From Brotato Wiki
(add price changes) |
(move some "Misc Changes" to their relevant sections (eg enemy stuff to a new "Enemy Changes" section) + Add notes from Beta page (ie. the explanation of the change to luck stacking ie. Cyberball etc items)) |
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* {{MiniIconbox|Statue}}: +25% Attack Speed => +30% {{Color|color=pastelgreen|text=(Buff)}} | * {{MiniIconbox|Statue}}: +25% Attack Speed => +30% {{Color|color=pastelgreen|text=(Buff)}} | ||
* {{MiniIconbox|Tardigrade}}: Price reduced (65 > 50) {{Color|color=pastelgreen|text=(Buff)}} | * {{MiniIconbox|Tardigrade}}: Price reduced (65 > 50) {{Color|color=pastelgreen|text=(Buff)}} | ||
=== Changes to Item Mechanics === | |||
* Tweaked how damage from luck stacks ( {{MiniIconbox|Lucky}}, {{MiniIconbox|Baby Elephant}}, {{MiniIconbox|Cyberball}} etc.) {{Color|color=pastelred|text=(Nerf)}} | |||
** ''{{Color|color=grey|text=Editor Note: explanation from Blobfish ([https://discord.com/channels/630060181086142487/1020021938204192899/1073299127443665028 via Discord]):}}'' | |||
** Implementation has been tweaked a bit which makes them weaker: | |||
** Instead of stacking all damage when having multiple, each item's damage is tied to it's proc'ing probability | |||
** so when you have 3 baby elephants dealing 1 damage each, it used to always deal 3 damage when procing, but now it can deal 1, 2 or 3 damage) | |||
** ''{{Color|color=grey|text=Editor note: So they now behave more like [[Hunting Trophy]].}}'' | |||
== Enemies == | == Enemies == | ||
A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]] | A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]] | ||
== | === Enemy Changes === | ||
* Bosses now drop legendary crates {{Color|color=pastelgreen|text=(Buff)}} | * Bosses now drop legendary crates {{Color|color=pastelgreen|text=(Buff)}} | ||
* Flying enemies no longer spawn projectiles when hit by melee weapons {{Color|color=pastelgreen|text=(Buff)}} | * Flying enemies no longer spawn projectiles when hit by melee weapons {{Color|color=pastelgreen|text=(Buff)}} | ||
** ''{{Color|color=grey|text=Editor note: This is a huge buff to the survivability of melee builds}}'' | |||
* Monk elite attacks tweaked | * Monk elite attacks tweaked | ||
* Tentacle enemy: drops more materials {{Color|color=pastelgreen|text=(Buff)}} | * Tentacle enemy: drops more materials {{Color|color=pastelgreen|text=(Buff)}} | ||
== Misc Changes == | |||
* Fruits now get attracted at the end of a wave | |||
* Added a button in the Gameplay options to reset them to their default values | |||
* Increased the minimum distance from the edges of the map where structures can spawn | * Increased the minimum distance from the edges of the map where structures can spawn | ||
* A scrollbar is now displayed when a description is cut off | * A scrollbar is now displayed when a description is cut off | ||
* Reworded "Chance for double materials" into "Double Material Chance" | * Reworded "Chance for double materials" into "Double Material Chance" | ||
== Fixes == | == Fixes == |
Revision as of 06:46, 15 February 2023
Summary
- Added 4 new Characters (+8 challenges/achievements)
- Added 13 new Items
- Added 3 new Weapons
- Added Endless mode
- Added support for Steam Workshop
Characters
4 new characters: Cyborg, Glutton, Jack, Lich.
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Changes to Characters
- Arms Dealer:
- +25% Damage modifications => +33% (Buff)
- Demon:
- Can now start with Chopper (Tweak)
- Farmer:
- 5% Harvesting growth => 3% (Nerf)
- +30 Harvesting => +20 (Nerf)
- +1 Harvesting when eating a consumable while at full health (Buff)
- Mage:
- -100 Melee/Ranged Damage/Engineering => -0; and:
- -100% Melee/Ranged Damage/Engineering modifications instead (Buff)
- Editor note: This means that Mage can now take non-elemental weapons without them suffering a major damage penalty (eg. SMG/Shotgun).
- Wildling:
- -3 Melee/Ranged Damage => -0 (Buff)
- +25% Life Steal with Primitive weapons => +30% (Buff)
Weapons
3 new weapons: Jousting Lance, Pruner, Revolver.
Changes to Weapons
- Ghost Scepter: Base damage increased (Buff)
- Ghost Scepter: Cooldown decreased (Buff)
- Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) (Buff)
- Laser Gun: Base damage increased (Buff)
- Obliterator: Slightly slower projectile (Buff)
- Plank: Damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering (Buff)
- Plank: Cooldown reduced (Buff)
- Plasma Sledgehammer: 100% Melee/Elemental Damage scaling => 150%/200% (tier III/IV) (Buff)
- Screwdriver: Tool, Precise => Tool (Tweak)
- Screwdriver: +3 Knockback (Buff)
- Slingshot: Reduced scaling from getting upgraded (Nerf)
- Thief Dagger: Damage increased (Buff)
- Thief Dagger: Chance for material on crit increased (Buff)
- Thunder Sword: 100% Melee/Elemental Damage scaling => 125%/150% (tier III/IV) (Buff)
Items
13 new items (0, 5, 4, 4):
Adrenaline, Bait, Bloody Hand, Extra Stomach, Garden, Giant Belt, Improved Tools, Peacock, Riposte, Silver Bullet, Spicy Sauce, Tentacle.
❌ ✔️ |
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📦 👁️ 🏷️ |
Changes to Items
- Anvil: Now unique (Nerf)
- Baby Elephant: Deals 10% of Luck damage => 25%
- Baby Elephant: 20% chance => 25% (Buff)
- Baby Gecko: +15% Chance to attract materials instantly => +20%, (Buff)
- Baby Gecko: Limited (7) => Limited (5) (Tweak)
- Baby with a Beard: -40 Range => -50 (Nerf)
- Baby with a Beard: Price slightly increased (95 > 100) (Nerf)
- Bean Teacher: +30% XP Gain => +40% (Buff)
- Black Belt: +15% XP Gain => +25% (Buff)
- Black Belt: Price decreased (55 > 50) (Buff)
- Chameleon: +3% Dodge (Buff)
- Community Support: Price slightly increased (65 > 75) (Nerf)
- Cyberball: 15% chance => 25% (Buff)
- Landmines: Explosion size increased (Buff)
- Mushroom: +2 HP Regeneration => +3, (Buff)
- Mushroom: -3 Luck => -2 (Buff)
- Plant: +2 HP Regeneration => +3 (Buff)
- Scar: +15% XP Gain => +20% (Buff)
- Sifd's Relic: -12% Speed => -0% (Buff)
- Statue: Price reduced (85 > 65) (Buff)
- Statue: +25% Attack Speed => +30% (Buff)
- Tardigrade: Price reduced (65 > 50) (Buff)
Changes to Item Mechanics
- Tweaked how damage from luck stacks ( Lucky, Baby Elephant, Cyberball etc.) (Nerf)
- Editor Note: explanation from Blobfish (via Discord):
- Implementation has been tweaked a bit which makes them weaker:
- Instead of stacking all damage when having multiple, each item's damage is tied to it's proc'ing probability
- so when you have 3 baby elephants dealing 1 damage each, it used to always deal 3 damage when procing, but now it can deal 1, 2 or 3 damage)
- Editor note: So they now behave more like Hunting Trophy.
Enemies
A new enemy is introduced, via the Bait item:
Enemy Changes
- Bosses now drop legendary crates (Buff)
- Flying enemies no longer spawn projectiles when hit by melee weapons (Buff)
- Editor note: This is a huge buff to the survivability of melee builds
- Monk elite attacks tweaked
- Tentacle enemy: drops more materials (Buff)
Misc Changes
- Fruits now get attracted at the end of a wave
- Added a button in the Gameplay options to reset them to their default values
- Increased the minimum distance from the edges of the map where structures can spawn
- A scrollbar is now displayed when a description is cut off
- Reworded "Chance for double materials" into "Double Material Chance"
Fixes
Changes
- Fixed a bug where enemy projectiles were not affected by the difficulties' damage increase (boss projectiles' base damage is decreased to compensate)
- Fixed a bug where weapon set effects were not properly deserialized when resuming a run after exiting the game
- Fixed Alien Baby being improperly tagged
- Fixed a bug where Wisdom would make the % Damage stat go up when hovering it in the level up screen
- Fixed a bug where the "Recycling" challenge's value wasn't being reset between runs
- Fixed a bug where enemy projectiles weren't being affected by the "Enemy Damage" accessibility option
- Fixed a bug where Anvil could upgrade Wildling's weapons past tier II
- Fixed a bug where some effects were not applied correctly when going back to the weapon selection screen from the difficulty selection screen
- Fixed a bug where projectile spread was not getting properly deserialized from save files
- Fixed a bug where the ticks for the last 5 seconds of a wave were slightly desynchronized
- Fixed a bug where loot aliens sometimes didn't drop materials
- Fixed a bug where Landmines, Spicy Sauce and Rip and Tear were not tagged as Explosive
- Fixed a bug where having the font size at 125% would keep you from selecting a difficulty
- Fixed a bug where Turrets were being affected by Range
- Fixed a bug where damage dealt would increase when having less than -100% Damage and negative flat damage
- Fixed a bug where structures would sometimes not spawn
- Fixed a bug where turning off the HP bar option while in-game would crash the game
- Fixed Vigilante Ring's tracking value
Notes
- Released: Feb 13th 2023
- Links: Steam Release Post