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{{Iconbox|Life Steal|caption=no}} | {{Iconbox|Life Steal|caption=no}} | ||
Your attacks have a x% chance to heal you for 1HP. You heal max amount of 10HP/second. If this is negative it acts like the stat is 0. | Your attacks have a x% chance to heal you for 1HP per hit. You heal max amount of 10HP/second. If this is negative it acts like the stat is 0. | ||
Extra Projectiles and Pierces do not trigger | [[Weapons]] in the [[Medical]] class have innate Life Steal, and some weapon classes have Life Steal bonuses (see [[Life Steal#Weapon Classes|''Weapon Classes'']] below). | ||
Extra Projectiles and [[Piercing|Pierces]] do not trigger life steal, but [[Bounce|Bounces]] do. | |||
Life Steal is heavily dependant on your [[Attack Speed]] and a [[Weapons|Weapon's]] cooldown. Weapons that attack quickly (such as {{WeaponIcon|name=SMG}}) will proc far more often than a slower weapon. | |||
=== Vs. HP Regeneration === | |||
Compared to {{StatIcon|name=HP Regeneration}} [[HP Regeneration]]: | |||
* Life Steal can potentially offer much faster healing for less overall materials spent, by using weapons with fast cooldowns, [[Medical]] weapons, and a decent investment into [[Attack Speed]]. | |||
* However, [[HP Regeneration]] is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything. | |||
* Life Steal's cap of 10 HP/second means it has a hard limit on its healing capabilities, even at 100%{{StatIcon|name=Life Steal}}. However, [[HP Regeneration]] takes over 100{{StatIcon|name=HP Regeneration}} to heal past 10HP/sec (see [[HP Regeneration#Formulas & Values|here]]), so this difference isn't noteworthy unless you're investing heavily into the stat. | |||
== Items == | == Items == |
Revision as of 01:55, 16 November 2022
Life Steal
Your attacks have a x% chance to heal you for 1HP per hit. You heal max amount of 10HP/second. If this is negative it acts like the stat is 0.
Weapons in the Medical class have innate Life Steal, and some weapon classes have Life Steal bonuses (see Weapon Classes below).
Extra Projectiles and Pierces do not trigger life steal, but Bounces do.
Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as SMG) will proc far more often than a slower weapon.
Vs. HP Regeneration
Compared to HP Regeneration:
- Life Steal can potentially offer much faster healing for less overall materials spent, by using weapons with fast cooldowns, Medical weapons, and a decent investment into Attack Speed.
- However, HP Regeneration is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything.
- Life Steal's cap of 10 HP/second means it has a hard limit on its healing capabilities, even at 100%. However, HP Regeneration takes over 100 to heal past 10HP/sec (see here), so this difference isn't noteworthy unless you're investing heavily into the stat.
Items
Positive
These items increase your Life Steal.
Due to Item Tags, the Character(s) Lich, Masochist, Sick, Vampire have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick |
Negative
These items decrease your Life Steal.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +10 Range +25% chance to instantly attract a material when it’s dropped |
18 | 4 | ||
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer |
Characters
These Characters start with different Life Steal, or have mechanics related to Life Steal:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+30% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 |
Kill 10000 enemies | None | ||
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100 HP Regeneration |
Reach -5 % HP Regeneration | Life Steal |
Weapons
These Weapons affect Life Steal:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Medical, Gun |
0.87s |
x2 (3%) |
400 |
0 |
40% |
15 |
Default | ||||
Medical, Precise |
1.01s |
x2 (10%) |
150 |
2 |
40% |
15 |
Default | ||||
Blade, Medical |
- |
- |
- |
- |
- |
- |
Default |
Weapon Classes
These Weapon Classes affect Life Steal:
Class | Bonuses | Weapons |
---|---|---|
Blunt | (2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |