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Mage
Stats
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
Unlocked By
Unlocked by default
Unlocks
Starting Weapons
Mage - Items to look for
These are items with no limits that have effects that remain relevant even in Endless Waves.
Item | Effect | Notes |
---|---|---|
Shoots +6 alien eyes around you every 3 seconds dealing (50%) | Each Stack of Alien Eyes increases the amount of eyes fired by +6. So if you're gaining a good amount of HP, and it becomes a super important item if you're doing a Padding build. | |
+1 free reroll in the shop | Dangerous Bunny provides free rerolls and it stacks. Super powerful effect until the point where items are so expensive that you can't afford to buy anything. | |
+40 Harvesting You take 1 damage per second (does not give invulnerability time) |
Garden helps you stack Extra Stomach and can even be a powerful source of healing if you have Improved Tools. It is a key item with Farmer or Glutton. | |
+33% chance to get 1 material when killing an enemy with a critical hit | Hunting Trophy quickly the main way of earning money, as you have 100% crit chance, and enemies drop less materials due to the Endless Factor. | |
+3 Max HP +1 Max HP for every 100 Materials you have. -5% Speed |
At a certain point, items become so expensive that it is better just to save it up and become super tanky with multiple Paddings. | |
+25% Explosion Size | Unless you're Artificer, Plasic Explosives are the only way to increase your Explosion size. So stack them if you rely on explosions. | |
+25% damage against bosses and elites | Silver Bullet increases your Damage against elites and bosses. This is multiplicative with your damage output. So Silver Bullets are super important for being able to clear elites on higher waves. | |
Nullifies the damage of +1 hit taken every wave | If you're not using Bloody Hand, Tardigrades allow you to survive a lot of hits on higher waves where you otherwise might have died in 1-4 hits. |
Stat | Goal | Notes |
---|---|---|
Max HP | 60-90 HP | Standard |
Armor | 10-20 Armor | Standard |
Dodge | 60-90 HP | Standard |
Speed | 60-90 HP | Standard |
Damage | 60-90 HP | Standard |
Attack Speed | 60-90 HP | Standard |
Crit Chance | 60-90 HP | Standard |
Range | 60-90 HP | Standard |
Melee Damage | 60-90 HP | Standard |
Ranged Damage | 60-90 HP | Standard |
Elemental Damage | 60-90 HP | Standard |
Engineering | 60-90 HP | Standard |
HP Regeneration | 60-90 HP | Standard |
Life Steal | 60-90 HP | Standard |
Luck | 30-100 Luck | Standard |
Harvesting | 30-200 Harvesting | Standard |
- Max HP
- Armor
- Dodge
- Speed
- Damage
- Attack Speed
- Crit Chance
- Range
- Melee Damage
- Ranged Damage
- Elemental Damage
- Engineering
- HP Regeneration
- Life Steal
- Luck
- Harvesting
Bull
Stats
Unlocked By
Win a run in Danger 1
Unlocks