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Tag: Undo |
ArosRising (talk | contribs) (→Primary Stats: Corrected and specified some information about stats.) |
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<td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines </td> | <td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines </td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> | <td> The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or above means all your hits deal 1 damage. </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Iconbox|Crit Chance}} </td> | <td> {{Iconbox|Crit Chance}} </td> | ||
<td> Your weapons have an x increased chance to deal a critical hit.</td> | <td> Your weapons have an x increased chance to deal a critical hit.</td> | ||
<td> | <td> Maximum 100% chance to do critical hits on a hit. </td> | ||
<td> | <td> The amount is subtracted from your weapon's base crit chance and go down until you never crit on attacks. </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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<td> {{Iconbox|Range|image=Range Stat}} </td> | <td> {{Iconbox|Range|image=Range Stat}} </td> | ||
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td> | <td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td> | ||
<td> No limit | <td> No limit</td> | ||
<td> Your weapons have x less range.</td> | <td> Your weapons have x less range.</td> | ||
</tr> | </tr> | ||
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<td> {{Iconbox|Armor}} </td> | <td> {{Iconbox|Armor}} </td> | ||
<td> You take 4% less damage per armor (not linear)</td> | <td> You take 4% less damage per armor (not linear)</td> | ||
<td> No limit | <td> No limit</td> | ||
<td> You take more damage</td> | <td> You take more damage</td> | ||
</tr> | </tr> | ||
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<td> You move x% faster. </td> | <td> You move x% faster. </td> | ||
<td> No limit</td> | <td> No limit</td> | ||
<td> You move x% slower</td> | <td> You move x% slower, coming to a standstill at -100% or more.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 19:17, 18 December 2022
Stats | |||
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DLC Stats | |||
Primary Stats
These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.
Click a stat to see the Items it affects or uses.
Name | Effects | Limit | Negative stat effect |
---|---|---|---|
Amount of damage you can take before dying | No limit | Can't go negative | |
You regenerate 0.0x HP every second. Unless you have torture where you regenerate 3 HP every second. | No limit | Acts like the stat is at 0 | |
Your attacks have a x% chance to heal you for 1HP. | 10HP/second | Act like the stat is 0 | |
Your attacks deal x% more damage but doesn't affect engineering turrets or mines | No limit | The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or above means all your hits deal 1 damage. | |
Your melee attacks deal x additional damage. | No limit | Makes your melee attacks deal x less damage down to a minimum of 1 damage | |
Your ranged attacks deal x additional damage. | No limit | Your ranged attacks deal x less damage down to a minimum of 1 damage. | |
Makes you elemental attacks deal x damage. | No limit | Your elemental attacks deal x less damage down to a minimum of 1 | |
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines | No limit | You attack x% slower. | |
Your weapons have an x increased chance to deal a critical hit. | Maximum 100% chance to do critical hits on a hit. | The amount is subtracted from your weapon's base crit chance and go down until you never crit on attacks. | |
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) | No limit | Your structures have x decreased power down to a minimum of 1 damage or healing | |
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) | No limit | Your weapons have x less range. | |
You take 4% less damage per armor (not linear) | No limit | You take more damage | |
You have a x% chance to dodge attacks. | 60% (90% with Ghost) | Acts like this stat is 0 | |
You move x% faster. | No limit | You move x% slower, coming to a standstill at -100% or more. | |
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. | No limit | You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. | |
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. | No limit | You lose x materials and XP at the end of a wave. Does not further scale downwards. |
Secondary Stats
A range of other stats are counted in Brotato, from item costs to enemy speed.
Combat
Stat | Item Tags | Notable Items |
---|---|---|
% XP Gain | XP Gain | ![]() ![]() ![]() ![]() |
% Explosion Damage | Explosive (Item Tag) | ![]() ![]() |
% Explosion Size | Explosive (Item Tag) | ![]() |
Bounces | Ranged Damage | ![]() |
Piercing | Ranged Damage | ![]() |
% Piercing Damage | Ranged Damage | ![]() |
% Burning Speed | Elemental Damage | ![]() |
Burning Spread | Elemental Damage | ![]() |
Knockback | None | ![]() |
% Enemies (+) | More Enemies | ![]() ![]() |
% Enemies (-) | Less Enemies | ![]() ![]() |
% Enemy Speed | Less Enemy Speed | ![]() ![]() ![]() |
Stand Still - Armor | Stand Still | ![]() |
Stand Still - % Dodge | Stand Still | ![]() |
Stand Still - % Damage | Stand Still | ![]() |
HP & Healing
Stat | Item Tags | Notable Items |
---|---|---|
Consumable Heal | Luck | ![]() ![]() |
% Materials Healing | Saving | ![]() |
HP per materials | Saving | ![]() |
Pickups & Materials
Stat | Item Tags | Notable Items |
---|---|---|
% Pickup Range | Pickup | ![]() ![]() |
Trees | Exploration | ![]() |
Materials in Crates | Exploration, Economy | ![]() |
% Chance for double materials | Pickup | ![]() |
% Chance for instant material pickup | Pickup | ![]() ![]() |
% Chance to damage on material pickup | Pickup, Luck | ![]() ![]() |
Shop & Economy
Stat | Item Tags | Notable Items |
---|---|---|
% Items Price | Economy | ![]() |
Free Rerolls | Economy | ![]() |
Item Recycling Rewards | Economy | ![]() |
Materials interest gain | Saving | ![]() |
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