From Brotato Wiki
(add NavBoxStats) |
ArosRising (talk | contribs) (→Attack Speed: I will add more.) |
||
Line 3: | Line 3: | ||
{{Iconbox|Attack Speed|caption=no}} | {{Iconbox|Attack Speed|caption=no}} | ||
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines. There is no limit to this. If this is negative you attack x% slower. | You attack x% faster with weapons. Getting 100% attack speed for example means you attack double as fast. | ||
The game uses several hidden stats to calculate the attack speed, which means that attack speed doesn't always work as you would expect. Here are the exceptions: | |||
Melee weapons' attack speed is affected by their [[Range]]. You can read about the effects on the range page. | |||
Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However it uses a different Formular. It only reduces one of the hidden stats, called "Weapon speed". For example -100% attack speed means you attack around 30% to 50% slower, not 100%. It depends highly on the weapon and ranged weapons are generally affected harder by negative attack speed compared to melee weapons. This is because melee weapons's attack speed also depends on your range. So the Weapon speed plays a smaller part. | |||
This weapon speed has a hard limit. Going too far past this limit results in severe diminishing returns. Fast melee weapons like Fist and Circular Saw tier 3+ reach this amount after about 200%. While fast ranged weapons like [[SMG]] tier 4, [[Flamethrower]] tier 4, [[Protato Thrower]] tier 4, [[Minigun]] 3. [[Minigun]] 4 already has diminishing returns from 0% attack speed. | |||
Attack speed doesn't apply to turrets, or effects like [[Cyber Ball]], [[Baby with a Beard]], or [[Rip and Tear]] | |||
Also applies to Ranged Weapons but not engineering turrets or mines. There is no limit to this. If this is negative you attack x% slower. | |||
== Items == | == Items == |
Revision as of 00:45, 10 January 2023
Attack Speed
You attack x% faster with weapons. Getting 100% attack speed for example means you attack double as fast.
The game uses several hidden stats to calculate the attack speed, which means that attack speed doesn't always work as you would expect. Here are the exceptions:
Melee weapons' attack speed is affected by their Range. You can read about the effects on the range page.
Negative Attack speed increases the cooldown of your weapons, meaning you attack slower. However it uses a different Formular. It only reduces one of the hidden stats, called "Weapon speed". For example -100% attack speed means you attack around 30% to 50% slower, not 100%. It depends highly on the weapon and ranged weapons are generally affected harder by negative attack speed compared to melee weapons. This is because melee weapons's attack speed also depends on your range. So the Weapon speed plays a smaller part.
This weapon speed has a hard limit. Going too far past this limit results in severe diminishing returns. Fast melee weapons like Fist and Circular Saw tier 3+ reach this amount after about 200%. While fast ranged weapons like SMG tier 4, Flamethrower tier 4, Protato Thrower tier 4, Minigun 3. Minigun 4 already has diminishing returns from 0% attack speed.
Attack speed doesn't apply to turrets, or effects like Cyber Ball, Baby with a Beard, or Rip and Tear
Also applies to Ranged Weapons but not engineering turrets or mines. There is no limit to this. If this is negative you attack x% slower.
Items
Positive
These items increase your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 1 | +5 % Attack Speed +25 Range -1 Armor |
25 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator |
Negative
These items decrease your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +2 Max HP +2 Melee Damage -3 % Attack Speed |
20 | |||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 1 | +2 Engineering -1 % Attack Speed -1 % Crit Chance |
15 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 2 | +2 Ranged Damage +25 Range -7 % Attack Speed |
48 | |||
Tier 3 | +6 Engineering -8 % Attack Speed |
55 |
Mechanics
These items use or affect your Attack Speed, without directly increasing/decreasing the stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | Damage | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | Speed, Damage | ||
Tier 4 | +2 % Attack Speed for every 1 % Dodge you have -80 Range |
110 | 1 | Dodge | ||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | Damage, Attack Speed |
Characters
These Characters start with different Attack Speed, or have mechanics related to their Attack Speed:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | Melee Damage | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | Crit Chance, Melee Damage | ||
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration modifications are increased by 100% +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | HP Regeneration | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | Damage | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | Stand Still | ||
+2 Melee Damage for every 1 Armor you have +3 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | Armor |
Weapons
These Weapons affect Attack Speed:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Ethereal |
1.23s |
x2 (3%) |
150 |
2 |
0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon |
12 |
Default |
Weapon Classes
There are no Weapon Classes that affect Attack Speed.
Stats | |||
---|---|---|---|
Max HP | Melee Damage | Crit Chance | Dodge |
HP Regeneration | Ranged Damage | Engineering | Speed |
Life Steal | Elemental Damage | Range | Luck |
Damage | Attack Speed | Armor | Harvesting |