From Brotato Wiki
Patch 0.6.1.6
- Main update page for this version: Patch 0.6.1.6
- Fixed a bug where having multiple
Grind's Magical Leaf would display too many stats earned
- Added "permanent" in the descriptions of Esty's Couch and Power Generator to show that they don't scale with temporary % Speed (eg from
Streamer's passive)
Patch 0.6.1.2
Flamethrower: Fixed tier II's Elemental Damage scaling
Tyler: +50% attack speed
Arms Dealer: Fixed a displaying bug for the recycling value of weapons
Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
Streamer: -1% Damage every 10 Materials => every 15
Patch 0.6.1.1
- Fixed
Bag and
Eyes Surgery being Unique
- Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
- Recycling challenge: recycle 20 weapons in one run => 12
Patch 0.6.1.3
Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
Bag: price reduced, +10 Materials => +15
- Fixed a bug where some secondary stats would appear in green instead of red
- Fixed a bug where
Piggy Bank would display materials lost by
Entrepreneur's passive
- Fixed a bug where the secondary stats wouldn't display
Artificer's explosion size bonus from elemental damage
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
Patch 0.6.1.4
Streamer: the amount of materials earned per second is now capped at 25
- Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
- Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
Patch 0.6.1.5
- Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
- Items are back to being displayed chronologically
Patch 0.6.1.0
Note: The wiki has been updated to list the Secondary Stats on the Stats page
- Patch notes: Discord
- Released: 12/07/2022 11:00 AM
Changes
- Added 2 new Characters (with 2 new challenges / achievements):
- Added 6 new Items:
- Weapons now show how much damage they've dealt during the last wave
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
- Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
- The character and items modifying gameplay elements now appear first in the inventory
- Reworded "unique weapon" to "different weapon"
- Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with
Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
- The current level of the character is now displayed in the stats container
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
- Enemies:
- Horde waves drop 15% more materials
- Eggs deal less contact damage, have less health and take 1 more second to hatch
- Chef Boss: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
- Monk Boss: slightly lowered HP
- Characters:
Artificer: can now start with
Wrench
Farmer: -25% Damage modifications => -0%
Farmer: can now start with
Potato Thrower,
Taser,
Screwdriver,
Wrench
Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
Loud can now start with
Thief Dagger
One Armed can now start with
Screwdriver
Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
- Weapons:
- Blunt weapon set: -3% Speed per additional weapon => -2%
Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
Flamethrower: direct Elemental Damage scaling 10% => 1%
Potato Thrower: +20% Max HP scaling
Torch: direct Elemental Damage scaling 0% => 50%
- Items:
Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
Chameleon: -6% Damage => -4%
Dangerous Bunny: price decreased
Explosive Shells is no longer unique
Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
Focus: -3% Attack Speed for every weapon you have => for every different weapon
Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
Medikit: +8 HP Regeneration => +10, -15 Luck => -10
Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
Poisonous Tonic: +8% Crit Chance => +5%
Power Generator: price increased
Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
Small Magazine: -10% Damage => -6%
Spider: +5% Attack Speed per unique weapon => +6% per different weapon
Torture: +10 Max HP => +15, +3 HP / sec => +4
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
- Fixed a bug where the player's health bar wouldn't be displayed above everything else
- Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
- Increased the size of the "+" sign in the font
- Reduced the transparency of explosions
- The "IJKL" keys can now also be used to move
- Fixed a bug where having too much negative range would increase the range of melee weapons