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(→‎Stats: Reframed the advice to newer standards.)
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=== Stats ===
=== Stats ===
*[[Armor]] and [[HP Regeneration]] are the most important stats for this build.
*[[Armor]] and [[HP Regeneration]] are very important for sustaining all the damage Bull takes throughout a wave.  
*[[Speed]] is also very important as it allows you to pick your fight and choose when to take damage. Having between +10%  to +20% extra speed is great.  
*[[Speed]] is also very important as it allows you to pick your fight and choose when to take damage.
*[[Max HP]] can also be useful as the player needs to be able to take several hits without dying.
*[[Max HP]] can also be useful as the player needs to be able to take several hits without dying. But it doesn't let you stay in the fight in the long run. 3 Max HP is 3 Max HP, but 3 HP regeneration will regenerate about 16 HP over the 60 seconds of a wave.
*[[Dodge]] is also okay if the player has [[Blood Donation]] or to slow down the rate of damage they take.
*[[Dodge]] is also useful if the player has [[Blood Donation]] or to slow down the rate of damage they take.
*Main damage comes from [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]. [[Dynamite]] is by far the most cost efficient way to get Percentage [[Damage]]
* Your Explosions scale with [[Melee Damage]], [[Ranged Damage]], [[Elemental Damage]]. You often get double the melee damage for the same price, since melee weapons scale higher than ranged weapons. But for Bull, both give the same damage. So you will often find the best deals in melee damage.
**It is recommended to focus on [[Melee Damage]]. While each stat gives the same damage boost, [[Melee Damage]] [[Items]] and [[Upgrades]] usually give more compared to the other two.
* [[Dynamite]] and [[Explosive Shell]] are the most cost efficient ways to get Percentage [[Damage]]
**[[Charcoal]], [[Defective Steroids]], [[Goat Skull]], [[Toxic Sludge]] are cheap items to get more damage for Bull.
*[[Crit Chance]] allows explosions to deal 1.5x critical damage. This is half the bonus damage of the normal 2.0x modifier that most weapons have. Your explosions often already kill weaker enemies in one hit, so in those cases crit won't be useful.  
*[[Crit Chance]] allows explosions to deal 1.5x critical damage. It is generally not worth it to go into crit for Bull, since 1.5x critical damage is half the bonus damage of the normal 2.0x.
*[[Life Steal]] - Your explosions don't trigger life steal.
 
*[[Attack Speed]] - You have no way of attacking.
The following stats are useless for this character:
*[[Range]] - Your explosions aren't affected by range.
 
*[[Life Steal]]
*[[Attack Speed]]
*[[Range]]


[[Harvest]] and [[Luck]] are about the same importance as for other characters. Bull doesn't have to pick up weapons in the early game, and is generally strong during the early waves. Use this window to invest in your economy.
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{{NavBoxCharacters}}

Revision as of 00:41, 9 January 2023

Bull
Bull
Character
Stats
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Unlocked By
Win a run in Danger 1
Unlocks
Gnome
  Gnome


Character

Bull is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.

How to Unlock

Win a run in Danger 1

Unlocks

Unlocks Gnome if you win a game with Bull:

Starting Weapons

Bull has no starting Weapons, as they can't equip any.

Synergies

Item Effects Notes
+40 Harvesting
You take 1 damage per second (does not give invulnerability time)
This is a great synergy as the Bull will explode every second while taking only 1 damage.

Warning: If you take 2 Blood Donation, it instead deals 2 damage per second, but does not cause an extra explosion.

+25 % Explosion Size Bull's explosion is count as Explosion Damage thus is affected by this item.

Plastic Explosive increases Bull's explosive range by 25%.

+15 % Explosion Damage Bull's explosion is count as Explosion Damage thus is affected by this item.

Dynamite increases Bull's explosive damage by 15%.

General Guide

The player's only way to deal damage is to take damage, so the player should try to only do so when there are a lot of enemies nearby.

It is better to be hit by Enemies that deal low damage. Such as: Simple Boi.png

One effective strategy is to kite enemies into a big cluster, then walk through the middle of them. This will kill all enemies in the middle and sides of your walk path. It also lets you lead enemies towards trees, as you can't hit them normally.

Stats

  • Armor and HP Regeneration are very important for sustaining all the damage Bull takes throughout a wave.
  • Speed is also very important as it allows you to pick your fight and choose when to take damage.
  • Max HP can also be useful as the player needs to be able to take several hits without dying. But it doesn't let you stay in the fight in the long run. 3 Max HP is 3 Max HP, but 3 HP regeneration will regenerate about 16 HP over the 60 seconds of a wave.
  • Dodge is also useful if the player has Blood Donation or to slow down the rate of damage they take.
  • Your Explosions scale with Melee Damage, Ranged Damage, Elemental Damage. You often get double the melee damage for the same price, since melee weapons scale higher than ranged weapons. But for Bull, both give the same damage. So you will often find the best deals in melee damage.
  • Dynamite and Explosive Shell are the most cost efficient ways to get Percentage Damage
  • Crit Chance allows explosions to deal 1.5x critical damage. This is half the bonus damage of the normal 2.0x modifier that most weapons have. Your explosions often already kill weaker enemies in one hit, so in those cases crit won't be useful.
  • Life Steal - Your explosions don't trigger life steal.
  • Attack Speed - You have no way of attacking.
  • Range - Your explosions aren't affected by range.

Harvest and Luck are about the same importance as for other characters. Bull doesn't have to pick up weapons in the early game, and is generally strong during the early waves. Use this window to invest in your economy.