From Brotato Wiki

(→‎Weapons: Moved information to the top)
m (fix some malformed HTML (no content changes))
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{{Iconbox|Crit Chance|caption=no}}
{{Iconbox|Crit Chance|caption=no}}


Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.  
Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.


Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as [[Knife]] or a special effect such as [[Thief Dagger]]. For these weapons focusing on getting more critical chance is often important. Some weapons like [[Fist]] deal less damage on a critical hit. For these weapons, critical chance is less effective and sometimes skipped entirely.
Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as [[Knife]] or a special effect such as [[Thief Dagger]]. For these weapons focusing on getting more critical chance is often important. Some weapons like [[Fist]] deal less damage on a critical hit. For these weapons, critical chance is less effective and sometimes skipped entirely.
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> {{Item Data|Alloy|price}} </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>
 
<tr>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td> {{Item Data|Blindfold|price}} </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> {{Item Data|Alloy|price}} </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> {{Item Data|Blindfold|price}} </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td>{{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}}</td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td>Tier {{Item Data|Hunting Trophy|rarity}}</td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td>{{Item Data|Hunting Trophy|stats}}</td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td>{{Item Data|Hunting Trophy|price}}</td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td>{{Item Data|Hunting Trophy|limit}}</td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
<td>{{Item Data|Hunting Trophy|unlockedby}}</td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> {{Item Data|Insanity|stats}} </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> {{Item Data|Insanity|price}} </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}}</td><td>Tier {{Item Data|Hunting Trophy|rarity}}</td><td>{{Item Data|Hunting Trophy|stats}}</td><td>{{Item Data|Hunting Trophy|price}}</td><td>{{Item Data|Hunting Trophy|limit}}</td><td>{{Item Data|Hunting Trophy|unlockedby}}</td></tr><tr>
</tr>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> {{Item Data|Insanity|stats}} </td>
<td> {{Item Data|Insanity|price}} </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>


<tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> {{Item Data|Poisonous Tonic|stats}} </td>
<td> {{Item Data|Poisonous Tonic|stats}} </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td> {{Item Data|Sunglasses|stats}} </td>
<td> {{Item Data|Sunglasses|stats}} </td>
<td> {{Item Data|Sunglasses|price}} </td>
<td> {{Item Data|Sunglasses|price}} </td>
<td> {{Item Data|Sunglasses|limit}} </td>
<td> {{Item Data|Sunglasses|limit}} </td>
<td> {{Item Data|Sunglasses|unlockedby}} </td>
<td> {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</tr>
</table>
</table>


Line 111: Line 122:


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
</tr>
<tr>
<tr>
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td>  {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td>  {{Item Data|Bowler Hat|stats}} </td>
<td>  {{Item Data|Bowler Hat|stats}} </td>
<td>  {{Item Data|Bowler Hat|price}} </td>
<td>  {{Item Data|Bowler Hat|price}} </td>
<td>  {{Item Data|Bowler Hat|limit}} </td>
<td>  {{Item Data|Bowler Hat|limit}} </td>
<td>  {{Item Data|Bowler Hat|unlockedby}} </td>
<td>  {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td>  {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td>  {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td>  {{Item Data|Compass|stats}} </td>
<td>  {{Item Data|Compass|stats}} </td>
<td>  {{Item Data|Compass|price}} </td>
<td>  {{Item Data|Compass|price}} </td>
<td>  {{Item Data|Compass|limit}} </td>
<td>  {{Item Data|Compass|limit}} </td>
<td>  {{Item Data|Compass|unlockedby}} </td>
<td>  {{Item Data|Compass|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td>  {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td>  {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td>  {{Item Data|Goat Skull|stats}} </td>
<td>  {{Item Data|Goat Skull|stats}} </td>
<td>  {{Item Data|Goat Skull|price}} </td>
<td>  {{Item Data|Goat Skull|price}} </td>
<td>  {{Item Data|Goat Skull|limit}} </td>
<td>  {{Item Data|Goat Skull|limit}} </td>
<td>  {{Item Data|Goat Skull|unlockedby}} </td>
<td>  {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td>  {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td>  {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>   {{Item Data|Heavy Bullets|limit}} </td>
<td>   {{Item Data|Heavy Bullets|limit}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td>  {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td>  {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td>  {{Item Data|Medal|stats}} </td>
<td>  {{Item Data|Medal|stats}} </td>
<td>  {{Item Data|Medal|price}} </td>
<td>  {{Item Data|Medal|price}} </td>
<td>  {{Item Data|Medal|limit}} </td>
<td>  {{Item Data|Medal|limit}} </td>
<td>  {{Item Data|Medal|unlockedby}} </td>
<td>  {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td>  {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td>  {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td>  {{Item Data|Octopus|stats}} </td>
<td>  {{Item Data|Octopus|stats}} </td>
<td>  {{Item Data|Octopus|price}} </td>
<td>  {{Item Data|Octopus|price}} </td>
<td>  {{Item Data|Octopus|limit}} </td>
<td>  {{Item Data|Octopus|limit}} </td>
<td>  {{Item Data|Octopus|unlockedby}} </td>
<td>  {{Item Data|Octopus|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td>  {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
</tr></table>
</tr>
</table>


=== Mechanics ===
=== Mechanics ===
These items have mechanics that use Crit Chance.  
These items have mechanics that use Crit Chance.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
<td> {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
<td> {{Item Data|Hunting Trophy|stats}} </td>
<td> {{Item Data|Hunting Trophy|stats}} </td>
<td> {{Item Data|Hunting Trophy|price}} </td>
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Revision as of 15:46, 19 February 2023

Crit Chance

Crit Chance

Your weapons have an x% increased chance to deal a critical hit. The maximum chance is 100%, meaning every hit is a critical. If this is negative, the value is subtracted from your weapons base crit chance, to a minimum of 0% chance to critical hit.

Most weapons have a 3% base chance to deal a critical hit for 2 times the damage. Some weapons have a higher critical hit damage multiplier such as Knife or a special effect such as Thief Dagger. For these weapons focusing on getting more critical chance is often important. Some weapons like Fist deal less damage on a critical hit. For these weapons, critical chance is less effective and sometimes skipped entirely.

You can see the critical hit chance and damage multiplier of different weapons at the Weapons page.

Items

Positive

These items increase your Crit Chance.

Due to Item Tags, the Character(s) Crazy.png Crazy, Hunter.png Hunter have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20
Tier 2 +4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 3 +33% chance to get 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy
Tier 1 +6% Crit Chance
-3% Damage
20
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 2 +10% Crit Chance
-1 Armor
50

Negative

These items decrease your Crit Chance.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 +3 Melee Damage
-2% Crit Chance
25
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15

Mechanics

These items have mechanics that use Crit Chance.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +33% chance to get 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy

Characters

These Characters start with different Crit Chance, or have mechanics related to their Crit Chance:

Name Stats Unlocked By Unlocks
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range

Weapons

Certain weapons also interact with Crit Chance, by doing things when a critical hit occurs:

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Precise

6(50%Melee Damage.png)
12(50%Melee Damage.png)
18(50%Melee Damage.png)
30(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.73s

5.9(49%Melee Damage.png)/s
12.9(53%Melee Damage.png)/s
20.9(58%Melee Damage.png)/s
41.1(68%Melee Damage.png)/s

x2 (20%)
x2 (25%)
x2 (30%)
x2 (40%)

150
150
150
150

2
2
2
2

0
0
0
0

50%/56%/62%/80% to gain 1 material when killing an enemy with a critical hit with this weapon

12
26
52
105

Default
Precise, Medieval

8(50%Ranged Damage.png10%Range Stat.png)
10(50%Ranged Damage.png10%Range Stat.png)
12(50%Ranged Damage.png10%Range Stat.png)
15(50%Ranged Damage.png10%Range Stat.png)

1.13s
1.13s
1.13s
1.13s

7.1(44%Ranged Damage.png8%Range Stat.png)/s
8.8(44%Ranged Damage.png8%Range Stat.png)/s
10.6(44%Ranged Damage.png8%Range Stat.png)/s
13.3(44%Ranged Damage.png8%Range Stat.png)/s

x1.5 (30%)
x1.75 (35%)
x2 (40%)
x2.25 (45%)

350
350
350
350

8
8
8
8

0
0
0
0

Pierces up to 1/2/3/4 times on critical hit

18
36
66
140

Default
Precise

6(25%Melee Damage.png)
8(34%Melee Damage.png)
10(42%Melee Damage.png)
15(50%Melee Damage.png)

0.87s
0.83s
0.8s
0.7s

6.9(28%Melee Damage.png)/s
9.6(40%Melee Damage.png)/s
12.5(52%Melee Damage.png)/s
21.4(71%Melee Damage.png)/s

x1.5 (35%)
x1.5 (38%)
x1.5 (41%)
x1.5 (45%)

350
350
350
350

0
0
0
0

0
0
0
0

Critical hits bounces 1/2/3/4 times

12
26
52
105

Default

Weapon Classes

These Weapon Classes affect Crit Chance:

Class Bonuses Weapons
Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw

Knife
  Knife







Drill
  Drill