From Brotato Wiki

(→‎Visible Stats: Mention that clicking a stat name will show a list of its items (in case a visitor doesn't know this))
(add NavboxStats for quick navigation)
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{{NavBoxStats}}
==Visible Stats==
==Visible Stats==
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
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<td> {{Iconbox|HP Regeneration}} </td>
<td> {{Iconbox|HP Regeneration}} </td>
<td> You regenerate 0.0x HP every second. Unless you have [[torture]] where you regenerate 3 HP every second.</td>
<td> You regenerate 0.0x HP every second. Unless you have [[torture]] where you regenerate 3 HP every second.</td>
<td> No limit</td>
<td> No limit </td>
<td> Acts like the stat is at 0</td>
<td> Acts like the stat is at 0</td>
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<td> {{Iconbox|Damage}} </td>
<td> {{Iconbox|Damage}} </td>
<td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines</td>
<td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines </td>
<td> No limit</td>
<td> No limit</td>
<td> Negatively affects your damage</td>
<td> Negatively affects your damage </td>
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<td> {{Iconbox|Melee Damage}} </td>
<td> {{Iconbox|Melee Damage}} </td>
<td> Your melee attacks deal x additional damage.</td>
<td> Your melee attacks deal x additional damage.</td>
<td> No limit </td>
<td> No limit </td>
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<td> {{Iconbox|Ranged Damage}} </td>
<td> {{Iconbox|Ranged Damage}} </td>
<td> Your ranged attacks deal x additional damage.</td>
<td> Your ranged attacks deal x additional damage.</td>
<td> No limit</td>
<td> No limit</td>
<td> Your ranged attacks deal x less damage down to a minimum of 1 damage.</td>
<td> Your ranged attacks deal x less damage down to a minimum of 1 damage. </td>
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<td> {{Iconbox|Elemental Damage}} </td>
<td>   {{Iconbox|Elemental Damage}} </td>
<td> Makes you elemental attacks deal x damage.</td>
<td> Makes you elemental attacks deal x damage.</td>
<td> No limit</td>
<td> No limit</td>
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<td> {{Iconbox|Attack Speed}} </td>
<td>   {{Iconbox|Attack Speed}} </td>
<td> You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines </td>
<td> You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines </td>
<td> No limit</td>
<td> No limit</td>
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<td> {{Iconbox|Crit Chance}} </td>
<td> {{Iconbox|Crit Chance}} </td>
<td> Your weapons have an x increased chance to deal a critical hit.</td>
<td> Your weapons have an x increased chance to deal a critical hit.</td>
<td> No limit</td>
<td> No limit </td>
<td> Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit</td>
<td> Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit </td>
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<td> {{Iconbox|Engineering|image=Engineering Stat}} </td>
<td>   {{Iconbox|Engineering|image=Engineering Stat}} </td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.)</td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) </td>
<td> No limit</td>
<td> No limit </td>
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td>
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td>
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<td> {{Iconbox|Range|image=Range Stat}} </td>
<td>   {{Iconbox|Range|image=Range Stat}} </td>
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> No limit but half as effective on melee weapons</td>
<td> No limit but half as effective on melee weapons</td>
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<td> {{Iconbox|Dodge|image=Dodge Stat}} </td>
<td> {{Iconbox|Dodge|image=Dodge Stat}} </td>
<td> You have a x% chance to dodge attacks.</td>
<td> You have a x% chance to dodge attacks. </td>
<td> 60% (90% with [[Ghost]])</td>
<td> 60% (90% with [[Ghost]])</td>
<td> Acts like this stat is 0</td>
<td> Acts like this stat is 0</td>
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<td> {{Iconbox|Speed|image=Speed Stat}} </td>
<td> {{Iconbox|Speed|image=Speed Stat}} </td>
<td> You move x% faster.</td>
<td> You move x% faster. </td>
<td> No limit</td>
<td> No limit</td>
<td> You move x% slower</td>
<td> You move x% slower</td>
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<td> {{Iconbox|Luck}} </td>
<td> {{Iconbox|Luck}} </td>
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades.</td>
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. </td>
<td> No limit</td>
<td> No limit</td>
<td> You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td>
<td> You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td>
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<td> {{Iconbox|Harvesting}} </td>
<td> {{Iconbox|Harvesting}} </td>
<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.</td>
<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.</td>
<td> No limit</td>
<td> No limit </td>
<td> You lose x materials and XP at the end of a wave. Does not further scale downwards.</td>
<td> You lose x materials and XP at the end of a wave. Does not further scale downwards.</td>
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</table>
</table>


==‎Hidden Stats==
==‎Hidden Stats ==


A range of hidden stats are counted in Brotato, from item costs to enemy speed. The easiest way to find these is by checking the various [[Items#Item_Tags|Item tags]], which group together items with similar/related hidden stats:
A range of hidden stats are counted in Brotato, from item costs to enemy speed. The easiest way to find these is by checking the various [[Items#Item_Tags|Item tags]], which group together items with similar/related hidden stats:  


* [[Economy]] - Shop Discount, Free Rerolls Count, Item Recycling Rewards
*[[Economy]] - Shop Discount, Free Rerolls Count, Item Recycling Rewards
* [[Exploration]] - Tree HP, Trees Spawn Count
*[[Exploration]] - Tree HP, Trees Spawn Count
* [[Explosive (Item Tag)]] - Explosion Damage, Explosion Size
*[[Explosive (Item Tag)]] - Explosion Damage, Explosion Size
* [[Less Enemies]] - Enemy Spawn Count (-)
*[[Less Enemies]] - Enemy Spawn Count (-)
* [[Less Enemy Speed]] - Enemy Movement Speed
*[[Less Enemy Speed]] - Enemy Movement Speed
* [[More Enemies]] - Enemy Spawn Count (+)
*[[More Enemies]] - Enemy Spawn Count (+)
* [[Pickup]] - Pickup Range (and many others)
*[[Pickup]] - Pickup Range (and many others)
* [[Saving]] - HP from Materials, Materials Interest Gain
*[[Saving]] - HP from Materials, Materials Interest Gain
* [[Stand Still]] - Bonuses to base stats while standing still
*[[Stand Still]] - Bonuses to base stats while standing still
* [[XP Gain]] - XP Gain (+)
*[[XP Gain]] - XP Gain (+)


A few other hidden stats also exist, which aren't accounted for by item tags:
A few other hidden stats also exist, which aren't accounted for by item tags:


* [[Bounce]] ({{WeaponIcon|Ricochet}}, ''some weapons'')
*[[Bounce]] ({{WeaponIcon|Ricochet}}, ''some weapons'')
* [[Piercing]] & Piercing Damage ({{WeaponIcon|Bandana}}, {{ItemIcon|Pumpkin}}, ''many weapons'')
*[[Piercing]] & Piercing Damage ({{WeaponIcon|Bandana}}, {{ItemIcon|Pumpkin}}, ''many weapons'')
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Revision as of 08:44, 21 November 2022

Visible Stats

These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.

Click a stat to see the Items it affects or uses.

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Can't go negative
You regenerate 0.0x HP every second. Unless you have torture where you regenerate 3 HP every second. No limit Acts like the stat is at 0
Your attacks have a x% chance to heal you for 1HP. 10HP/second Act like the stat is 0
Your attacks deal x% more damage but doesn't affect engineering turrets or mines No limit Negatively affects your damage
Your melee attacks deal x additional damage. No limit Makes your melee attacks deal x less damage down to a minimum of 1 damage
Your ranged attacks deal x additional damage. No limit Your ranged attacks deal x less damage down to a minimum of 1 damage.
Makes you elemental attacks deal x damage. No limit Your elemental attacks deal x less damage down to a minimum of 1
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack x% slower.
Your weapons have an x increased chance to deal a critical hit. No limit Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit but half as effective on melee weapons Your weapons have x less range.
You take 4% less damage per armor (not linear) No limit but gets less effective with each level You take more damage
You have a x% chance to dodge attacks. 60% (90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. No limit You lose x materials and XP at the end of a wave. Does not further scale downwards.

‎Hidden Stats

A range of hidden stats are counted in Brotato, from item costs to enemy speed. The easiest way to find these is by checking the various Item tags, which group together items with similar/related hidden stats:

A few other hidden stats also exist, which aren't accounted for by item tags:

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