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(→Weapons: Add Spiky Shield) |
(Similar to HP Regen, add basics stats guide at the top, and split the long table at the end into sections (every 1, every 10, every 100)) |
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{{Iconbox|Armor|caption=no}} | {{Iconbox|Armor|caption=no}} | ||
You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level | You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level. | ||
* {{StatIcon|name=Armor}} 1 = Take -6% less damage | |||
* {{StatIcon|name=Armor}} 2 = Take -12% less damage | |||
* {{StatIcon|name=Armor}} 3 = Take -17% less damage | |||
* {{StatIcon|name=Armor}} 4 = Take -21% less damage | |||
* {{StatIcon|name=Armor}} 5 = Take -25% less damage | |||
* {{StatIcon|name=Armor}} 10 = Take -40% less damage | |||
* {{StatIcon|name=Armor}} 20 = Take -57% less damage | |||
* {{StatIcon|name=Armor}} 30 = Take -67% less damage | |||
* For exact changes per stat point, see [[Armor#Formula & Values|''Formula & Values'']] below. | |||
If Armor is negative, you take more damage. | If Armor is negative, you take more damage. | ||
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The "Increase" row shows how quickly the drop-off for damage reduction occurs ''(eg. going from 0 to 1 Armor gives -6% damage reduction, while going from 9 to 10 only gives -2% more reduction)''. | The "Increase" row shows how quickly the drop-off for damage reduction occurs ''(eg. going from 0 to 1 Armor gives -6% damage reduction, while going from 9 to 10 only gives -2% more reduction)''. | ||
''For every 1 {{StatIcon|name=Armor}}:'' | |||
{| class="wikitable" | {| class="wikitable" | ||
!ArmorStat | !ArmorStat | ||
Line 276: | Line 288: | ||
!19 | !19 | ||
!20 | !20 | ||
|- | |- | ||
!Dmg Reduction (-%) | !Dmg Reduction (-%) | ||
Line 314: | Line 311: | ||
|56 | |56 | ||
|57 | |57 | ||
|- | |- | ||
!Increase (+) | !Increase (+) | ||
Line 352: | Line 334: | ||
|1 | |1 | ||
|1 | |1 | ||
| | |} | ||
''For every 10 {{StatIcon|name=Armor}}:'' | |||
{| class="wikitable" | |||
!ArmorStat | |||
!10 | |||
!20 | |||
!30 | |||
!40 | |||
!50 | |||
!60 | |||
!70 | |||
!80 | |||
!90 | |||
!100 | |||
|- | |||
!Dmg Reduction (-%) | |||
|40 | |||
|57 | |||
|67 | |||
|73 | |||
|77 | |||
|80 | |||
|82 | |||
|84 | |||
|86 | |||
|87 | |||
|- | |||
!Increase (+) | |||
|40 | |||
|17 | |||
|10 | |10 | ||
|6 | |6 | ||
Line 361: | Line 372: | ||
|2 | |2 | ||
|1 | |1 | ||
|} | |||
''For every 100 {{StatIcon|name=Armor}}:'' | |||
{| class="wikitable" | |||
!ArmorStat | |||
!100 | |||
!200 | |||
!300 | |||
!400 | |||
!500 | |||
!... | |||
!1000 | |||
|- | |||
!Dmg Reduction (-%) | |||
|87 | |||
|93 | |||
|95 | |||
|96 | |||
|97 | |||
|... | |... | ||
|99 | |||
|- | |||
!Increase (+) | |||
|87 | |||
|6 | |6 | ||
|2 | |2 | ||
|1 | |1 | ||
|1 | |1 | ||
|... | |||
|2 | |2 | ||
|} | |} |
Revision as of 04:56, 9 November 2022
Armor
You take x% less damage. There is no limit to this stat, but it quickly gets less effective with each level.
- 1 = Take -6% less damage
- 2 = Take -12% less damage
- 3 = Take -17% less damage
- 4 = Take -21% less damage
- 5 = Take -25% less damage
- 10 = Take -40% less damage
- 20 = Take -57% less damage
- 30 = Take -67% less damage
- For exact changes per stat point, see Formula & Values below.
If Armor is negative, you take more damage.
Items
Positive
These items increase your Armor.
Due to Item Tags, the Character(s) Bull, Golem, Knight, Masochist, Pacifist have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +3 Knockback +8 Armor while standing still -5 % Speed |
75 | |||
Tier 1 | +1 Armor +1 Engineering -2 Max HP |
20 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +1 Armor -2 % Speed |
15 | |||
Tier 2 | +2 Armor +6 % Dodge -3 Max HP |
45 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 3 | +3 Armor +5 Max HP -5 % Speed |
80 |
Negative
These items decrease your Armor.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +12 Melee Damage +6 Ranged Damage +3 Knockback -3 % Attack Speed -3 % Speed |
105 | Win a run with Generalist | ||
Tier 2 | +8 % Dodge -1 Armor |
50 | |||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 4 | +15 % Speed +10 % Dodge -5 Max HP -1 Armor |
100 | |||
Tier 4 | +15 % Crit Chance +50 Range -3 Max HP -1 Armor |
95 | Win a run with Ranger | ||
Tier 2 | +10 % Crit Chance -1 Armor |
50 | |||
Tier 2 | +16 Harvesting -1 Armor |
40 |
Characters
These Characters start with different Armor, or have mechanics related to their Armor:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | Dodge | ||
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | Speed | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) | ||
+20 Max HP +15 HP Regeneration +10 Armor HP Regeneration modifications are increased by 50% You explode for 30 (300% 300% 300%) damage when you take damage This explosion has a 1.5x crit multiplier You can't equip weapons |
Win a run in Danger 1 | Armor, HP Regeneration, Explosive (Item Tag) | ||
+5% Damage when you take damage until the end of the wave +10 Max HP +20 HP Regeneration +8 Armor -100% Damage |
Win a run in Danger 3 | Max HP, Armor, HP Regeneration, Life Steal | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor |
Weapons
These Weapons affect Armor:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Blunt |
1.68s |
x1.5 (10%) |
150 |
5 |
0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP |
10 |
Default |
These Weapons use your Armor stat to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Medieval, Blunt |
1.16s |
x2 (3%) |
150 |
20 |
0 |
15 |
Win a run with Masochist |
Weapon Classes
These Weapon Classes affect Armor:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
Formula & Values
The formula for calculating Armor's damage reduction value is:
DmgReceived% = 10 / ( 10 + ( ARMOR / 1.5 ) ) DmgReduction% = ROUND( ( 1 - ( DmgReceived% ) ) * 100 )
This table shows various damage reduction values with different Armor stats.
The "Increase" row shows how quickly the drop-off for damage reduction occurs (eg. going from 0 to 1 Armor gives -6% damage reduction, while going from 9 to 10 only gives -2% more reduction).
ArmorStat | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dmg Reduction (-%) | 0 | 6 | 12 | 17 | 21 | 25 | 29 | 32 | 35 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 53 | 55 | 56 | 57 |
Increase (+) | 0 | 6 | 6 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 2 | 1 | 1 |
ArmorStat | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 |
---|---|---|---|---|---|---|---|---|---|---|
Dmg Reduction (-%) | 40 | 57 | 67 | 73 | 77 | 80 | 82 | 84 | 86 | 87 |
Increase (+) | 40 | 17 | 10 | 6 | 4 | 3 | 2 | 2 | 2 | 1 |
ArmorStat | 100 | 200 | 300 | 400 | 500 | ... | 1000 |
---|---|---|---|---|---|---|---|
Dmg Reduction (-%) | 87 | 93 | 95 | 96 | 97 | ... | 99 |
Increase (+) | 87 | 6 | 2 | 1 | 1 | ... | 2 |