From Brotato Wiki

(add NavboxStats for quick navigation)
(Overhaul the Secondary Stats (formerly "hidden stats"). The beta updates now show most of these stats in-game, so I've added their associated item tags and their items. I've also included a few stats that aren't in the new "Secondary Stats" panel, for completeness. This new list should cover every stat in the game now!)
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{{NavBoxStats}}
{{NavBoxStats}}


==Visible Stats==
==Primary Stats==
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.


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</table>
</table>


==‎Hidden Stats ==
==‎Secondary Stats ==
A range of hidden stats are counted in Brotato, from item costs to enemy speed.
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|Consumable Heal
|[[Pickup]]
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}
|-
|% Materials Healing
|[[Saving]]
|{{MiniIconbox|name=Cute Monkey}}
|-
|% XP Gain
|[[XP Gain]]
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}
|-
|% Pickup Range
|[[Pickup]]
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}
|-
|% Items Price
|[[Economy]]
|{{MiniIconbox|name=Coupon}}
|-
|% Explosion Damage
|[[Explosive (Item Tag)]]
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}
|-
|% Explosion Size
|[[Explosive (Item Tag)]]
|{{MiniIconbox|name=Plastic Explosive}}
|-
|[[Bounce|Bounces]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Ricochet}}
|-
|[[Piercing]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Bandana}}
|-
|% Piercing Damage
|[[Ranged Damage]]
|{{MiniIconbox|name=Pumpkin}}
|-
|% Burning Speed
|[[Elemental Damage]]
|{{MiniIconbox|name=Eyes Surgery}}
|-
|Burning Spread
|[[Elemental Damage]]
|{{MiniIconbox|name=Snake}}
|-
|Knockback
|''None''
|{{MiniIconbox|name=Boxing Glove}}
|-
|% Chance for double materials
|[[Pickup]]
|{{MiniIconbox|name=Metal Detector}}
|-
|Materials in Crates
|[[Economy]]
|{{MiniIconbox|name=Bag}}
|-
|Free Rerolls
|[[Economy]]
|{{MiniIconbox|name=Dangerous Bunny}}
|-
|Trees
|[[Exploration]]
|{{MiniIconbox|name=Tree}}
|-
|% Enemies (+)
|[[More Enemies]]
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}
|-
|% Enemies (-)
|[[Less Enemies]]
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}
|-
|% Enemy Speed
|[[Less Enemy Speed]]
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}
|-
|Stand Still - Armor
|[[Stand Still]]
|{{MiniIconbox|name=Barricade}}
|-
|Stand Still - % Dodge
|[[Stand Still]]
|{{MiniIconbox|name=Chameleon}}
|-
|Stand Still - % Damage
|[[Stand Still]]
|{{MiniIconbox|name=Statue}}
|-
|Item Recycling Rewards
|[[Economy]]
|{{MiniIconbox|name=Recycling Machine}}
|-
|% Chance for instant material pickup
|[[Pickup]]
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd's Relic}}
|-
|% Chance to damage on material pickup
|[[Pickup]], [[Luck]]
|{{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}
|-
|Materials interest gain
|[[Saving]]
|{{MiniIconbox|name=Piggy Bank}}
|-
|HP per materials
|[[Saving]]
|{{MiniIconbox|name=Padding}}
|}


A range of hidden stats are counted in Brotato, from item costs to enemy speed. The easiest way to find these is by checking the various [[Items#Item_Tags|Item tags]], which group together items with similar/related hidden stats:


*[[Economy]] - Shop Discount, Free Rerolls Count, Item Recycling Rewards
*[[Exploration]] - Tree HP, Trees Spawn Count
*[[Explosive (Item Tag)]] - Explosion Damage, Explosion Size
*[[Less Enemies]] - Enemy Spawn Count (-)
*[[Less Enemy Speed]] - Enemy Movement Speed
*[[More Enemies]] - Enemy Spawn Count (+)
*[[Pickup]] - Pickup Range (and many others)
*[[Saving]] - HP from Materials, Materials Interest Gain
*[[Stand Still]] - Bonuses to base stats while standing still
*[[XP Gain]] - XP Gain (+)
A few other hidden stats also exist, which aren't accounted for by item tags:
*[[Bounce]] ({{WeaponIcon|Ricochet}}, ''some weapons'')
*[[Piercing]] & Piercing Damage ({{WeaponIcon|Bandana}}, {{ItemIcon|Pumpkin}}, ''many weapons'')
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Revision as of 03:44, 8 December 2022

Primary Stats

These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.

Click a stat to see the Items it affects or uses.

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Can't go negative
You regenerate 0.0x HP every second. Unless you have torture where you regenerate 3 HP every second. No limit Acts like the stat is at 0
Your attacks have a x% chance to heal you for 1HP. 10HP/second Act like the stat is 0
Your attacks deal x% more damage but doesn't affect engineering turrets or mines No limit Negatively affects your damage
Your melee attacks deal x additional damage. No limit Makes your melee attacks deal x less damage down to a minimum of 1 damage
Your ranged attacks deal x additional damage. No limit Your ranged attacks deal x less damage down to a minimum of 1 damage.
Makes you elemental attacks deal x damage. No limit Your elemental attacks deal x less damage down to a minimum of 1
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack x% slower.
Your weapons have an x increased chance to deal a critical hit. No limit Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit but half as effective on melee weapons Your weapons have x less range.
You take 4% less damage per armor (not linear) No limit but gets less effective with each level You take more damage
You have a x% chance to dodge attacks. 60% (90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. No limit You lose x materials and XP at the end of a wave. Does not further scale downwards.

‎Secondary Stats

A range of hidden stats are counted in Brotato, from item costs to enemy speed.

Stat Item Tags Notable Items
Consumable Heal Pickup Lemonade.png Lemonade, Weird Food.png Weird Food
% Materials Healing Saving Cute Monkey.png Cute Monkey
% XP Gain XP Gain Scar.png Scar, Black Belt.png Black Belt, Bean Teacher.png Bean Teacher, Diploma.png Diploma
% Pickup Range Pickup Alien Tongue.png Alien Tongue, Little Frog.png Little Frog
% Items Price Economy Coupon.png Coupon
% Explosion Damage Explosive (Item Tag) Dynamite.png Dynamite, Explosive Shells.png Explosive Shells
% Explosion Size Explosive (Item Tag) Plastic Explosive.png Plastic Explosive
Bounces Ranged Damage Ricochet.png Ricochet
Piercing Ranged Damage Bandana.png Bandana
% Piercing Damage Ranged Damage Pumpkin.png Pumpkin
% Burning Speed Elemental Damage Eyes Surgery.png Eyes Surgery
Burning Spread Elemental Damage Snake.png Snake
Knockback None Boxing Glove.png Boxing Glove
% Chance for double materials Pickup Metal Detector.png Metal Detector
Materials in Crates Economy Bag.png Bag
Free Rerolls Economy Dangerous Bunny.png Dangerous Bunny
Trees Exploration Tree.png Tree
% Enemies (+) More Enemies Gentle Alien.png Gentle Alien, Mouse.png Mouse
% Enemies (-) Less Enemies White Flag.png White Flag, Candle.png Candle
% Enemy Speed Less Enemy Speed Ugly Tooth.png Ugly Tooth, Snail.png Snail, Wandering Bot.png Wandering Bot
Stand Still - Armor Stand Still Barricade.png Barricade
Stand Still - % Dodge Stand Still Chameleon.png Chameleon
Stand Still - % Damage Stand Still Statue.png Statue
Item Recycling Rewards Economy Recycling Machine.png Recycling Machine
% Chance for instant material pickup Pickup Baby Gecko.png Baby Gecko, Sifd's Relic.png Sifd's Relic
% Chance to damage on material pickup Pickup, Luck Baby Elephant.png Baby Elephant, Cyberball.png Cyberball
Materials interest gain Saving Piggy Bank.png Piggy Bank
HP per materials Saving Padding.png Padding


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