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Healing
Strategy
Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as SMG) will proc far more often than a slower weapon.
Vs. HP Regeneration
Compared to HP Regeneration:
- Life Steal can potentially offer much faster healing for less overall materials spent, compared to HP regeneration, by using weapons with fast cooldowns, Medical weapons, or a decent investment into Attack Speed.
- However, HP Regeneration is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything. Especially melee users can get in trouble if they are put on low HP, and are forced to leave the melee range to flee. In this case, life steal stops healing you.
- Even with the diminishing returns of Life steal and hard limit of 10 HP per second, it is worth noting that it takes a lot HP regeneration to reach those numbers. So if you attack fast and can keep the Life Steal active throughout the fight, it is a powerful choice.
Secondary Healing Methods
Aside from the main methods of healing, there are several items that can allow you to heal by other means.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +5 % Dodge 50% chance to heal 5 HP when dodging an attack |
60 | 1 | Dodge | ||
Tier 1 | +8% chance to heal 1 HP when picking up a material -1 Ranged Damage |
25 | 13 | Pickup | ||
Tier 2 | +3 % Crit Chance +20% chance to heal 1 HP when killing an enemy with a critical hit |
35 | 5 | Win a run with Lich | Crit Chance | |
Tier 4 | +15 Max HP Restore +5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP | ||
Tier 2 | Spawns a medical turret that shoots projectiles healing 3 + (5%) HP every 2.25s. | 40 | Engineering |
Characters
These Characters Have mechanics that includes Healing