From Brotato Wiki
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==Starting Weapons== | ==Starting Weapons== | ||
Well Rounded has a wide range of starting [[Weapons]]. With no special skills or stats, any weapon is potentially suitable, depending on the build you want to make. | |||
<table class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; background:transparent; text-align: center"> | They are also one of the few [[Characters]] who can start with an [[Ethereal]] weapon.<table class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="color:#eee; background:transparent; text-align: center"> | ||
<caption>Starting Weapons</caption> | <caption>Starting Weapons</caption> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} |
Revision as of 23:34, 9 November 2022
+5% Speed
+8 Harvesting
Character
Well Rounded is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.
How to Unlock
Unlocked by default
Unlocks
Unlocks Potato if you win a game with Well Rounded:
Starting Weapons
Well Rounded has a wide range of starting Weapons. With no special skills or stats, any weapon is potentially suitable, depending on the build you want to make.
They are also one of the few Characters who can start with an Ethereal weapon.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Precise |
1.01s |
x2.5 (20%) |
150 |
2 |
0 |
15 |
Default | ||||
Primitive |
1.29s |
x1.5 (3%) |
175 |
0 |
0 |
Deals +4/+6/+8/+10 base damage for every additional stick you have |
10 |
Default | |||
Primitive, Heavy |
1.66s |
x2 (3%) |
200 |
8 |
0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% damage |
20 |
Default | |||
Ethereal |
1.23s |
x2 (3%) |
150 |
2 |
0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon |
12 |
Default | |||
Gun |
1.2s |
x2 (5%) |
400 |
15 |
0 |
Pierces 1 enemy dealing -50% less to the second enemy |
10 |
Default | |||
Gun |
0.17s |
x1.5 (1%) |
400 |
0 |
0 |
20 |
Default | ||||
Gun |
1.37s |
x2 (3%) |
350 |
8 |
0 |
Pierces 2/2/2/3 enemies, dealing -30% less damage after each piercing |
20 |
Default | |||
Support, Elemental |
0.95s |
x2 (3%) |
200 |
0 |
0 |
Slows enemies in a radius around the projectile |
15 |
Default |
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