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(add section: "Mechanics")
(Added Characters and weapon sets)
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=== Mechanics ===
=== Mechanics ===
These items use or affect your Dodge, without directly increasing/decreasing the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
 
<tr>
These items use or affect your Dodge, without directly increasing/decreasing the stat.
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
 
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
{{TableHeaders|items}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
{{TableRowItem|Power Generator}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
{{TableRowItem|Retromation's Hoodie}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
</table>
<tr>
 
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
==Characters==
<td> Tier {{Item Data|Power Generator|rarity}} </td>
 
<td> {{Item Data|Power Generator|stats}} </td>
These [[Characters]] start with different Dodge, or have mechanics related to their Dodge:
<td> {{Item Data|Power Generator|price}} </td>
 
<td> {{Item Data|Power Generator|limit}} </td>
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle">
<td> {{Item Data|Power Generator|unlockedby}} </td>
{{TableHeaders|characters}}
</tr><tr><td>{{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}}</td><td>Tier {{Item Data|Retromation's Hoodie|rarity}}</td><td>{{Item Data|Retromation's Hoodie|stats}}</td><td>{{Item Data|Retromation's Hoodie|price}}</td><td>{{Item Data|Retromation's Hoodie|limit}}</td><td>{{Item Data|Retromation's Hoodie|unlockedby}}</td></tr></table>
{{TableRowCharacter|Brawler}}
{{TableRowCharacter|Crazy}}
{{TableRowCharacter|Chunky}}
{{TableRowCharacter|Ghost}}
</table>
 
==Weapon Sets==
 
These [[Weapons#Weapon Sets|Weapon Sets]] affect Dodge:
 
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent;">
{{TableHeaders|sets}}
{{TableRowSet|Medieval}}
{{TableRowSet|Unarmed}}
{{TableRowSet|Ethereal}}
</table>

Revision as of 21:38, 7 November 2022

Dodge

Dodge Stat

You have a x% chance to dodge attacks. The limit is 70& (90% with Ghost). If it is negative it acts like this stat is 0.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Ghost.png Ghost

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +3 % Dodge
+20 % Dodge while standing still
-4 % Damage
70
Tier 3 +20 Luck
+6 % Dodge
-2 % Life Steal
65
Tier 2 +8 % Dodge
-1 Armor
50
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 2 +3 Max HP
+1 Max HP for every 80 Materials you have
45 1 Win a run with Saver.png Saver
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-2 % Dodge
-2 Knockback
65
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 2 +20% pickup range
+10 Harvesting
-3 % Dodge
45
Tier 4 +12 % Damage
+6 % Attack Speed for every different weapon you have
-3 % Dodge
-5 Harvesting
110 Win a run with Gladiator.png Gladiator
Tier 1 +2 Elemental Damage
-2 % Dodge
20
Tier 1 +2 HP recovered from consumables
-2 % Dodge
20

Mechanics

These items use or affect your Dodge, without directly increasing/decreasing the stat.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +1 % Damage for every permanent 1 % Speed you have
-5 % Damage
65 1 Speed, Damage
Tier 4 +2 % Attack Speed for every 1 % Dodge you have
-80 Range
110 1 Dodge

Characters

These Characters start with different Dodge, or have mechanics related to their Dodge:

Name Stats Unlocked By Unlocks Item Tags
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Melee Damage
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Crit Chance, Melee Damage
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Dodge

Weapon Sets

These Weapon Sets affect Dodge:

Class Bonuses Weapons
Medieval (2)+1 Armor
(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge




Mace
  Mace

Sword
  Sword

Unarmed (2)+3% Dodge Chance
(3)+6% Dodge Chance
(4)+9% Dodge Chance
(5)+12% Dodge Chance
(6)+15% Dodge Chance
Claw
  Claw

Fist
  Fist

Hand
  Hand


Ethereal (2)+6% Dodge Chance -1 Armor
(3)+12% Dodge Chance -2 Armor
(4)+18% Dodge Chance -3 Armor
(5)+24% Dodge Chance -4 Armor
(6)+30% Dodge Chance -5 Armor



Scythe
  Scythe