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(sort buttons by game order)
Tag: Reverted
(I edited the wrong page 🤦‍♂️ -- Undo revision 3692 by Darkly77 (talk))
Tag: Undo
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[[Mod:Invasion|< Back to Mod Page]]
__TOC__


These items are for version: '''1.2.0''', which hasn't been released yet.
{{NavBoxStats}}


''This page content was automatically generated so may have issues.''
==Primary Stats==
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.


Vanilla costs for comparison:
Click a stat to see the [[Items]] it affects or uses.


<pre style="display: inline-block;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
Common  = 12 - 30
<tr>
Uncommon = 48 - 65
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
Purple  = 65 - 85
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects </th>
Red      = 80 - 120
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit </th>
</pre>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
<tr>
<td> {{Iconbox|Max HP}} </td>
<td> Amount of damage you can take before dying</td>
<td> No limit </td>
<td> Can't go negative</td>
</tr>
<tr>
<td> {{Iconbox|HP Regeneration}} </td>
<td> You regenerate 0.0x HP every second. Unless you have [[torture]] where you regenerate 3 HP every second.</td>
<td> No limit </td>
<td> Acts like the stat is at 0</td>
</tr>
<tr>
<td> {{Iconbox|Life Steal}} </td>
<td> Your attacks have a x% chance to heal you for 1HP.</td>
<td> 10HP/second</td>
<td> Act like the stat is 0</td>
</tr>
<tr>
<td> {{Iconbox|Damage}} </td>
<td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines </td>
<td> No limit</td>
<td> Negatively affects your damage </td>
</tr>
<tr>
<td> {{Iconbox|Melee Damage}} </td>
<td> Your melee attacks deal x additional damage.</td>
<td> No limit </td>
<td> Makes your melee attacks deal x less damage down to a minimum of 1 damage </td>
</tr>
<tr>
<td> {{Iconbox|Ranged Damage}} </td>
<td> Your ranged attacks deal x additional damage.</td>
<td> No limit</td>
<td> Your ranged attacks deal x less damage down to a minimum of 1 damage. </td>
</tr>
<tr>
<td>   {{Iconbox|Elemental Damage}} </td>
<td> Makes you elemental attacks deal x damage.</td>
<td> No limit</td>
<td> Your elemental attacks deal x less damage down to a minimum of 1</td>
</tr>
<tr>
<td>   {{Iconbox|Attack Speed}} </td>
<td> You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines </td>
<td> No limit</td>
<td> You attack x% slower.</td>
</tr>
<tr>
<td> {{Iconbox|Crit Chance}} </td>
<td> Your weapons have an x increased chance to deal a critical hit.</td>
<td> No limit </td>
<td> Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit </td>
</tr>
<tr>
<td>  {{Iconbox|Engineering|image=Engineering Stat}} </td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) </td>
<td> No limit </td>
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td>
</tr>
<tr>
<td>  {{Iconbox|Range|image=Range Stat}} </td>
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> No limit but half as effective on melee weapons</td>
<td> Your weapons have x less range.</td>
</tr>
<tr>
<td> {{Iconbox|Armor}} </td>
<td> You take 4% less damage per armor (not linear)</td>
<td> No limit but gets less effective with each level</td>
<td> You take more damage</td>
</tr>
<tr>
<td> {{Iconbox|Dodge|image=Dodge Stat}} </td>
<td> You have a x% chance to dodge attacks. </td>
<td> 60% (90% with [[Ghost]])</td>
<td> Acts like this stat is 0</td>
</tr>
<tr>
<td> {{Iconbox|Speed|image=Speed Stat}} </td>
<td> You move x% faster. </td>
<td> No limit</td>
<td> You move x% slower</td>
</tr>
<tr>
<td> {{Iconbox|Luck}} </td>
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. </td>
<td> No limit</td>
<td> You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td>
</tr>
<tr>
<td>  {{Iconbox|Harvesting}} </td>
<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.</td>
<td> No limit </td>
<td> You lose x materials and XP at the end of a wave. Does not further scale downwards.</td>
</tr>
</table>
 
==‎Secondary Stats ==
A range of other stats are counted in Brotato, from item costs to enemy speed.
 
=== Combat ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|% XP Gain
|[[XP Gain]]
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}
|-
|% Explosion Damage
|[[Explosive (Item Tag)]]
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}
|-
|% Explosion Size
|[[Explosive (Item Tag)]]
|{{MiniIconbox|name=Plastic Explosive}}
|-
|[[Bounce|Bounces]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Ricochet}}
|-
|[[Piercing]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Bandana}}
|-
|% Piercing Damage
|[[Ranged Damage]]
|{{MiniIconbox|name=Pumpkin}}
|-
|% Burning Speed
|[[Elemental Damage]]
|{{MiniIconbox|name=Eyes Surgery}}
|-
|Burning Spread
|[[Elemental Damage]]
|{{MiniIconbox|name=Snake}}
|-
|Knockback
|''None''
|{{MiniIconbox|name=Boxing Glove}}
|-
|% Enemies (+)
|[[More Enemies]]
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}
|-
|% Enemies (-)
|[[Less Enemies]]
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}
|-
|% Enemy Speed
|[[Less Enemy Speed]]
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}
|-
|Stand Still - Armor
|[[Stand Still]]
|{{MiniIconbox|name=Barricade}}
|-
|Stand Still - % Dodge
|[[Stand Still]]
|{{MiniIconbox|name=Chameleon}}
|-
|Stand Still - % Damage
|[[Stand Still]]
|{{MiniIconbox|name=Statue}}
|}
 
=== HP & Healing ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|Consumable Heal
|[[Luck]]
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}
|-
|% Materials Healing
|[[Saving]]
|{{MiniIconbox|name=Cute Monkey}}
|-
|HP per materials
|[[Saving]]
|{{MiniIconbox|name=Padding}}
|}


<table style="width: 100%; max-width: 1207px;">
=== Pickups & Materials ===
<tr>
{| class="wikitable"
<td>
!Stat
<!-- Untoggle All -->
!Item Tags
<span class="btn" data-hide-type="item" data-hide-target="show-all">✔️</span>
!Notable Items
<span class="btn" data-hide-type="item" data-hide-target="show-none">❌</span>
|-
</td>
|% Pickup Range
<td style="padding-left: 20px;">
|[[Pickup]]
<!-- Rarities/Tiers -->
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity1">Common</span>
|-
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity2">Uncommon</span>
|Trees
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity3">Rare</span>
|[[Exploration]]
<span class="btn btn--active" data-hide-type="item" data-hide-target="rarity4">Legendary</span>
|{{MiniIconbox|name=Tree}}
</td>
|-
<td style="text-align: right;">
|Materials in Crates
<!-- Item Tags (Stats) -->
|[[Exploration]], [[Economy]]
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_max_hp">{{StatIcon|Max HP|nolink=1}}</span>
|{{MiniIconbox|name=Bag}}
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_hp_regeneration">{{StatIcon|HP Regeneration|nolink=1}}</span>
|-
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_lifesteal">{{StatIcon|Lifesteal|nolink=1}}</span>
|% Chance for double materials
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_percent_damage">{{StatIcon|Damage|nolink=1}}</span>
|[[Pickup]]
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_melee_damage">{{StatIcon|Melee Damage|nolink=1}}</span>
|{{MiniIconbox|name=Metal Detector}}
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_ranged_damage">{{StatIcon|Ranged Damage|nolink=1}}</span>
|-
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_elemental_damage">{{StatIcon|Elemental Damage|nolink=1}}</span>
|% Chance for instant material pickup
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_attack_speed">{{StatIcon|Attack Speed|nolink=1}}</span>
|[[Pickup]]
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_crit_chance">{{StatIcon|Crit Chance|nolink=1}}</span>
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd's Relic}}
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_engineering">{{StatIcon|Engineering|nolink=1}}</span>
|-
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_range">{{StatIcon|Range|nolink=1}}</span>
|% Chance to damage on material pickup
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_armor">{{StatIcon|Armor|nolink=1}}</span>
|[[Pickup]], [[Luck]]
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_dodge">{{StatIcon|Dodge|nolink=1}}</span>
|{{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_speed">{{StatIcon|Speed|nolink=1}}</span>
|}
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_luck">{{StatIcon|Luck|nolink=1}}</span>
<span class="btn btn--active" data-hide-type="item" data-hide-target="stat_harvesting">{{StatIcon|Harvesting|nolink=1}}</span>
</td>
</tr>
</table>


<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
=== Shop & Economy ===
<tr>
{| class="wikitable"
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
!Stat
{{StatsCard
!Item Tags
| name  = Baby Clothes
!Notable Items
| type  = item
|-
| cat    = Item
|% Items Price
| image  = Space_Gladiators-baby_clothes.png
|[[Economy]]
| rarity = 2
|{{MiniIconbox|name=Coupon}}
| tags  = stat_dodge
|-
| stat1  = {{Color|green|+8}} % Dodge
|Free Rerolls
| stat2  = {{Color|red|-2}} Max HP
|[[Economy]]
| stat3  = <small>{{Color|cream|Cost: 45}}</small>
|{{MiniIconbox|name=Dangerous Bunny}}
}}
|-
</td><!--1 of 81-->
|Item Recycling Rewards
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
|[[Economy]]
{{StatsCard
|{{MiniIconbox|name=Recycling Machine}}
| name  = Abyssal Pact
|-
| type  = item
|Materials interest gain
| cat    = Item
|[[Saving]]
| image  = Space_Gladiators-abyssal_pact.png
|{{MiniIconbox|name=Piggy Bank}}
| rarity = 3
|}
| tags  = stat_lifesteal
<comments />
| stat1  = {{Color|green|+25}} % Life Steal
| stat2  = {{Color|red|-20}} % Attack Speed
| stat3  = <small>{{Color|cream|Cost: 60}}</small>
}}
</td><!--2 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Alien Biofluid
| type  = item
| cat    = Item
| image  = Space_Gladiators-alien_biofluid.png
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+10}} Max HP
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <small>{{Color|cream|Cost: 75}}</small>
}}
</td><!--3 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Alien Liver
| type  = item
| cat    = Item
| image  = Space_Gladiators-alien_liver.png
| rarity = 2
| tags  = stat_hp_regeneration stat_harvesting
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|green|+3}} Harvesting
| stat3  = <small>{{Color|cream|Cost: 50}}</small>
}}
</td><!--4 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Ankh
| type  = item
| cat    = Item
| image  = Space_Gladiators-ankh.png
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+20}} Max HP
| stat2  = {{Color|green|+15}} HP Regeneration
| stat3  = <small>{{Color|cream|Cost: 80}}</small>
}}
</td><!--5 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Asteroid
| type  = item
| cat    = Unique
| image  = Space_Gladiators-asteroid.png
| rarity = 4
| tags  = stat_elemental_damage stat_ranged_damage stat_percent_damage
| stat1  = {{Color|green|+10}} Elemental Damage
| stat2  = {{Color|green|+6}} Ranged Damage
| stat3  = {{Color|green|+5}} % Damage
| stat4  = {{Color|red|-12}} % Speed
| stat5  = Attacks have a 100% chance to deal 5x3 ({{StatIcon|Elemental Damage}}) burning damage
| stat6  = <small>{{Color|cream|Cost: 100}}</small>
}}
</td><!--6 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Ball and Chain
| type  = item
| cat    = Item
| image  = Space_Gladiators-ball_and_chain.png
| rarity = 2
| tags  = stat_melee_damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat2  = {{Color|green|+4}} % Life Steal
| stat3  = {{Color|red|-2}} % Speed
| stat4  = {{Color|red|-1}} % Crit Chance
| stat5  = <small>{{Color|cream|Cost: 50}}</small>
}}
</td><!--7 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Banana Leaf
| type  = item
| cat    = Item
| image  = Space_Gladiators-banana_leaf.png
| rarity = 1
| tags  = stat_dodge
| stat1  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|red|-1}} % Crit Chance
| stat3  = <small>{{Color|cream|Cost: 20}}</small>
}}
</td><!--8 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Barbarian's Curse
| type  = item
| cat    = Item
| image  = Space_Gladiators-barbarian_curse.png
| rarity = 4
| tags  = stat_percent_damage
| stat1  = {{Color|green|+150}} % Damage
| stat2  = {{Color|red|-30}} Armor
| stat3  = <small>{{Color|cream|Cost: 95}}</small>
}}
</td><!--9 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Batteries
| type  = item
| cat    = Item
| image  = Space_Gladiators-batteries.png
| rarity = 1
| tags  = stat_engineering stat_speed
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+3}} % Speed
| stat3  = {{Color|red|-3}} Harvesting
| stat4  = <small>{{Color|cream|Cost: 18}}</small>
}}
</td><!--10 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Beard
| type  = item
| cat    = Item
| image  = Space_Gladiators-beard.png
| rarity = 3
| tags  = stat_elemental_damage stat_armor
| stat1  = {{Color|green|+5}} Elemental Damage
| stat2  = {{Color|green|+2}} Armor
| stat3  = {{Color|red|-5}} % Crit Chance
| stat4  = <small>{{Color|cream|Cost: 75}}</small>
}}
</td><!--11 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Bell
| type  = item
| cat    = Item
| image  = Space_Gladiators-bell.png
| rarity = 2
| tags  = stat_engineering
| stat1  = {{Color|green|+3}} Engineering
| stat2  = {{Color|green|+5}} % Attack Speed
| stat3  = <small>{{Color|cream|Cost: 50}}</small>
}}
</td><!--12 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Belt
| type  = item
| cat    = Item
| image  = Space_Gladiators-belt.png
| rarity = 3
| tags  = stat_max_hp stat_speed
| stat1  = {{Color|green|+6}} Max HP
| stat2  = {{Color|green|+6}} % Speed
| stat3  = {{Color|red|-3}} Ranged Damage
| stat4  = <small>{{Color|cream|Cost: 80}}</small>
}}
</td><!--13 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Berserker's Mask
| type  = item
| cat    = Item
| image  = Space_Gladiators-berserker_mask.png
| rarity = 4
| tags  = stat_attack_speed stat_speed
| stat1  = {{Color|green|+50}} % Attack Speed
| stat2  = {{Color|green|+15}} % Speed
| stat3  = {{Color|red|-40}} Harvesting
| stat4  = <small>{{Color|cream|Cost: 110}}</small>
}}
</td><!--14 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Big Nose
| type  = item
| cat    = Unique
| image  = Space_Gladiators-big_nose.png
| rarity = 2
| tags  = economy stat_crit_chance more_enemies
| stat1  = {{Color|green|-5}} % Items Price
| stat2  = {{Color|green|+10}} % Crit Chance
| stat3  = {{Color|red|+8%}} Enemies
| stat4  = <small>{{Color|cream|Cost: 55}}</small>
}}
</td><!--15 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name   = Blobfish
| type  = item
| cat    = Item
| image  = Space_Gladiators-blobfish.png
| rarity = 1
| tags  = stat_dodge
| stat1  = {{Color|green|+3}} % Dodge
| stat2  = {{Color|red|-1}} Harvesting
| stat3  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--16 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Bloody Eye
| type  = item
| cat    = Item
| image  = Space_Gladiators-bloody_eye.png
| rarity = 1
| tags  = stat_lifesteal
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+3}} % Crit Chance
| stat3  = {{Color|red|-2}} % Life Steal
| stat4  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--17 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name   = Bloody Tooth
| type  = item
| cat    = Limited (32)
| image  = Space_Gladiators-bloody_tooth.png
| rarity = 2
| tags  = stat_melee_damage
| stat1  = {{Color|green|+5}} Melee Damage
| stat2  = {{Color|red|-1}} Max HP
| stat3  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--18 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Blood Drop
| type  = item
| cat    = Item
| image  = Space_Gladiators-blood_drop.png
| rarity = 1
| tags  = stat_lifesteal
| stat1  = {{Color|green|+5}} % Life Steal
| stat2  = {{Color|red|-1}} Max HP
| stat3  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--19 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Blueprint
| type  = item
| cat    = Item
| image  = Space_Gladiators-blueprint.png
| rarity = 2
| tags  = stat_engineering stat_ranged_damage
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+2}} Ranged Damage
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <small>{{Color|cream|Cost: 50}}</small>
}}
</td><!--20 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brain
| type  = item
| cat    = Item
| image  = Space_Gladiators-brain.png
| rarity = 2
| tags  = stat_engineering stat_crit_chance
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+3}} % Crit Chance
| stat3  = {{Color|red|-2}} HP Regeneration
| stat4  = <small>{{Color|cream|Cost: 55}}</small>
}}
</td><!--21 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Brick
| type  = item
| cat    = Item
| image  = Space_Gladiators-brick.png
| rarity = 1
| tags  = stat_max_hp
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|red|-2}} % Speed
| stat3  = <small>{{Color|cream|Cost: 20}}</small>
}}
</td><!--22 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Broken Vase
| type  = item
| cat    = Unique
| image  = Space_Gladiators-broken_vase.png
| rarity = 3
| tags  = stat_crit_chance pickup
| stat1  = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|20%}}{{StatIcon|Crit Chance}}}}) damage to a random enemy when an enemy dies
| stat2  = {{Color|green|+5}} % Crit Chance
| stat3  = <small>{{Color|cream|Cost: 75}}</small>
}}
</td><!--23 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Bully Helmet
| type  = item
| cat    = Item
| image  = Space_Gladiators-bully_helmet.png
| rarity = 2
| tags  = stat_percent_damage more_enemies less_enemy_speed
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|green|-5%}} Enemy speed
| stat3  = {{Color|red|+6%}} Enemies
| stat4  = <small>{{Color|cream|Cost: 55}}</small>
}}
</td><!--24 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Cactus
| type  = item
| cat    = Item
| image  = Space_Gladiators-cactus.png
| rarity = 1
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-1}} Luck
| stat4  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--25 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Captured Energy
| type  = item
| cat    = Limited (3)
| image  = Space_Gladiators-captured_energy.png
| rarity = 3
| tags  = stat_engineering stat_hp_regeneration
| stat1  = {{Color|green|+6}} Engineering
| stat2  = {{Color|green|+4}} Elemental Damage
| stat3  = {{Color|green|+5}} HP Regeneration
| stat4  = {{Color|green|+5}} % XP Gain
| stat5  = {{Color|red|-60}} Range
| stat6  = {{Color|red|-4}} Max HP
| stat7  = <small>{{Color|cream|Cost: 70}}</small>
}}
</td><!--26 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Chipset Overcharge
| type  = item
| cat    = Unique
| image  = Space_Gladiators-chipset_overcharge.png
| rarity = 3
| tags  = stat_engineering
| stat1  = {{Color|green|+2}} {{Color|green|Engineering}} for every {{Color|green|-1}} {{Color|green|Armor}} you have [{{Color|green|+-0}}]
| stat2  = {{Color|red|-5}} Armor
| stat3  = <small>{{Color|cream|Cost: 85}}</small>
}}
</td><!--27 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name   = Chocolate
| type  = item
| cat    = Item
| image  = Space_Gladiators-chocolate.png
| rarity = 2
| tags  = stat_max_hp
| stat1  = {{Color|green|+6}} Max HP
| stat2  = {{Color|red|-5}} % Speed
| stat3  = <small>{{Color|cream|Cost: 60}}</small>
}}
</td><!--28 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Cross
| type  = item
| cat    = Item
| image  = Space_Gladiators-cross.png
| rarity = 2
| tags  = stat_hp_regeneration stat_luck
| stat1  = {{Color|green|+4}} HP Regeneration
| stat2  = {{Color|green|+3}} Luck
| stat3  = {{Color|red|-3}} Harvesting
| stat4  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--29 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Crutch
| type  = item
| cat    = Item
| image  = Space_Gladiators-crutch.png
| rarity = 2
| tags  = stat_harvesting
| stat1  = {{Color|green|+15}} Harvesting
| stat2  = {{Color|red|-2}} Max HP
| stat3  = {{Color|red|-4}} % Speed
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
}}
</td><!--30 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Dead Fish
| type  = item
| cat    = Item
| image  = Space_Gladiators-dead_fish.png
| rarity = 1
| tags  = stat_ranged_damage stat_melee_damage
| stat1  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|green|+2%}} Enemy speed
| stat3  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--31 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Disgusting
| type  = item
| cat    = Unique
| image  = Space_Gladiators-disgusting.png
| rarity = 3
| tags  = stat_percent_damage
| stat1  = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|-1}} {{Color|green|Harvesting}} you have [{{Color|green|+-0}}]
| stat2  = {{Color|red|-5}} Harvesting
| stat3  = <small>{{Color|cream|Cost: 95}}</small>
}}
</td><!--32 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Dumbbell
| type  = item
| cat    = Item
| image  = Space_Gladiators-dumbbell.png
| rarity = 3
| tags  = stat_percent_damage stat_speed
| stat1  = {{Color|green|+20}} % Damage
| stat2  = {{Color|green|+6}} % Speed
| stat3  = {{Color|red|-8}} Max HP
| stat4  = <small>{{Color|cream|Cost: 85}}</small>
}}
</td><!--33 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Energy Belt
| type  = item
| cat    = Item
| image  = Space_Gladiators-energy_belt.png
| rarity = 2
| tags  = stat_max_hp stat_engineering
| stat1  = {{Color|green|+3}} Max HP
| stat2  = {{Color|green|+4}} Engineering
| stat3  = {{Color|red|-2}} Ranged Damage
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
}}
</td><!--34 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Enhanced Fruit
| type  = item
| cat    = Item
| image  = Space_Gladiators-enhanced_fruit.png
| rarity = 2
| tags  = stat_engineering pickup
| stat1  = {{Color|green|+1}} Engineering
| stat2  = {{Color|green|+2}} HP recovered from consumables
| stat3  = {{Color|red|-1}} Armor
| stat4  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--35 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Explosive Vest
| type  = item
| cat    = Unique
| image  = Space_Gladiators-explosive_vest.png
| rarity = 3
| tags  = stat_engineering
| stat1  = You explode for {{Color|green|30}} ({{Color|green|{{StatIcon|Engineering}}{{Color|grey|50%}}{{StatIcon|Elemental Damage}}}}) damage when you take damage
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} Max HP
| stat4  = {{Color|red|-2}} Armor
| stat5  = <small>{{Color|cream|Cost: 85}}</small>
}}
</td><!--36 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Eyes
| type  = item
| cat    = Unique
| image  = Space_Gladiators-eyes.png
| rarity = 3
| tags  = stat_attack_speed stat_crit_chance
| stat1  = {{Color|green|+10}} % Attack Speed
| stat2  = {{Color|green|+5}} % Crit Chance
| stat3  = {{Color|red|-6}} Luck
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
}}
</td><!--37 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name   = Fly Head
| type  = item
| cat    = Item
| image  = Space_Gladiators-fly_head.png
| rarity = 3
| tags  = stat_dodge stat_speed stat_range
| stat1  = {{Color|green|+90}} Range
| stat2  = {{Color|green|+10}} % Speed
| stat3  = {{Color|green|+8}} % Dodge
| stat4  = {{Color|red|-7}} Max HP
| stat5  = {{Color|red|-1}} Armor
| stat6  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--38 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Full Moon
| type  = item
| cat    = Item
| image  = Space_Gladiators-full_moon.png
| rarity = 2
| tags  = stat_percent_damage
| stat1  = {{Color|green|+10}} % Damage
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-30}} Range
| stat4  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--39 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Golden Veins
| type  = item
| cat    = Item
| image  = Space_Gladiators-golden_veins.png
| rarity = 3
| tags  = stat_harvesting
| stat1  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|green|+18}} Harvesting
| stat3  = {{Color|red|-6}} % Damage
| stat4  = {{Color|red|-3}} Ranged Damage
| stat5  = <small>{{Color|cream|Cost: 60}}</small>
}}
</td><!--40 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Gun Extension
| type  = item
| cat    = Item
| image  = Space_Gladiators-gun_extension.png
| rarity = 1
| tags  = stat_ranged_damage stat_range
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+30}} Range
| stat3  = {{Color|red|-2}} % Damage
| stat4  = <small>{{Color|cream|Cost: 25}}</small>
}}
</td><!--41 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Hairy Foot
| type  = item
| cat    = Limited (2)
| image  = Space_Gladiators-hairy_foot.png
| rarity = 2
| tags  = stat_lifesteal stat_hp_regeneration
| stat1  = {{Color|green|+4}} % Life Steal
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|red|-20}} Range
| stat4  = <small>{{Color|cream|Cost: 30}}</small>
}}
</td><!--42 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Heart
| type  = item
| cat    = Unique
| image  = Space_Gladiators-heart.png
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration stat_speed
| stat1  = {{Color|green|+8}} Max HP
| stat2  = {{Color|green|+3}} HP Regeneration
| stat3  = {{Color|green|+3}} % Speed
| stat4  = {{Color|red|-4}} % Life Steal
| stat5  = <small>{{Color|cream|Cost: 80}}</small>
}}
</td><!--43 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Horn
| type  = item
| cat    = Item
| image  = Space_Gladiators-horn.png
| rarity = 1
| tags  = stat_melee_damage
| stat1  = {{Color|green|+4}} Melee Damage
| stat2  = {{Color|red|-15}} Range
| stat3  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--44 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Horse Shoe
| type  = item
| cat    = Item
| image  = Space_Gladiators-horse_shoe.png
| rarity = 1
| tags  = stat_speed stat_dodge
| stat1  = {{Color|green|+3}} % Speed
| stat2  = {{Color|green|+2}} % Dodge
| stat3  = {{Color|red|-2}} % Life Steal
| stat4  = <small>{{Color|cream|Cost: 10}}</small>
}}
</td><!--45 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Jacob's Pride
| type  = item
| cat    = Item
| image  = Space_Gladiators-jacobs_pride.png
| rarity = 2
| tags  = stat_max_hp stat_hp_regeneration
| stat1  = {{Color|green|+3}} % Crit Chance
| stat2  = {{Color|green|+2}} Harvesting
| stat3  = <small>{{Color|cream|Cost: 20}}</small>
}}
</td><!--46 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Knowledge
| type  = item
| cat    = Item
| image  = Space_Gladiators-knowledge.png
| rarity = 3
| tags  = stat_engineering stat_elemental_damage xp_gain
| stat1  = {{Color|green|+3}} Engineering
| stat2  = {{Color|green|+2}} Elemental Damage
| stat3  = {{Color|green|+3}} % XP Gain
| stat4  = {{Color|red|-2}} Luck
| stat5  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--47 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Ladybug
| type  = item
| cat    = Item
| image  = Space_Gladiators-ladybug.png
| rarity = 2
| tags  = stat_max_hp stat_armor stat_dodge
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+1}} Armor
| stat3  = {{Color|green|+2}} % Dodge
| stat4  = {{Color|red|-2}} HP Regeneration
| stat5  = <small>{{Color|cream|Cost: 40}}</small>
}}
</td><!--48 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lava Balls
| type  = item
| cat    = Item
| image  = Space_Gladiators-lava_balls.png
| rarity = 2
| tags  = stat_elemental_damage stat_hp_regeneration
| stat1  = {{Color|green|+3}} Elemental Damage
| stat2  = {{Color|red|-3}} Max HP
| stat3  = <small>{{Color|cream|Cost: 65}}</small>
}}
</td><!--49 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Lotus
| type  = item
| cat    = Item
| image  = Space_Gladiators-lotus.png
| rarity = 1
| tags  = stat_ranged_damage
| stat1  = {{Color|green|+2}} Ranged Damage
| stat2  = {{Color|red|-15}} Range
| stat3  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--50 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Maggot Bag
| type  = item
| cat    = Item
| image  = Space_Gladiators-maggot_bag.png
| rarity = 2
| tags  = stat_harvesting stat_hp_regeneration
| stat1  = {{Color|green|+6}} Harvesting
| stat2  = {{Color|green|+2}} HP Regeneration
| stat3  = {{Color|red|-1}} Melee Damage
| stat4  = {{Color|red|-2}} Luck
| stat5  = <small>{{Color|cream|Cost: 60}}</small>
}}
</td><!--51 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Magnificent Egg
| type  = item
| cat    = Item
| image  = Space_Gladiators-magnificent_egg.png
| rarity = 2
| tags  = stat_armor stat_harvesting
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+4}} Harvesting
| stat3  = {{Color|red|-2}} Engineering
| stat4  = <small>{{Color|cream|Cost: 60}}</small>
}}
</td><!--52 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Marksman Hat
| type  = item
| cat    = Unique
| image  = Space_Gladiators-marksman_hat.png
| rarity = 3
| tags  = stat_ranged_damage stat_crit_chance stat_range stat_luck
| stat1  = {{Color|green|+6}} Ranged Damage
| stat2  = {{Color|green|+5}} % Crit Chance
| stat3  = {{Color|green|+40}} Range
| stat4  = {{Color|green|+5}} Luck
| stat5  = {{Color|red|-12}} % Dodge
| stat6  = <small>{{Color|cream|Cost: 95}}</small>
}}
</td><!--53 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Metal Scrapper
| type  = item
| cat    = Item
| image  = Space_Gladiators-metal_scrapper.png
| rarity = 1
| tags  = stat_armor stat_engineering
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+1}} Engineering
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--54 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Monk's Blessing
| type  = item
| cat    = Item
| image  = Space_Gladiators-monks_blessing.png
| rarity = 1
| tags  = stat_harvesting stat_luck
| stat1  = {{Color|green|+1}} Harvesting
| stat2  = {{Color|green|+1}} Luck
| stat3  = {{Color|red|-2}} % Damage
| stat4  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--55 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Natural Scent
| type  = item
| cat    = Item
| image  = Space_Gladiators-natural_scent.png
| rarity = 2
| tags  = stat_percent_damage
| stat1  = {{Color|green|+6}} % Damage
| stat2  = {{Color|green|+3}} % Crit Chance
| stat3  = {{Color|red|+3%}} Enemy speed
| stat4  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--56 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Necklace
| type  = item
| cat    = Item
| image  = Space_Gladiators-necklace.png
| rarity = 1
| tags  = stat_ranged_damage stat_luck
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+1}} Elemental Damage
| stat3  = {{Color|green|+1}} Luck
| stat4  = {{Color|red|-3}} % Attack Speed
| stat5  = <small>{{Color|cream|Cost: 15}}</small>
}}
</td><!--57 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Ogre Helmet
| type  = item
| cat    = Item
| image  = Space_Gladiators-ogre_helmet.png
| rarity = 2
| tags  = stat_armor stat_attack_speed
| stat1  = {{Color|green|+2}} Armor
| stat2  = {{Color|green|+4}} % Attack Speed
| stat3  = {{Color|red|-3}} HP Regeneration
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
}}
</td><!--58 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Picture
| type  = item
| cat    = Unique
| image  = Space_Gladiators-picture.png
| rarity = 3
| tags  = economy stat_harvesting
| stat1  = {{Color|green|+3}} free reroll in the shop
| stat2  = {{Color|green|+15}} Luck
| stat3  = {{Color|red|+15}} % Items Price
| stat4  = <small>{{Color|cream|Cost: 80}}</small>
}}
</td><!--59 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Pocket Magician
| type  = item
| cat    = Item
| image  = Space_Gladiators-pocket_magician.png
| rarity = 3
| tags  = stat_elemental_damage stat_ranged_damage stat_hp_regeneration
| stat1  = {{Color|green|+4}} Elemental Damage
| stat2  = {{Color|green|+3}} Ranged Damage
| stat3  = {{Color|green|+3}} HP Regeneration
| stat4  = {{Color|red|-2}} Armor
| stat5  = <small>{{Color|cream|Cost: 95}}</small>
}}
</td><!--60 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Poop
| type  = item
| cat    = Unique
| image  = Space_Gladiators-poop.png
| rarity = 3
| tags  = stat_crit_chance stat_hp_regeneration
| stat1  = {{Color|green|+20}} % Crit Chance
| stat2  = {{Color|green|+4}} HP Regeneration
| stat3  = {{Color|red|-11}} % Dodge
| stat4  = {{Color|red|-9}} % Life Steal
| stat5  = <small>{{Color|cream|Cost: 40}}</small>
}}
</td><!--61 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Precious Stone
| type  = item
| cat    = Unique
| image  = Space_Gladiators-precious_stone.png
| rarity = 3
| tags  = stat_elemental_damage stat_luck
| stat1  = {{Color|green|+8}} Elemental Damage
| stat2  = {{Color|green|+8}} Luck
| stat3  = {{Color|red|-3}} Engineering
| stat4  = {{Color|red|-50}} Range
| stat5  = <small>{{Color|cream|Cost: 90}}</small>
}}
</td><!--62 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Pretty
| type  = item
| cat    = Item
| image  = Space_Gladiators-pretty.png
| rarity = 3
| tags  = stat_max_hp stat_luck economy
| stat1  = {{Color|green|+8}} Max HP
| stat2  = {{Color|green|+7}} Luck
| stat3  = {{Color|red|-3}} Ranged Damage
| stat4  = {{Color|red|+4%}} Enemy speed
| stat5  = <small>{{Color|cream|Cost: 80}}</small>
}}
</td><!--63 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Rare Coin
| type  = item
| cat    = Unique
| image  = Space_Gladiators-rare_coin.png
| rarity = 4
| tags  = stat_harvesting
| stat1  = {{Color|green|+180}} Harvesting
| stat2  = {{Color|red|-30}} % Damage
| stat3  = <small>{{Color|cream|Cost: 1}}</small>
}}
</td><!--64 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Red Laser
| type  = item
| cat    = Item
| image  = Space_Gladiators-red_laser.png
| rarity = 3
| tags  = stat_crit_chance stat_ranged_damage stat_elemental_damage stat_engineering
| stat1  = {{Color|green|+12}} % Crit Chance
| stat2  = {{Color|green|+4}} Ranged Damage
| stat3  = {{Color|green|+3}} Engineering
| stat4  = {{Color|green|+2}} Elemental Damage
| stat5  = {{Color|green|+80}} Range
| stat6  = {{Color|red|-22}} % Dodge
| stat7  = <small>{{Color|cream|Cost: 90}}</small>
}}
</td><!--65 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Ring
| type  = item
| cat    = Limited (5)
| image  = Space_Gladiators-ring.png
| rarity = 3
| tags  = economy stat_luck
| stat1  = {{Color|green|+10%}} chance to double the value of picked up materials
| stat2  = {{Color|green|+3}} Luck
| stat3  = {{Color|red|-4}} Melee Damage
| stat4  = <small>{{Color|cream|Cost: 65}}</small>
}}
</td><!--66 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Little Rocks
| type  = item
| cat    = Item
| image  = Space_Gladiators-rocks.png
| rarity = 2
| tags  = stat_ranged_damage stat_armor
| stat1  = {{Color|green|+3}} Ranged Damage
| stat2  = {{Color|green|+2}} Armor
| stat3  = {{Color|red|-2}} % Dodge
| stat4  = {{Color|red|-1}} % Speed
| stat5  = <small>{{Color|cream|Cost: 60}}</small>
}}
</td><!--67 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Seismic Device
| type  = item
| cat    = Item
| image  = Space_Gladiators-seismic_device.png
| rarity = 3
| tags  = stat_engineering
| stat1  = {{Color|green|+100%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|20%}}{{StatIcon|Engineering}}}}) damage to a random enemy when you pick up a material
| stat2  = {{Color|green|+2}} Engineering
| stat3  = {{Color|red|-5}} % Speed
| stat4  = <small>{{Color|cream|Cost: 85}}</small>
}}
</td><!--68 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Skull
| type  = item
| cat    = Item
| image  = Space_Gladiators-skull.png
| rarity = 3
| tags  = stat_ranged_damage stat_harvesting
| stat1  = {{Color|green|+8}} Ranged Damage
| stat2  = {{Color|green|+15}} Harvesting
| stat3  = {{Color|red|-4}} % Life Steal
| stat4  = {{Color|red|-5}} Luck
| stat5  = <small>{{Color|cream|Cost: 85}}</small>
}}
</td><!--69 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Small Hand
| type  = item
| cat    = Item
| image  = Space_Gladiators-small_hand.png
| rarity = 2
| tags  = stat_attack_speed
| stat1  = {{Color|green|+5}} % Attack Speed
| stat2  = {{Color|red|-1}} Melee Damage
| stat3  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--70 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Spiky Head
| type  = item
| cat    = Item
| image  = Space_Gladiators-spiky_head.png
| rarity = 2
| tags  = stat_melee_damage stat_lifesteal stat_armor
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|+3}} % Life Steal
| stat3  = {{Color|green|+1}} Armor
| stat4  = {{Color|red|-4}} HP Regeneration
| stat5  = <small>{{Color|cream|Cost: 65}}</small>
}}
</td><!--71 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Spiky Shell
| type  = item
| cat    = Item
| image  = Space_Gladiators-spiky_shell.png
| rarity = 2
| tags  = stat_armor stat_lifesteal
| stat1  = {{Color|green|+4}} Armor
| stat2  = {{Color|green|+6}} % Life Steal
| stat3  = {{Color|red|-4}} % Speed
| stat4  = {{Color|red|-2}} % Dodge
| stat5  = <small>{{Color|cream|Cost: 30}}</small>
}}
</td><!--72 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Golden Statue
| type  = item
| cat    = Unique
| image  = Space_Gladiators-statuette.png
| rarity = 4
| tags  = economy stat_luck
| stat1  = {{Color|green|-25}} % Items Price
| stat2  = {{Color|green|+30}} Luck
| stat3  = {{Color|red|-30}} % Speed
| stat4  = <small>{{Color|cream|Cost: 100}}</small>
}}
</td><!--73 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Stitched Bag
| type  = item
| cat    = Item
| image  = Space_Gladiators-stitched_bag.png
| rarity = 1
| tags  = stat_harvesting stat_max_hp
| stat1  = {{Color|green|+2}} Max HP
| stat2  = {{Color|green|+3}} Harvesting
| stat3  = {{Color|red|-2}} % Attack Speed
| stat4  = <small>{{Color|cream|Cost: 30}}</small>
}}
</td><!--74 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Surgical Bot
| type  = item
| cat    = Item
| image  = Space_Gladiators-surgical_bot.png
| rarity = 1
| tags  = stat_lifesteal stat_engineering
| stat1  = {{Color|green|+3}} % Life Steal
| stat2  = {{Color|green|+1}} Engineering
| stat3  = <small>{{Color|cream|Cost: 20}}</small>
}}
</td><!--75 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Tactician's Mustache
| type  = item
| cat    = Item
| image  = Space_Gladiators-tactician_mustache.png
| rarity = 2
| tags  = stat_engineering stat_armor
| stat1  = {{Color|green|+2}} Engineering
| stat2  = {{Color|green|+1}} Armor
| stat3  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--76 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Turtle
| type  = item
| cat    = Item
| image  = Space_Gladiators-turtle.png
| rarity = 1
| tags  = stat_ranged_damage stat_armor
| stat1  = {{Color|green|+1}} Ranged Damage
| stat2  = {{Color|green|+2}} Armor
| stat3  = {{Color|red|-2}} % Speed
| stat4  = <small>{{Color|cream|Cost: 30}}</small>
}}
</td><!--77 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Ugly Face
| type  = item
| cat    = Item
| image  = Space_Gladiators-ugly_face.png
| rarity = 2
| tags  = stat_melee_damage stat_ranged_damage
| stat1  = {{Color|green|+5}} Melee Damage
| stat2  = {{Color|green|+3}} Ranged Damage
| stat3  = {{Color|red|-5}} % Items Price
| stat4  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--78 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Vampirism
| type  = item
| cat    = Item
| image  = Space_Gladiators-vampirism.png
| rarity = 2
| tags  = stat_lifesteal
| stat1  = {{Color|green|+11}} % Life Steal
| stat2  = {{Color|red|-4}} Harvesting
| stat3  = <small>{{Color|cream|Cost: 35}}</small>
}}
</td><!--79 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Waffle
| type  = item
| cat    = Item
| image  = Space_Gladiators-waffle.png
| rarity = 1
| tags  = stat_max_hp stat_speed
| stat1  = {{Color|green|+1}} Max HP
| stat2  = {{Color|green|+2}} % Speed
| stat3  = {{Color|red|-2}} % Damage
| stat4  = <small>{{Color|cream|Cost: 30}}</small>
}}
</td><!--80 of 81-->
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Enhanced Waffle
| type  = item
| cat    = Item
| image  = Space_Gladiators-waffle_enhanced.png
| rarity = 2
| tags  = stat_max_hp stat_speed
| stat1  = {{Color|green|+1}} Max HP
| stat2  = {{Color|green|+5}} % Speed
| stat3  = {{Color|red|-4}} % Damage
| stat4  = <small>{{Color|cream|Cost: 45}}</small>
}}
</td><!--81 of 81-->
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"><!-- EMPTY --></td>
</tr>
</table>

Revision as of 12:33, 14 December 2022

Primary Stats

These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.

Click a stat to see the Items it affects or uses.

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Can't go negative
You regenerate 0.0x HP every second. Unless you have torture where you regenerate 3 HP every second. No limit Acts like the stat is at 0
Your attacks have a x% chance to heal you for 1HP. 10HP/second Act like the stat is 0
Your attacks deal x% more damage but doesn't affect engineering turrets or mines No limit Negatively affects your damage
Your melee attacks deal x additional damage. No limit Makes your melee attacks deal x less damage down to a minimum of 1 damage
Your ranged attacks deal x additional damage. No limit Your ranged attacks deal x less damage down to a minimum of 1 damage.
Makes you elemental attacks deal x damage. No limit Your elemental attacks deal x less damage down to a minimum of 1
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack x% slower.
Your weapons have an x increased chance to deal a critical hit. No limit Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit but half as effective on melee weapons Your weapons have x less range.
You take 4% less damage per armor (not linear) No limit but gets less effective with each level You take more damage
You have a x% chance to dodge attacks. 60% (90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. No limit You lose x materials and XP at the end of a wave. Does not further scale downwards.

‎Secondary Stats

A range of other stats are counted in Brotato, from item costs to enemy speed.

Combat

Stat Item Tags Notable Items
% XP Gain XP Gain Scar.png Scar, Black Belt.png Black Belt, Bean Teacher.png Bean Teacher, Diploma.png Diploma
% Explosion Damage Explosive (Item Tag) Dynamite.png Dynamite, Explosive Shells.png Explosive Shells
% Explosion Size Explosive (Item Tag) Plastic Explosive.png Plastic Explosive
Bounces Ranged Damage Ricochet.png Ricochet
Piercing Ranged Damage Bandana.png Bandana
% Piercing Damage Ranged Damage Pumpkin.png Pumpkin
% Burning Speed Elemental Damage Eyes Surgery.png Eyes Surgery
Burning Spread Elemental Damage Snake.png Snake
Knockback None Boxing Glove.png Boxing Glove
% Enemies (+) More Enemies Gentle Alien.png Gentle Alien, Mouse.png Mouse
% Enemies (-) Less Enemies White Flag.png White Flag, Candle.png Candle
% Enemy Speed Less Enemy Speed Ugly Tooth.png Ugly Tooth, Snail.png Snail, Wandering Bot.png Wandering Bot
Stand Still - Armor Stand Still Barricade.png Barricade
Stand Still - % Dodge Stand Still Chameleon.png Chameleon
Stand Still - % Damage Stand Still Statue.png Statue

HP & Healing

Stat Item Tags Notable Items
Consumable Heal Luck Lemonade.png Lemonade, Weird Food.png Weird Food
% Materials Healing Saving Cute Monkey.png Cute Monkey
HP per materials Saving Padding.png Padding

Pickups & Materials

Stat Item Tags Notable Items
% Pickup Range Pickup Alien Tongue.png Alien Tongue, Little Frog.png Little Frog
Trees Exploration Tree.png Tree
Materials in Crates Exploration, Economy Bag.png Bag
% Chance for double materials Pickup Metal Detector.png Metal Detector
% Chance for instant material pickup Pickup Baby Gecko.png Baby Gecko, Sifd's Relic.png Sifd's Relic
% Chance to damage on material pickup Pickup, Luck Baby Elephant.png Baby Elephant, Cyberball.png Cyberball

Shop & Economy

Stat Item Tags Notable Items
% Items Price Economy Coupon.png Coupon
Free Rerolls Economy Dangerous Bunny.png Dangerous Bunny
Item Recycling Rewards Economy Recycling Machine.png Recycling Machine
Materials interest gain Saving Piggy Bank.png Piggy Bank
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