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You move x% faster. There is no limit to speed. If it is negative you move x% slower.
You move x% faster. There is no limit to speed. If it is negative you move x% slower.
Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.


== Items ==
== Items ==
Line 11: Line 13:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Beanie}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Compass}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Exoskeleton}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Fin}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Jet Pack}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
{{TableRowItem|Medal}}
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
{{TableRowItem|Potato}}
<td> Tier {{Item Data|Beanie|rarity}} </td>
{{TableRowItem|Terrified Onion}}
<td> {{Item Data|Beanie|stats}} </td>
{{TableRowItem|Wings}}
<td> {{Item Data|Beanie|price}} </td>
<td> {{Item Data|Beanie|limit}} </td>
<td> {{Item Data|Beanie|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> {{Item Data|Compass|stats}} </td>
<td> {{Item Data|Compass|price}} </td>
<td> {{Item Data|Compass|limit}} </td>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> {{Item Data|Fin|stats}} </td>
<td> {{Item Data|Fin|price}} </td>
<td> {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> {{Item Data|Medal|stats}} </td>
<td> {{Item Data|Medal|price}} </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> {{Item Data|Potato|stats}} </td>
<td> {{Item Data|Potato|price}} </td>
<td> {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
<td> Tier {{Item Data|Terrified Onion|rarity}} </td>
<td> {{Item Data|Terrified Onion|stats}} </td>
<td> {{Item Data|Terrified Onion|price}} </td>
<td> {{Item Data|Terrified Onion|limit}} </td>
<td> {{Item Data|Terrified Onion|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td> {{Item Data|Wings|stats}} </td>
<td> {{Item Data|Wings|price}} </td>
<td> {{Item Data|Wings|limit}} </td>
<td> {{Item Data|Wings|unlockedby}} </td>
</tr>
</table>
</table>


=== Negative ===
=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Bag}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Barricade}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Big Arms}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Campfire}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Esty's Couch}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Helmet}}
<tr>
{{TableRowItem|Mammoth}}
<td>  {{Iconbox|Bag|rarity={{Item Data|Bag|rarity}}}} </td>
{{TableRowItem|Mutation}}
<td> Tier {{Item Data|Bag|rarity}} </td>
{{TableRowItem|Padding}}
<td>  {{Item Data|Bag|stats}} </td>
{{TableRowItem|Snail}}
<td>  {{Item Data|Bag|price}} </td>
{{TableRowItem|Statue}}
<td>  {{Item Data|Bag|limit}} </td>
{{TableRowItem|Ugly Tooth}}
<td>  {{Item Data|Bag|unlockedby}} </td>
{{TableRowItem|Warrior Helmet}}
</tr>
</table>
 
<tr>
<td>  {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td>
<td> Tier {{Item Data|Barricade|rarity}} </td>
<td>  {{Item Data|Barricade|stats}} </td>
<td>  {{Item Data|Barricade|price}} </td>
<td>  {{Item Data|Barricade|limit}} </td>
<td>  {{Item Data|Barricade|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td>  {{Item Data|Big Arms|stats}} </td>
<td>  {{Item Data|Big Arms|price}} </td>
<td>  {{Item Data|Big Arms|limit}} </td>
<td>  {{Item Data|Big Arms|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td>  {{Item Data|Campfire|stats}} </td>
<td>  {{Item Data|Campfire|price}} </td>
<td>  {{Item Data|Campfire|limit}} </td>
<td>  {{Item Data|Campfire|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td>  {{Item Data|Esty's Couch|stats}} </td>
<td>  {{Item Data|Esty's Couch|price}} </td>
<td>  {{Item Data|Esty's Couch|limit}} </td>
<td>  {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Helmet|rarity={{Item Data|Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Helmet|rarity}} </td>
<td>  {{Item Data|Helmet|stats}} </td>
<td>  {{Item Data|Helmet|price}} </td>
<td>  {{Item Data|Helmet|limit}} </td>
<td>  {{Item Data|Helmet|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td>  {{Item Data|Mammoth|stats}} </td>
<td>  {{Item Data|Mammoth|price}} </td>
<td>  {{Item Data|Mammoth|limit}} </td>
<td>  {{Item Data|Mammoth|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td>  {{Item Data|Mutation|stats}} </td>
<td>  {{Item Data|Mutation|price}} </td>
<td>  {{Item Data|Mutation|limit}} </td>
<td>  {{Item Data|Mutation|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
<td> Tier {{Item Data|Padding|rarity}} </td>
<td>  {{Item Data|Padding|stats}} </td>
<td>  {{Item Data|Padding|price}} </td>
<td>  {{Item Data|Padding|limit}} </td>
<td>  {{Item Data|Padding|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Sifd's Relic|rarity={{Item Data|Sifd's Relic|rarity}}}} </td>
<td> Tier {{Item Data|Sifd's Relic|rarity}} </td>
<td>  {{Item Data|Sifd's Relic|stats}} </td>
<td>  {{Item Data|Sifd's Relic|price}} </td>
<td>  {{Item Data|Sifd's Relic|limit}} </td>
<td>  {{Item Data|Sifd's Relic|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Snail|rarity={{Item Data|Snail|rarity}}}} </td>
<td> Tier {{Item Data|Snail|rarity}} </td>
<td>  {{Item Data|Snail|stats}} </td>
<td>  {{Item Data|Snail|price}} </td>
<td>  {{Item Data|Snail|limit}} </td>
<td>  {{Item Data|Snail|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td>  {{Item Data|Statue|stats}} </td>
<td>  {{Item Data|Statue|price}} </td>
<td>  {{Item Data|Statue|limit}} </td>
<td>  {{Item Data|Statue|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Ugly Tooth|rarity={{Item Data|Ugly Tooth|rarity}}}} </td>
<td> Tier {{Item Data|Ugly Tooth|rarity}} </td>
<td>  {{Item Data|Ugly Tooth|stats}} </td>
<td>  {{Item Data|Ugly Tooth|price}} </td>
<td>  {{Item Data|Ugly Tooth|limit}} </td>
<td>  {{Item Data|Ugly Tooth|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
<td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
<td>  {{Item Data|Warrior Helmet|stats}} </td>
<td>  {{Item Data|Warrior Helmet|price}} </td>
<td>  {{Item Data|Warrior Helmet|limit}} </td>
<td>  {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr></table>


=== Mechanics ===
=== Mechanics ===


These items use or affect your Speed, without directly increasing/decreasing the stat.
These items have mechanics that depends on your speed stat.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|items}}
{{TableHeaders|items}}
{{TableRowItem|Esty's Couch}}
{{TableRowItem|Esty's Couch}}
    {{TableRowItem|Power Generator}}
    {{TableRowItem|Shackles}}
</table>
</table>


Line 246: Line 58:


These [[Characters]] start with different Speed, or have mechanics related to their Speed:
These [[Characters]] start with different Speed, or have mechanics related to their Speed:
===Positive Characters===


<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableHeaders|characters}}
{{TableRowCharacter|Well Rounded}}
{{TableRowCharacter|Well Rounded}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Old}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Speedy}}
{{TableRowCharacter|Explorer}}
{{TableRowCharacter|Explorer}}
{{TableRowCharacter|Soldier}}
{{TableRowCharacter|Soldier}}
{{TableRowCharacter|Golem}}
</table>
</table>
===Negative Characters===
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
{{TableHeaders|characters}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Old}}
</table>
==Weapons==
These [[Weapons]] have mechanics related to Speed.
<table class="wikitable sortable jquery-tablesorter" style="color:#eee; background:transparent; text-align: center">
{{TableHeaders|weapons}}
{{TableRowWeapon|Jousting Lance}}
</table>


==Weapon Sets==
==Weapon Sets==
Line 265: Line 96:
{{TableRowSet|Blunt}}
{{TableRowSet|Blunt}}
</table>
</table>
{{NavBoxStats|topmargin=1}}

Latest revision as of 11:53, 21 August 2023

Speed

Speed Stat

You move x% faster. There is no limit to speed. If it is negative you move x% slower.

Having a higher speed allows you to position yourself for good attacks and evade enemies and their projectiles with more ease.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Explorer.png Explorer, Speedy.png Speedy

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +4% Speed
-6 Range
20
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 1 +4% Speed
-6 Luck
15
Tier 3 +10% Speed
+30 Range
-2 Elemental Damage
85

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3
Tier 3 +8 Armor while standing still.
-5% Speed
75
Tier 4 +12 Melee Damage
+6 Ranged Damage
-1 Armor
-5% Speed
105 Win a run with Generalist.png Generalist
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1
Tier 1 +1 Armor
-2% Speed
25
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3% Speed
25
Tier 2 +3 Max HP
+1 Max HP for every 100 Materials you have.
-5% Speed
45 3 Win a run with Saver.png Saver
Tier 2 -5 Enemy Speed
-3% Speed
40 1 Win a run with Old.png Old
Tier 3 +40% Attack Speed while standing still.
-10% Speed
60
Tier 1 Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
25 1
Tier 3 +3 Armor
+5 Max HP
-5% Speed
80

Mechanics

These items have mechanics that depends on your speed stat.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1

Characters

These Characters start with different Speed, or have mechanics related to their Speed:

Positive Characters

Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed
More trees spawn
You start with 1 Lumberjack Shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% Enemy Speed
-40% Damage
Kill 50 trees
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way
Finish a wave with 1 HP

Negative Characters

Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies

Weapons

These Weapons have mechanics related to Speed.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Medieval

25(50%Melee Damage.png30%Speed Stat.png)
30(50%Melee Damage.png35%Speed Stat.png)
35(50%Melee Damage.png40%Speed Stat.png)
50(50%Melee Damage.png50%Speed Stat.png)

1.58s
1.5s
1.42s
1.33s

15.8(31%Melee Damage.png18%Speed Stat.png)/s
20.0(33%Melee Damage.png23%Speed Stat.png)/s
24.6(35%Melee Damage.png28%Speed Stat.png)/s
37.6(37%Melee Damage.png37%Speed Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

250
250
250
250

0
0
0
0

0
0
0
0

+2/+3/+4/+5 % Speed
-10/-15/-20/-25 % Damage while standing still

18
34
68
118

Default


Weapon Sets

These Weapon Sets affect Speed:

Class Bonuses Weapons
Blunt (2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Rock
  Rock


Hammer
  Hammer