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==Challenges== | |||
===Game Challenges=== | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent"> | |||
<tr> | |||
<th>Icon</th> | |||
<th>Name</th> | |||
<th>Challenge</th> | |||
<th>Unlocks</th> | |||
</tr> | |||
<tr> | |||
<td>[[File:Decomposing_Flesh.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Smelly Feet}}'''</td> | |||
<td>Walk a total of 20000 steps</td> | |||
<td>{{Iconbox|Hiker|caption=no|size=30px}} [[Hiker]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Clover.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Herbalist}}'''</td> | |||
<td>Collect 250 consumables by the end of wave 20</td> | |||
<td>{{Iconbox|Druid|caption=no|size=30px}} [[Druid]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Wolf_Helmet.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Unstoppable Force}}'''</td> | |||
<td>Hit at least 25 enemies with a single melee attack</td> | |||
<td>{{Iconbox|Dwarf|caption=no|size=30px}} [[Dwarf]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Campfire.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Barbecue}}'''</td> | |||
<td>Have at least 25 enemies burning at the same time</td> | |||
<td>{{Iconbox|Chef|caption=no|size=30px}} [[Chef]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Bone_Dice.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Unlucky}}'''</td> | |||
<td>Reroll 10 times in a single shop</td> | |||
<td>{{Iconbox|Gangster|caption=no|size=30px}} [[Gangster]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Big_Arms.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Overkill}}'''</td> | |||
<td>Deal 1000 damage to an enemy in a single hit</td> | |||
<td>{{Iconbox|Ogre|caption=no|size=30px}} [[Ogre]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Mirror.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Uncorrupted}}'''</td> | |||
<td>Finish a run with 0 Curse</td> | |||
<td>{{Iconbox|Romantic|caption=no|size=30px}} [[Romantic]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Lantern.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Cautious}}'''</td> | |||
<td>Kill 1000 enemies that are more than 700 range away from you</td> | |||
<td>{{Iconbox|Diver|caption=no|size=30px}} [[Diver]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Eyepatch.png|32x32px]]</td> | |||
<td>'''{{Color|color=cream|text=Blind Greed}}'''</td> | |||
<td>Reach +100 % Pickup Range</td> | |||
<td>{{Iconbox|Buccaneer|caption=no|size=30px}} [[Buccaneer]]</td> | |||
</tr> | |||
</table> | |||
===Character Challenges=== | |||
<table class="wikitable sortable jquery-tablesorter" style="color: #eee; background: transparent"> | |||
<tr> | |||
<th>Icon</th> | |||
<th>Name</th> | |||
<th>Challenge</th> | |||
<th>Unlocks</th> | |||
<th>Notes & Tips</th> | |||
</tr> | |||
<tr> | |||
<td>[[File:Builder.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Builder'''}}</td> | |||
<td>Win a run with Builder</td> | |||
<td>{{Iconbox|Lighthouse|caption=no|size=30px}} [[Lighthouse]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Chef.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Chef'''}}</td> | |||
<td>Win a run with Chef</td> | |||
<td>{{Iconbox|Spoon|caption=no|size=30px}} [[Spoon]]</td> | |||
<td>[[Weapons|Weapon]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Captain.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Captain'''}}</td> | |||
<td>Win a run with Captain</td> | |||
<td>{{Iconbox|Captain’s Sword|caption=no|size=30px}} [[Captain’s Sword]]</td> | |||
<td>[[Weapons|Weapon]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Creature.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Creature'''}}</td> | |||
<td>Win a run with Creature</td> | |||
<td>{{Iconbox|Barnacle|caption=no|size=30px}} [[Barnacle]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Curious.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Curious'''}}</td> | |||
<td>Win a run with Curious</td> | |||
<td>{{Iconbox|Pearl|caption=no|size=30px}} [[Pearl]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Diver.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Diver'''}}</td> | |||
<td>Win a run with Diver</td> | |||
<td>{{Iconbox|Starfish|caption=no|size=30px}} [[Starfish]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Druid.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Druid'''}}</td> | |||
<td>Win a run with Druid</td> | |||
<td>{{Iconbox|Cauldron|caption=no|size=30px}} [[Cauldron]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Dwarf.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Dwarf'''}}</td> | |||
<td>Win a run with Dwarf</td> | |||
<td>{{Iconbox|War Hammer|caption=no|size=30px}} [[War Hammer]]</td> | |||
<td>[[Weapons|Weapon]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Gangster.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Gangster'''}}</td> | |||
<td>Win a run with Gangster</td> | |||
<td>{{Iconbox|Grenade Launcher|caption=no|size=30px}} [[Grenade Launcher]]</td> | |||
<td>[[Weapons|Weapon]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Hiker.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Hiker'''}}</td> | |||
<td>Win a run with Hiker</td> | |||
<td>{{Iconbox|Scarf|caption=no|size=30px}} [[Scarf]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Buccaneer.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Buccaneer'''}}</td> | |||
<td>Win a run with Buccaneer</td> | |||
<td>{{Iconbox|Eyepatch|caption=no|size=30px}} [[Eyepatch]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Ogre.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Ogre'''}}</td> | |||
<td>Win a run with Ogre</td> | |||
<td>{{Iconbox|Mace|caption=no|size=30px}} [[Mace]]</td> | |||
<td>[[Weapons|Weapon]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Romantic.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Romantic'''}}</td> | |||
<td>Win a run with Romantic</td> | |||
<td>{{Iconbox|Flute|caption=no|size=30px}} [[Flute]]</td> | |||
<td>[[Weapons|Weapon]]</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Sailor.png|32x32px]]</td> | |||
<td>{{Color|cream|'''Sailor'''}}</td> | |||
<td>Win a run with Sailor</td> | |||
<td>{{Iconbox|Treasure Map|caption=no|size=30px}} [[Treasure Map]]</td> | |||
<td>[[Items|Item]]</td> | |||
</tr> | |||
</table> | |||
==Mechanics== | ==Mechanics== |
Revision as of 01:11, 4 November 2024
The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.
The DLC page on Steam is here. The Steam release post is here.
DLC Content
- New map with 20 waves of new enemies, elites and bosses!
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm mechanics
- New Music Tracks
- New achievements
- And more!
Characters
Data in this grid reflects the data at the time of the release. Scroll down to see the current data.
- You start with 1 Builder's Turret
- Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
- Engineering modifications are increased by 50%
- +20 Harvesting
- You can't have structures
- -30% pickup range
- Damage modifications are reduced by 75%
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200 % Crit Damage with Precise weapons
- % Crit Chance modifications are increased by 25%
- +1 HP Regeneration for every 2 Melee Damage you have
- Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
- -100 Ranged Damage
- +250 % Enemy health
Stats tables. Note that this reflects the current data, not the data on initial release of the DLC.
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+200% damage with Naval weapons against cursed enemies +25 Curse -25 % Damage You can only equip tier II weapons or above Dodge is capped at 20% Harvesting modifications are reduced by 100% |
Unlocked by default | Curse | ||
You start with 1 Spyglass 2 additional loot aliens appear every wave All future loot aliens become stronger when you kill a loot alien +2 % XP Gain for every different Item you have -10 % Damage for every duplicate item or weapon you have +25 % Enemy health |
Unlocked by default | Luck | ||
You start with 1 Builder's Turret Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave Engineering modifications are increased by 50% +20 Harvesting You can't have structures -30% pickup range Damage modifications are reduced by 75% |
Unlocked by default | Engineering | ||
+60 % XP Gain for every free weapon slot you have +100% stats gained from level upgrades +200% XP required to level up +2 % Enemy health at the end of a wave +2 % Enemy damage at the end of a wave |
Unlocked by default | XP Gain | ||
Weapon damage additionally scales with 35% Curse You start with 1 cursed Fish Hook +1 Curse when you level up -10 Range at the end of a wave -5 % XP Gain at the end of a wave |
Unlocked by default | Curse, XP Gain | ||
+35 Luck +200% damage from non elemental sources against burning targets Consumables explode for 5x1 (+100%) burning damage when picked up You start with 1 Scared Sausage +100 % Enemy health Elemental Damage modifications are reduced by 75% |
Have at least 25 enemies burning at the same time | None | ||
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck | ||
+1 Engineering when killing at least 6 enemies with a direct weapon hit +1 Melee Damage for every permanent 2 Engineering you have You can't equip ranged weapons -20 % Dodge -100 % Attack Speed % Attack Speed modifications are reduced by 50% |
Hit at least 25 enemies with a single melee attack | Engineering, Structure | ||
Can steal 1 item per shop Stealing from the shop can spawn an elite All future elites and bosses become stronger when you kill an elite or a boss +20 % Items Price Can't lock items |
Reroll 10 times in a single shop | None | ||
You start with 1 Harpoon Gun -100% Harpoon Gun price +200 % Crit Damage with Precise weapons % Crit Chance modifications are increased by 25% +1 HP Regeneration for every 2 Melee Damage you have Enemies take 300% more damage for 3 seconds when hit by Ranged Damage -100 Ranged Damage +250 % Enemy health |
Kill 1000 enemies that are more than 700 range away from you | Crit Chance, Melee Damage | ||
Earn 5 materials for every 10 steps you take during a wave +1 Max HP for every 80 steps you take during a wave % Speed modifications are increased by 10% -5 % Speed -50% materials dropped |
Walk a total of 20000 steps | Speed | ||
Picked up materials have +100% value Picking up a material resets the cooldown of all your weapons -100 % Attack Speed -50% materials dropped from enemies |
Reach +100 % Pickup Range | Pickup | ||
Enemies taking double their max health as damage explode for 15 (+50%-50%) damage +10 Melee Damage You can't equip ranged weapons -50 % Attack Speed -10 % Speed |
Deal 1000 damage to an enemy in a single hit | Max HP, Melee Damage, Explosive (Item Tag) | ||
Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds +50 Range with melee weapons -3 % Damage for every 5 Curse you have -1 Armor for every 5 Curse you have +1 Curse at the end of a wave |
Finish a run with 0 Curse | None |
Items
Current items total: 32 (6, 11, 11, 4)
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |
Weapon Classes
2 new weapon classes: Naval, Musical
Class | Bonuses | Weapons |
---|---|---|
Naval | (2)+1 Curse (3)+2 Curse (4)+3 Curse (5)+4 Curse (6)+5 Curse |
|
Musical | (2)+5 Luck (3)+10 Luck (4)+15 Luck (5)+20 Luck (6)+25 Luck |
Weapons
16 new weapons:
Note: If the tier buttons aren't working, please use Ctrl+F5 to refresh your browser's scripts
Tier 1 Tier 2 Tier 3 Tier 4
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Enemies
Regular Enemies
Elites
Bat | Giant | Giant Isopod | Impaled Worm | Jellyfish | Megalodon | Prisoner | Spider Crab | Turtle |
Bosses
Dead Whale | Eel |
Challenges
Game Challenges
Icon | Name | Challenge | Unlocks |
---|---|---|---|
Smelly Feet | Walk a total of 20000 steps | Hiker | |
Herbalist | Collect 250 consumables by the end of wave 20 | Druid | |
Unstoppable Force | Hit at least 25 enemies with a single melee attack | Dwarf | |
Barbecue | Have at least 25 enemies burning at the same time | Chef | |
Unlucky | Reroll 10 times in a single shop | Gangster | |
Overkill | Deal 1000 damage to an enemy in a single hit | Ogre | |
Uncorrupted | Finish a run with 0 Curse | Romantic | |
Cautious | Kill 1000 enemies that are more than 700 range away from you | Diver | |
Blind Greed | Reach +100 % Pickup Range | Buccaneer |
Character Challenges
Icon | Name | Challenge | Unlocks | Notes & Tips |
---|---|---|---|---|
Builder | Win a run with Builder | Lighthouse | Item | |
Chef | Win a run with Chef | Spoon | Weapon | |
Captain | Win a run with Captain | Captain’s Sword | Weapon | |
Creature | Win a run with Creature | Barnacle | Item | |
Curious | Win a run with Curious | Pearl | Item | |
Diver | Win a run with Diver | Starfish | Item | |
Druid | Win a run with Druid | Cauldron | Item | |
Dwarf | Win a run with Dwarf | War Hammer | Weapon | |
Gangster | Win a run with Gangster | Grenade Launcher | Weapon | |
Hiker | Win a run with Hiker | Scarf | Item | |
Buccaneer | Win a run with Buccaneer | Eyepatch | Item | |
Ogre | Win a run with Ogre | Mace | Weapon | |
Romantic | Win a run with Romantic | Flute | Weapon | |
Sailor | Win a run with Sailor | Treasure Map | Item |
Mechanics
Curse
- See the dedicated
Curse(DLC) page for more info - A Curse buff can be applied to enemies, giving them more HP and damage.
- Items in the shop can become cursed, making them stronger. A higher
Curse(DLC) stat makes this more likely. - Some characters, weapons and items increase the
Curse(DLC) stat.
Charm
Misc
Cursed Chest | Poisoned Fruit | DLC Fruit | DLC Item Box | DLC Legendary Item Box | DLC Tree |