From Brotato Wiki

(update item tables to use simplified templates, instead of full table markup)
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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Alloy}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Big Arms}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Handcuffs}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Heavy Bullets}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Hedgehog}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Lens}}
</tr>
{{TableRowItem|Mutation}}
<tr>
{{TableRowItem|Scope}}
<td>  {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
{{TableRowItem|Small Magazine}}
<td> Tier {{Item Data|Alloy|rarity}} </td>
{{TableRowItem|Wheat}}
<td>  {{Item Data|Alloy|stats}} </td>
<td>  {{Item Data|Alloy|price}} </td>
<td>  {{Item Data|Alloy|limit}} </td>
<td>  {{Item Data|Alloy|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td>  {{Item Data|Big Arms|stats}} </td>
<td>  {{Item Data|Big Arms|price}} </td>
<td>  {{Item Data|Big Arms|limit}} </td>
<td>  {{Item Data|Big Arms|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td>  {{Item Data|Handcuffs|stats}} </td>
<td>  {{Item Data|Handcuffs|price}} </td>
<td>  {{Item Data|Handcuffs|limit}} </td>
<td>  {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td>  {{Item Data|Heavy Bullets|stats}} </td>
<td>  {{Item Data|Heavy Bullets|price}} </td>
<td>  {{Item Data|Heavy Bullets|limit}} </td>
<td>  {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td>  {{Item Data|Hedgehog|stats}} </td>
<td>  {{Item Data|Hedgehog|price}} </td>
<td>  {{Item Data|Hedgehog|limit}} </td>
<td>  {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Lens|rarity={{Item Data|Lens|rarity}}}} </td>
<td> Tier {{Item Data|Lens|rarity}} </td>
<td>  {{Item Data|Lens|stats}} </td>
<td>  {{Item Data|Lens|price}} </td>
<td>  {{Item Data|Lens|limit}} </td>
<td>  {{Item Data|Lens|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td>  {{Item Data|Mutation|stats}} </td>
<td>  {{Item Data|Mutation|price}} </td>
<td>  {{Item Data|Mutation|limit}} </td>
<td>  {{Item Data|Mutation|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td>
<td> Tier {{Item Data|Scope|rarity}} </td>
<td>  {{Item Data|Scope|stats}} </td>
<td>  {{Item Data|Scope|price}} </td>
<td>  {{Item Data|Scope|limit}} </td>
<td>  {{Item Data|Scope|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td>  {{Item Data|Small Magazine|stats}} </td>
<td>  {{Item Data|Small Magazine|price}} </td>
<td>  {{Item Data|Small Magazine|limit}} </td>
<td>  {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td>  {{Item Data|Wheat|stats}} </td>
<td>  {{Item Data|Wheat|price}} </td>
<td>  {{Item Data|Wheat|limit}} </td>
<td>  {{Item Data|Wheat|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Cape}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
{{TableRowItem|Cute Monkey}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableRowItem|Energy Bracelet}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Fuel Tank}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Lucky Charm}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
{{TableRowItem|Mastery}}
        </tr>
{{TableRowItem|Peaceful Bee}}
        <tr>
{{TableRowItem|Shmoop}}
<td>  {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td>  {{Item Data|Cape|stats}} </td>
<td>  {{Item Data|Cape|price}} </td>
<td>  {{Item Data|Cape|limit}} </td>
<td>  {{Item Data|Cape|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Cute Monkey|rarity={{Item Data|Cute Monkey|rarity}}}} </td>
<td> Tier {{Item Data|Cute Monkey|rarity}} </td>
<td>  {{Item Data|Cute Monkey|stats}} </td>
<td>  {{Item Data|Cute Monkey|price}} </td>
<td>  {{Item Data|Cute Monkey|limit}} </td>
<td>  {{Item Data|Cute Monkey|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td>  {{Item Data|Energy Bracelet|stats}} </td>
<td>  {{Item Data|Energy Bracelet|price}} </td>
<td>  {{Item Data|Energy Bracelet|limit}} </td>
<td>  {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td>  {{Item Data|Fuel Tank|stats}} </td>
<td>  {{Item Data|Fuel Tank|price}} </td>
<td>  {{Item Data|Fuel Tank|limit}} </td>
<td>  {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td>  {{Item Data|Lucky Charm|stats}} </td>
<td>  {{Item Data|Lucky Charm|price}} </td>
<td>  {{Item Data|Lucky Charm|limit}} </td>
<td>  {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td>  {{Item Data|Mastery|stats}} </td>
<td>  {{Item Data|Mastery|price}} </td>
<td>  {{Item Data|Mastery|limit}} </td>
<td>  {{Item Data|Mastery|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td>  {{Item Data|Peaceful Bee|stats}} </td>
<td>  {{Item Data|Peaceful Bee|price}} </td>
<td>  {{Item Data|Peaceful Bee|limit}} </td>
<td>  {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
 
<tr>
<td>  {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td>  {{Item Data|Shmoop|stats}} </td>
<td>  {{Item Data|Shmoop|price}} </td>
<td>  {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</table>
</table>


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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowItem|Baby with a Beard}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
        </tr>
        <tr>
<td>{{Iconbox|Baby with a Beard|rarity={{Item Data|Baby with a Beard|rarity}}}}</td>
<td>Tier {{Item Data|Baby with a Beard|rarity}}</td>
<td>{{Item Data|Baby with a Beard|stats}}</td>
<td>{{Item Data|Baby with a Beard|price}}</td>
<td>{{Item Data|Baby with a Beard|limit}}</td>
<td>{{Item Data|Baby with a Beard|unlockedby}}</td>
</tr>
</table>
</table>



Revision as of 08:34, 25 June 2023

Ranged Damage

Ranged Damage

Your ranged attacks deal x additional damage. There is no limit. If this is negative your ranged attacks deal x less damage down to a minimum of 1 damage.

Items

Positive

These items increase your Ranged Damage.

Due to Item Tags, the Character(s) Cyborg.png Cyborg, Generalist.png Generalist, Ranger.png Ranger have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80 Melee Damage, Ranged Damage, Engineering, Crit Chance, Elemental Damage
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist Melee Damage, Ranged Damage, Knockback
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1 Melee Damage, Ranged Damage, Elemental Damage
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100 Ranged Damage, Damage, Range
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30 Melee Damage, Ranged Damage
Tier 1 +1 Ranged Damage
-5 Range
20 Ranged Damage
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25 Ranged Damage, Elemental Damage
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48 Ranged Damage, Range
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60 Ranged Damage, Attack Speed
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer Melee Damage, Ranged Damage, Harvesting

Negative

These items decrease your Ranged Damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110 Life Steal, Dodge
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13 Pickup
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55 Crit Chance, Elemental Damage
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45 Elemental Damage
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky Luck
Tier 2 +6 Melee Damage
-3 Ranged Damage
55 Melee Damage
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18 Dodge, Harvesting
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60 Max HP, HP Regeneration

Mechanics

These items use your Ranged Damage to deal more damage.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 One bullet dealing 1 (+100%Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100 Ranged Damage

Characters

The following Characters start with different Ranged Damage, or have mechanics related to their Ranged Damage.

Positive Characters

Name Stats Unlocked By Unlocks Item Tags
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Ranged Damage, Range
You start with 1 Minigun
Ranged Damage modifications are increased by 200%
100% of your Ranged Damage are temporarily converted into Engineering halfway through a wave (1 Ranged Damage = 2 Engineering)
Engineering modifications are reduced by 75%
Melee modifications are reduced by 100%
Elemental modifications are reduced by 100%
Reach 10 Ranged Damage and get 3 structures at the same time Engineering, Ranged Damage
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Melee Damage, Ranged Damage

Negative Characters

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Elemental Damage

Note: Knight.png Knight and Gladiator.png Gladiator cannot start with ranged weapons, which may considered a kind of negative.

Weapons

There are no Weapons that directly affect your Ranged Damage.

Weapon Classes

There are no Weapon Classes that directly affect your Ranged Damage.