From Brotato Wiki
Summary
- Added 4 new Characters (+8 challenges/achievements)
- Added 13 new Items
- Added 3 new Weapons
- Added Endless Mode
- Added support for Steam Workshop
Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
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Hungry | Pick up 20 consumables during a run | ![]() |
Character |
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Advanced Technology | Reach 10 Ranged Damage and get 3 structures at the same time | ![]() |
Character |
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Giant Slayer | Kill a boss or an elite in less than 15 seconds | ![]() |
Character |
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Robust | Reach +100 Max HP | ![]() |
Character |
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Cyborg | Win a run with Cyborg | ![]() |
Item |
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Glutton | Win a run with Glutton | ![]() |
Item |
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Jack | Win a run with Jack | ![]() |
Item |
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Lich | Win a run with Lich | ![]() |
Item |
Characters
4 new characters: Cyborg,
Glutton,
Jack,
Lich.
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Changes to Characters
Arms Dealer:
- +25% Damage modifications => +33% (Buff)
Demon:
- Can now start with
Chopper (Tweak)
- Can now start with
Farmer:
- 5% Harvesting growth => 3% (Nerf)
- +30 Harvesting => +20 (Nerf)
- +1 Harvesting when eating a consumable while at full health (Buff)
Mage:
- -100 Melee/Ranged Damage/Engineering => -0; and:
- -100% Melee/Ranged Damage/Engineering modifications instead (Buff)
- Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).
Wildling:
- -3 Melee/Ranged Damage => -0 (Buff)
- +25% Life Steal with Primitive weapons => +30% (Buff)
Weapons
3 new weapons: Jousting Lance, Pruner, Revolver.
Changes to Weapons
Ghost Scepter: Base damage increased (Buff)
Ghost Scepter: Cooldown decreased (Buff)
Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) (Buff)
Laser Gun: Base damage increased (Buff)
Obliterator: Slightly slower projectile (Buff)
Plank: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering (Buff)
Plank: Cooldown reduced (Buff)
Plasma Sledge: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) (Buff)
Screwdriver: Tool, Precise => Tool (Tweak)
Screwdriver: +3 Knockback (Buff)
Slingshot: Reduced scaling from getting upgraded (Nerf)
Thief Dagger: Damage increased (Buff)
Thief Dagger: Chance for material on crit increased (Buff)
Thunder Sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV) (Buff)
Items
13 new items (0, 5, 4, 4):
Adrenaline, Bait, Bloody Hand, Extra Stomach, Garden, Giant Belt, Improved Tools, Lucky Coin, Peacock, Riposte, Silver Bullet, Spicy Sauce, Tentacle.
❌ ✔️ |
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📦
👁️
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Changes to Items
Anvil: Now unique (Nerf)
Baby Elephant: Deals 10% of Luck damage => 25%
Baby Elephant: 20% chance => 25% (Buff)
Baby Gecko: +15% Chance to attract materials instantly => +20%, (Buff)
Baby Gecko: Limited (7) => Limited (5) (Tweak)
Baby with a Beard: -40 Range => -50 (Nerf)
Baby with a Beard: Price slightly increased (95 > 100) (Nerf)
Bean Teacher: +30% XP Gain => +40% (Buff)
Black Belt: +15% XP Gain => +25% (Buff)
Black Belt: Price decreased (55 > 50) (Buff)
Chameleon: +3% Dodge (Buff)
Community Support: Price slightly increased (65 > 75) (Nerf)
Cyberball: 15% chance => 25% (Buff)
Landmines: Explosion size increased (Buff)
Mushroom: +2 HP Regeneration => +3, (Buff)
Mushroom: -3 Luck => -2 (Buff)
Plant: +2 HP Regeneration => +3 (Buff)
Scar: +15% XP Gain => +20% (Buff)
Sifd's Relic: -12% Speed => -0% (Buff)
Statue: Price reduced (85 > 65) (Buff)
Statue: +25% Attack Speed => +30% (Buff)
Tardigrade: Price reduced (65 > 50) (Buff)
Changes to Item Mechanics
- Tweaked how damage from luck stacks (
Lucky,
Baby Elephant,
Cyberball etc.) (Nerf)
- Editor Note: explanation from Blobfish (via Discord):
- Implementation has been tweaked a bit which makes them weaker:
- Instead of stacking all damage when having multiple, each item's damage is tied to it's proc'ing probability
- so when you have 3 baby elephants dealing 1 damage each, it used to always deal 3 damage when procing, but now it can deal 1, 2 or 3 damage)
- Editor note: So they now behave more like Hunting Trophy.
Enemies
A new enemy is introduced, via the Bait item:
Enemy Changes
- Bosses now drop legendary crates (Buff)
- Flying enemies no longer spawn projectiles when hit by melee weapons (Buff)
- Editor note: This is a huge buff to the survivability of melee builds
- Monk elite attacks tweaked
- Tentacle enemy: drops more materials (Buff)
Misc Changes
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Increased the minimum distance from the edges of the map where structures can spawn
- A scrollbar is now displayed when a description is cut off
- Reworded "Chance for double materials" into "Double Material Chance"
Fixes
Changes
- Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
- Fixed
Alien Baby being improperly tagged
- Fixed a bug where
Wisdom would make the % Damage stat go up when hovering it in the level up screen
- Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
- Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
- Fixed a bug where
Anvil could upgrade
Wildling's weapons past tier II
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
- Fixed a bug where projectile spread was not getting properly deserialized from save files
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
- Fixed a bug where loot aliens sometimes didn't drop materials
- Fixed a bug where
Landmines,
Spicy Sauce and
Rip and Tear were not tagged as Explosive
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- Fixed a bug where Turrets were being affected by Range
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where turning off the HP bar option while in-game would crash the game
- Fixed
Vigilante Ring's tracking value
Notes
- Released: Feb 13th 2023
- Links: Steam Release Post
Modding
See Patch_0.8.0.3/Modding_Changes for changes that affect modders.