From Brotato Wiki
Where appropriate, coloured text shows the following: (Buff) (Nerf) (Tweak) (Bug Fix).
Overview
- Added 5 new Elites
- Added 6 new Characters
- Added 7 new Weapons
- Added 6 new Items
- Added 12 new Challenges
Challenges
Icon | Name | Requirements | Unlock | Unlock Type |
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Baited | Get 2 Bait during a run | Fisherman | Character | |
Forest | Finish a wave with 10 or more living trees | Cryptid | Character | |
Bourgeoisie | Get 3 tier IV weapons at once | King | Character | |
Student | Reach level 20 | Apprentice | Character | |
Reckless | Finish a wave with 1 HP | Golem | Character | |
Scavenger | Get 10 different tier I items during a run | Renegade | Character | |
Apprentice | Finish a run with Apprentice | Fighting Stick | Weapon | |
Cryptid | Finish a run with Cryptid | Claw | Weapon | |
Fisherman | Finish a run with Fisherman | Lure | Item | |
Golem | Finish a run with Golem | Stone Skin | Item | |
King | Finish a run with King | Excalibur | Item | |
Renegade | Finish a run with Renegade | Fairy | Item |
Characters
New Characters
6 new characters: Apprentice / Fisherman / Cryptid / Golem / King / Renegade
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Changes to Characters
Changes to Starting Weapons
- Mage: Can now start with Plank
- Generalist: Can no longer start with Crossbow
- Generalist: Can now start with Knife, Shuriken, Laser Gun
- Streamer: Can now start with Spiky Shield
- Entrepreneur: Can now start with Wrench and Pruner
- The following characters can now start with Wand:
Weapons
New Weapons
7 new weapons: Claw / Fighting Stick / Chain Gun / Drill / Excalibur / Gatling Laser / Scythe
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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The new Tier I weapons can be used by the following characters:
New Weapon Classes
One new weapon class has been added: Legendary. Each level after 1 reduces your Max HP.
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- -20 Max HP
- -40 Max HP
- -80 Max HP
- -100 Max HP
This new weapon class is applied to all the new Tier IV weapons:
Changes to Weapons
- Hatchet: +15% Attack Speed scaling (Buff)
- Hatchet: Cooldown 9/9/9/5 => 9/7/5/3 (Buff)
- Obliterator: Now part of the Gun weapon set (Tweak)
- Revolver: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2 (Buff)
- Double Barrel Shotgun: Tier IV: -15% Piercing Damage => -30% (Nerf)
- Double Barrel Shotgun: Tier IV: 12 Damage => 9 (Nerf)
- Double Barrel Shotgun: Tier IV: Cooldown 55 => 60 (Nerf)
- Slingshot: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 (Buff)
- Taser: Damage 5/5/5/9 => 6/6/6/12 (Buff)
- Wand: Elemental Damage scaling 50% => 50/65/80/100% (Buff)
Items
New Items
7 new items:
- Clover
- Fairy
- Lure
- Pocket Factory
- Shackles
- Sharp Bullet
- Stone Skin
Note: Clover already existed in the game files, but was not usable due to a bug.
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Changes to Items
- Baby Elephant: Price slightly increased (30 => 35) (Buff)
- Baby Gecko: -1% Life Steal => +10 Range (Buff)
- Cyberball: Price increased (25 => 35) (Nerf)
- Cyberball: Tier I => Tier II (Nerf)
- Blood Leech: -6 Harvesting => -4 (Nerf)
- Blood Leech: Base price reduced 50 => 45 (Buff)
- Dangerous Bunny: Limited (3) (Nerf)
- Missile: -6% Attack Speed => -4% (Buff)
- Padding: Limited (3) (Nerf)
- Riposte: 50% chance to activate => 100% (Buff)
- Spicy Sauce: 50% Max HP scaling => 100% (Buff)
- Alloy: +3 Elemental Damage (Buff)
- Community Support: Now unique (Tweak)
- Hunting Trophy: Limited (3) (Tweak)
- Statue: +30% Attack Speed while standing still => +40% (Buff)
- Statue: Price decreased (65 => 60) (Tweak)
- Big Arms: -2 Armor => -1 (Buff)
- Big Arms: +5 Ranged Damage => +6 (Buff)
- Big Arms: +10 Melee Damage => +12 (Buff)
- Diploma: +10% XP Gain => +20% (Buff)
- Explosive Shells: +15% Explosion Size (Buff)
- Explosive Shells: Price increased (100 => 120) (Tweak)
- Gnome: +5 Elemental Damage => +10 (Buff)
- Heavy Bullets: -10% Attack Speed => -5% (Buff)
- Jet Pack: -2 Armor => -1 (Buff)
- Jet Pack: -6 Max HP => -5 (Buff)
- Mammoth: +2 HP Regeneration => +5 (Buff)
- Mammoth: +15 Melee Damage => +20 (Buff)
- Mammoth: Price increased (115 => 130) (Tweak)
- Medikit: +2 HP Regeneration every 5 seconds until the end of the wave (Buff)
- Medikit: Price increased (90 => 95) (Tweak)
- Night Goggles: -2 Armor => -1 (Buff)
- Octopus: +5 HP Regeneration (Buff)
- Octopus: +5% Life Steal => +3% (Buff)
- Panda: -12% Damage => -5% (Buff)
- Potato: +1 HP Regeneration => +2 (Buff)
- Potato: +3% Damage => +5% (Buff)
- Potato: +5% Attack Speed (Buff)
- Potato: Price increased (85 => 95) (Tweak)
- Ricochet: -35% Damage => -25% (Buff)
- Ricochet: Price increased (100 => 110) (Tweak)
- Robot Arm: -3 HP Regeneration => -2 (Buff)
- Robot Arm: -3% Life Steal => -2% (Buff)
- Spider: -6% Dodge => -3% (Buff)
- Spider: -8 Harvesting => -5 (Buff)
- Wolf Helmet: +8 Elemental Damage => +10 (Buff)
- Wolf Helmet: +15 Luck => +20 (Buff)
- Wolf Helmet: Prince increased (80 => 90) (Tweak)
Enemies
New Elites
There are 5 new Elites.
Changes to Enemies
- Reduced the number of enemies spawned by the alien mom elite in its second phase (Buff)
- Reduced the number of projectiles shot by the demon elite in its third phase (Buff)
- Special fish enemies' collision box size increased (Tweak)
- Tweaked attack patterns of the bat/demon elite (Tweak)
- Acid junky enemies: 20 base health => 15
- A flying enemy now appears on wave 3 on danger 2+
- Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
- Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
Endless
- The health of enemies in endless mode now increases slightly faster (Nerf)
- The rate of consumables' drops in endless mode now decreases a lot slower (Buff)
- The speed of enemies in endless mode now increases slower (Buff)
- Endless Harvesting decrease: 10% => 20% (Nerf)
- Endless materials drops now decrease slower and cap higher (Buff)
- Endless shop and rerolling prices now increase a lot slower (Buff)
Misc
- Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs (Tweak)
- Tweaked the number of trees spawning to be more consistent when having bonuses to trees (Tweak)
- A button now appears in wave 19's shop to switch a normal run into an endless run
- Added next wave's number in the "go" button in the shop
- The wave number displayed on the shop now corresponds to the current wave and not the next one
- Changed Lumberjack challenge icon:
- The old icon was from the Tree item, which is now used for the Forest challenge instead.
- The new icon is from the Lumberjack Shirt item.
- Changed the max number of structures on the map at once, from 50 to 100 (Buff)
Fixes
- Fixed a bug where Recycling Machine wasn't displaying the materials gained from recycling items found in crates
- Fixed a bug where Chunky was tagged for HP Regeneration instead of Luck
- Fixed a bug where Improved Tools were tagged for Elemental Damage instead of Engineering
- Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies
- Fixed a bug where the experience gained by Harvesting could make the XP bar overflow
- Fixed a bug where characters were considered as items for some effects
- Fixed a bug where the Clover item was not spawning.
- Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
- This affects the following characters:
- Arms Dealer, Engineer, Entrepreneur, Lich, One Armed
- Fixed a bug where one less elite was spawning after wave 101 than the intended number
- Changed the Japanese translation for "Elemental" from "基本" to "属性" (as requested by Lily on Discord)