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Revision as of 15:58, 25 June 2023 by Ta1ha (talk | contribs) (added cryptid to positive)

Ranged Damage

Ranged Damage

Your ranged attacks deal x additional damage. There is no limit. If this is negative your ranged attacks deal x less damage down to a minimum of 1 damage.

Items

Positive

These items increase your Ranged Damage.

Due to Item Tags, the Character(s) Cyborg.png Cyborg, Generalist.png Generalist, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 1 +1 Ranged Damage
-5 Range
20 Ranged Damage
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25 Ranged Damage, Elemental Damage
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48 Ranged Damage, Range
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60 Ranged Damage, Attack Speed
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer Melee Damage, Ranged Damage, Harvesting

Negative

These items decrease your Ranged Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13 Pickup
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55 Crit Chance, Elemental Damage
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky Luck
Tier 2 +6 Melee Damage
-3 Ranged Damage
55 Melee Damage
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Mechanics

These items use your Ranged Damage to deal more damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100 Ranged Damage

Characters

The following Characters start with different Ranged Damage, or have mechanics related to their Ranged Damage.

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Engineering, Ranged Damage
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Melee Damage, Ranged Damage
More trees spawn (+6)
Gain 12 material and XP for every living tree at the end of a wave
+3 HP Regeneration for every current living tree
Dodge is capped at 70%
+3 Attack Speed until the end of the wave when you dodge an attack
-100 % Life Steal
-100 Range
-50% materials dropped from enemies
Finish a wave with 10 or more living trees Exploration, Dodge

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage

Note: Knight.png Knight and Gladiator.png Gladiator cannot start with ranged weapons, which may considered a kind of negative.

Weapons

There are no Weapons that directly affect your Ranged Damage.

Weapon Classes

There are no Weapon Classes that directly affect your Ranged Damage.