From Brotato Wiki

  • <metadesc>Brotato Wiki Guide to Explosive Shells, Stats, Rarity, and Synergies</metadesc> {{Infobox Item|name=Explosive Shells}}
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  • ...osion" part of the weapons, such as the projectiles of [[Shredder]] or the damage of a [[Plank]] melee attack. ...you have a Dynamite and +30% damage, your explosive weapons will deal +45% damage in total.
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  • <metadesc>Brotato Wiki Guide to Shredder, Stats, Damage, Effects, Set Bonuses</metadesc> ...to large groups of enemies. But it can struggle with dealing single target damage.
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  • <metadesc>Brotato Wiki Guide to Explosive Turret, Stats, Rarity, and Synergies</metadesc> {{Infobox Item|name=Explosive Turret}}
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  • ...t since they are [[Tool]] weapons and not Explosive, you will be dealing 1 damage with each hit, making them significantly harder to use in the early game.
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  • <metadesc>Brotato Wiki Guide to Power Fist, Stats, Damage, Effects, Set Bonuses</metadesc> {{TableRowSet|Explosive}}
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  • <metadesc>Brotato Wiki Guide to Plasma Sledgehammer, Stats, Damage, Effects, Set Bonuses</metadesc> {{TableRowSet|Explosive}}
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  • <metadesc>Brotato Wiki Guide to {{PAGENAME}}, Stats, Damage, Effects, Set Bonuses</metadesc> {{TableRowSet|Explosive}}
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  • ...er]] ability. When an explosion happen, all enemies within its radius take damage, allowing explosions to deal with large groups of enemies coming for you. ...y is hit by a weapon, and it causes an explosion, the enemy won't take the damage from its own explosion. So an enemy hit by a {{MiniIconbox|name=Rocket Laun
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  • ...a great synergy as the Bull will explode every second while taking only 1 damage. '''Warning:''' If you take 2 [[Blood Donation]], it instead deals 2 damage per second, but ''does not'' cause an extra explosion.
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  • == Damage == {{Iconbox|Damage|caption=no}}
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  • ...m ''Scared Sausage'' does 1&nbsp;+&nbsp;(100%{{StatIcon|ElementalDamage}}) damage each second, for up to 3&nbsp;seconds. ...tal Damage, it is not economical to buy the item only to increase the burn damage of weapons.
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  • <metadesc>Brotato Wiki Guide to Nuclear Launcher, Stats, Damage, Effects, Set Bonuses</metadesc> {{TableRowSet|Explosive}}
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  • <metadesc>Brotato Wiki Guide to Rocket Launcher, Stats, Damage, Effects, Set Bonuses</metadesc> {{TableRowSet|Explosive}}
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  • ...hen enemies step off the mine dealing 10 + (100% {{StatIcon|Engineering}}) damage to enemies in an area. Landmines are unaffected by Primary Stats, such as [[Damage]], [[Life Steal]], [[Attack Speed]], [[Crit Chance]]. But is affected by [[
    921 bytes (125 words) - 16:55, 7 December 2023
  • ...to 5 of the item. And the damage also scales up to 50 + 250% of your Melee damage when you have 5 Rip and Tear items. ...size of the explosion can be increased with [[Plastic Explosive]]. And the damage can be increased with [[Dynamite]].
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  • ...mentalDamage}}) each second, for y seconds. Each weapon has different base damage and duration that increases with each tier. The Damage of burn scales with [[Elemental Damage]] and [[Damage]] But cannot [[Crit Chance|Crit]] or [[Life Steal]].
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  • <td>Amount of damage you can take before dying</td> <td style="text-align: center"> {{Iconbox|Damage}} </td>
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  • ...ce unless another number is stated. Meaning that the attack deals 50% less damage on the next hit after piercing an enemy. ...alloff of the bounce will cause all the following piercing hits to do -50% damage.
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  • ...& Mines|Turrets]] and [[Landmines]]. Engineering also increases the attack damage of the Weapons [[Plank]] and [[Screwdriver]]. * {{CharacterIcon|Entrepreneur}} - Turrets ignores the -50% Damage modification penalty.
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  • | style="text-align:center" |{{Iconbox|Plastic Explosive|rarity=auto|size=70px}} |{{Item Data|Plastic Explosive|stats}}
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  • <metadesc>Brotato Wiki Weapons Guide to Weapons, Stats, Damage, Effects</metadesc> Weapons are primary damage dealers. They can be Melee or Ranged.
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  • ...Size. such as {{MiniIconbox|name=Dynamite}} and {{MiniIconbox|name=Plastic Explosive}} {{TableRowItem|Explosive Turret}}
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  • ...[[harvesting]] for the {{CharacterIcon|Farmer}} and [[Explosion|Explosive Damage]] with {{CharacterIcon|Glutton}}.
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  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
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  • ...ze=30px|caption=no|rarity=-1}}[[Chunky]] => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP * {{Iconbox|Multitasker|size=30px|caption=no|rarity=-1}}[[Multitasker]]: -6% Damage / weapon => -5%
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  • ...al {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | stat1 = {{Color|green|+2}} Elemental Damage
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  • *{{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling *{{MiniIconbox|name=Streamer}}: -1% Damage every 10 Materials => every 15
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  • |Reach 10 [[Ranged Damage]] and get 3 structures at the same time | stat2 = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|250%}}
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  • | stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}} | stat2 = {{Color|green|+40% Damage}} while moving
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  • **1 Ranged Damage for 8 Engineering => 1 for 2 {{Color|color=cream|text=(Tweak)}} **+300% Ranged Damage modifications => +250% {{Color|color=pastelred|text=(Nerf)}}
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  • | stat1 = {{Color|green|+2 Melee Damage}} when you level up | stat2 = {{Color|green|+1 Ranged Damage}} when you level up
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  • Reach 10 [[Ranged Damage]] and get 3 structures ...ells|rarity={{Item Data|Explosive Shells|rarity}}|caption=no|size=30px}} [[Explosive Shells]]</td>
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  • ...Icon|Multitasker}} will have to pay more to get fully armed, and gets -40% damage when having 12 weapons. But in endless mode, those downsides mean little la ...iIconbox|name=Potato Thrower}} and {{MiniIconbox|name=Alien Eyes}} to deal damage based on your Max HP at range. If you can find {{MiniIconbox|name=Excalibur
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  • |Ranged Damage |Ranged Damage
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  • *{{MiniIconbox|Mage}}: +5 Elemental Damage => +0 {{Color|color=pastelred|text=(Nerf)}} *{{MiniIconbox|Alloy}}: +3 Elemental Damage {{Color|color=pastelgreen|text=(Buff)}}
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  • |Shoots {0} alien eyes around you every {4} seconds dealing {1} ({3}) damage each |Attacks have a {0} chance to deal {1}x{2} ({3}) burning damage.
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