when you level up -2 Max HP when you level up |
Reach level 20 | XP Gain | ||
You start with 1 Minigun Ranged Damage modifications are increased by 200% 100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering) Engineering modifications are reduced by 75% Melee modifications are reduced by 100% Elemental modifications are reduced by 100% |
Reach 10 Ranged Damage and get 3 structures at the same time | Engineering, Ranged Damage | ||
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | Melee Damage, Ranged Damage | ||
+50 Range You start with 1 Pistol Ranged Damage modifications are increased by 50% You can't equip melee weapons Max HP modifications are reduced by 25% |
Unlocked by default | Ranged Damage, Range |
Negative Characters
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
You start with 1 Harpoon Gun -100% Harpoon Gun price +200 % Crit Damage with Precise weapons % Crit Chance modifications are increased by 25% +1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage -100 Ranged Damage +250 % Enemy health |
Kill 1000 enemies that are more than 700 range away from you | Crit Chance, Melee Damage | ||
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
You start with 2 Turret +5 % Structure attack speed for every permanent 1 Elemental Damage you have +2 Elemental Damage for every 1 Structure you have +75% XP required to level up Melee Damage modifications are reduced by 100% Ranged Damage modifications are reduced by 100% |
Reach 10 Elemental Damage and get 3 structures at the same time | Elemental Damage, Engineering, Structure |
Can't start with Ranged Weapons
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+1 Engineering when killing at least 6 enemies with a direct weapon hit +1 Melee Damage for every permanent 2 Engineering you have You can't equip ranged weapons -20 % Dodge -100 % Attack Speed % Attack Speed modifications are reduced by 50% |
Hit at least 25 enemies with a single melee attack | Engineering, Structure | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor | ||
Enemies taking double their max health as damage explode for 15 (+50%-50%) damage +10 Melee Damage You can't equip ranged weapons -50 % Attack Speed -10 % Speed |
Deal 1000 damage to an enemy in a single hit | Max HP, Melee Damage, Explosive (Item Tag) |
Weapons
There are no Weapons that increase or decrease your Ranged Damage stat.
Weapon Classes
There are no Weapon Classes that directly affect your Ranged Damage.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |
DLC Stats | |||