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(add some minor bits from the Beta page, so that the info on there can be cleared in favor of this page)
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'''Changes to [[Characters]]:'''
'''Changes to [[Characters]]:'''


*{{MiniIconbox|Gladiator}} => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
*{{MiniIconbox|Artificer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Wrench}}
*{{MiniIconbox|Saver|size=30px|caption=no|rarity=-1}} => +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
*{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => -25% Damage modifications => -0%
*{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}}
*{{MiniIconbox|Gladiator}} => +15% Attack Speed per unique weapon => +20%, -30% {{StatIcon|Attack Speed}} Attack Speed => -40%
*{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Thief Dagger}}
*{{MiniIconbox|Loud|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Thief Dagger}}
*{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Screwdriver}}
*{{MiniIconbox|One Armed|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Screwdriver}}
*{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}}
*{{MiniIconbox|Saver|size=30px|caption=no|rarity=-1}} => +1% Damage every 30 Materials => every 25, +10 {{StatIcon|Harvesting}} => +15
*{{MiniIconbox|Farmer|size=30px|caption=no|rarity=-1}} => -25% Damage modifications => -0%
*{{MiniIconbox|Artificer|size=30px|caption=no|rarity=-1}} => can now start with {{MiniIconbox|Wrench}}


==Weapons==
==Weapons==
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*{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling
*{{MiniIconbox|Chopper}} => 80% Melee Damage scaling => 50%, +20% Max HP scaling
*{{MiniIconbox|Flamethrower}} => direct Elemental Damage scaling 10% => 1%
*{{MiniIconbox|Potato Thrower}} => +20% Max HP scaling
*{{MiniIconbox|Potato Thrower}} => +20% Max HP scaling
*{{MiniIconbox|Flamethrower}} => direct Elemental Damage scaling 10% => 1%
*{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50%
*{{MiniIconbox|Torch}} => direct Elemental Damage scaling 0% => 50%


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'''Changes to [[Items]]:'''
'''Changes to [[Items]]:'''


* {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3
* {{MiniIconbox|Bag}}: +20 materials => +15, Unique => Limited (3)
* {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5%
* {{MiniIconbox|Chameleon}}: -6% Damage => -4%
* {{MiniIconbox|Dangerous Bunny}}: price decreased
* {{MiniIconbox|Explosive Shells}}: is no longer unique
* {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
* {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon
* {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
* {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
* {{MiniIconbox|Bag}}: +20 materials => +15, Unique => Limited (3)
* {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10
* {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100
* {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100
* {{MiniIconbox|Tyler}}: +50% attack speed
* {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5%
* {{MiniIconbox|Power Generator}}: price increased
* {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80
* {{MiniIconbox|Rip and Tear}}: 10% activation chance => 20%, Limited (10) => Limited (5)
* {{MiniIconbox|Rip and Tear}}: 10% activation chance => 20%, Limited (10) => Limited (5)
* {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3
* {{MiniIconbox|Small Magazine}}: -10% Damage => -6%
* {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon
* {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon
* {{MiniIconbox|Chameleon}}: -6% Damage => -4%
* {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5%
* {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4
* {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4
* {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
* {{MiniIconbox|Tyler}}: +50% attack speed
* {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80
* {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5%
* {{MiniIconbox|Small Magazine}}: -10% Damage => -6%
* {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon
* {{MiniIconbox|Power Generator}}: price increased
* {{MiniIconbox|Explosive Shells}}: is no longer unique
* {{MiniIconbox|Dangerous Bunny}}: price decreased
* {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10


==Enemies==  
==Enemies==  

Revision as of 15:52, 11 December 2022

Summary

Characters

New Characters:
Arms Dealer and Streamer

Arms Dealer.png

Arms Dealer
{{{cat}}}
  • -95% Weapons Price
  • +30 Harvesting
  • Damage modifications are increased by +50%
  • You start with 1 Dangerous Bunny
  • Shops always sell at least 1 weapon
  • All of your weapons are destroyed when entering a shop

Streamer.png

Streamer
{{{cat}}}
  • +3% of your materials per second while standing still (+25 max)
  • +40% Damage while moving
  • +40% Attack Speed while moving
  • +2 Armor for every 1 Structure you have
  • -50% materials dropped
  • -1% Damage for every 15 Materials you have
  • -1% Speed for every 30 Materials you have

Changes to Characters:

Weapons

Changes to Weapons:

  • Chopper.png Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling
  • Flamethrower.png Flamethrower => direct Elemental Damage scaling 10% => 1%
  • Potato Thrower.png Potato Thrower => +20% Max HP scaling
  • Torch.png Torch => direct Elemental Damage scaling 0% => 50%

Weapon Classes

Changes to Weapon Classes:

  • Blunt weapon set: -3% Speed per additional weapon => -2%

Items

New Items:

Anvil, Regeneration Potion, Grind's Magical Leaf, Community Support, Strange Book, and Tardigrade.

Anvil.png

Anvil
{{{cat}}}
  • A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain +2 Armor instead.
  • Unlock: Win a run with Arms Dealer

Regeneration Potion.png

Regeneration Potion
{{{cat}}}
  • HP Regeneration is double when you have less than 50% health
  • +3 HP Regeneration

Grind's Magical Leaf.png

Grind's Magical Leaf
{{{cat}}}
  • +1 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave

Community Support.png

Community Support
{{{cat}}}
  • +1% Attack Speed for every current living enemy
  • -2 Armor
  • Unlock: Win a run with Streamer

Strange Book.png

Strange Book
{{{cat}}}
  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
{{{cat}}}
  • Nullifies the damage of one hit taken every wave

Changes to Items:

Enemies

  • Horde waves drop 15% more materials
  • Slasher Egg
    • Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
  • Butcher
    • Butcher: last phase attacks cooldown increased
  • Wave 12 or lower Elite HP: -15% => -25%
  • Monk
    • Monk: slightly lowered HP

General

  • Weapons now show how much damage they've dealt during the last wave.
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.).
  • Some Items and Weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.).
  • The Character now appears first in the inventory.
  • Reworded "unique weapon" to "different weapon".
  • Having multiple copies of the same weapon is now counted as a different weapon.
    • E.g. having two Knives and one Sword with Gladiator.png Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on Weapons instead of stopping at 100%.
  • The current level of the Character is now displayed in the Stats container.
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves.

Fixes

  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch.png Esty's Couch etc.).
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else.
  • Fixed a bug where effects for unique Weapons would get applied multiple times after quitting the game and resuming a run.
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon.
  • Increased the size of the "+" sign in the font.
  • Reduced the transparency of explosions.
  • The "IJKL" keys can now also be used to move.
  • Fixed a bug where having too much negative Range Stat.png Range would increase the range of Melee Weapons.
  • Fixed a bug where having negative flat Damage.png Damage and negative % damage would sometimes increase damage instead of lowering it.
  • Fixed a bug where Dangerous Bunny.png Dangerous Bunny free rerolls would get cancelled by buying out the Shop.