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Curse

Curse

Curse is a Primary Stat that was added with the Abyssal Terrors DLC. When you have Curse, enemies will have a chance to spawn with the cursed buff. This gives them enhanced health, damage, and speed. Cursed enemies drop 33% additional materials on death.

Curse also gives weapons and items in the Shop and Loot Crates a chance to spawn as a cursed version. Cursed weapons and items have their stats increased, and any downsides decreased. However they also give an amount of curse stat depending on their price.

Unlike most other stats, Curse isn't a positive thing to have, but instead it is a tradeoff. The enemies become stronger, but you'll gain additional materials and have access to more powerful items and weapons.


The Curse Buff

If you have at least 1 Curse stat or higher, enemies have a chance to spawn with the curse buff. Cursed enemies can be identified by the purple outline around them as seen on the picture.

Cursed Enemy.png
 Cursed enemies have +25% Damage, +15% Speed, and +150% HP +2% * Curse stat.


  • Cursed enemies cannot be boosted by buffing enemies such as Lionfish or buffer.
  • Elites and Bosses cannot gain the cursed buff.

Chance to Curse

Curse in Co-op

In Co-op, the strength of the curse buff's HP bonus is the sum of all players' curse stat. So if you have 2 Sailor.png Sailor players with 25 curse each, the HP buff will be:

Curse HP Buff: 150% + 2% * (25 + 25) = 250% HP.

The Chance to curse enemies in Co-op:

 Co-op Curse Chance = Sum of all players' curse chance / number of players. 

So if you're playing with a Sailor.png Sailor, which starts with 25 Curse and another character with 0 Curse, the spawn chance will be:

 Co-op Curse Chance = (16.67% + 0% ) / 2 = 8.3%

Cursed items and weapons are handled individually

Generally speaking Co-op mode makes curse quite a bit more punishing, due to how the HP stacks.

Curse in Endless mode

In Endless Mode Curse is affected in several ways.

First of all, you're likely to reach the maximum power for the curse buff at 300 Curse stat, giving cursed enemies:

Curse HP Buff: 150% + 2% * 300 = 750% HP.

Secondly, the chance of enemies spawning as curse is multiplied by the Endless Factor

Curse Chance * (1 + (Endless Factor / 2))


The Table below showcases how your odds at 100 Curse stat increases with the endless factor. Note that you're very likely to have much more than 100 Curse stat when you're in Endless Mode.

Wave 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Endless Factor 0.00 0.02 0.06 0.12 0.20 0.30 0.42 0.56 0.72 0.90 1.10 1.32 1.56 1.82 2.10 2.40 2.99 3.67 4.45 5.32 6.30
Curse chance (100 Curse) 33.33% 33.67% 34.33% 35.33% 36.67% 38.33% 40.33% 42.67% 45.33% 48.33% 51.67% 55.33% 59.33% 63.67% 68.33% 73.33% 83.20% 94.53% 100% 100% 100%

So while the Curse Chance can't go above 50% for regular waves, you can expect it to reach 100% in Endless Mode quite quickly.

Endless Curse Factor

Finally, Endless mode introduces the Endless Curse Factor, which is a HP and Damage multiplier that is applied to all enemies on top of everything else. It is separate from the Curse Buff

Curse Factor Damage = SQRT(Average Curse stat of all players)/25

Curse Factor HP = SQRT(Average Curse stat of all players)/10

This affects all enemies, including elites and bosses and is multiplicative with the additional stats from the Curse Buff.

Here is a table of the HP and Damage bonus for different Curse values.

Curse Stat 0 25 50 100 200 300 400 500 600 700 800 900 1000 1250 1500 2000 2500 3000 4000 5000 10000
Endless Curse Factor HP 100% 150% 171% 200% 241% 273% 300% 324% 345% 365% 383% 400% 416% 454% 487% 547% 600% 648% 732% 807% 1100%
Endless Curse Factor Damage 100% 120% 128% 140% 157% 169% 180% 189% 198% 206% 213% 220% 226% 241% 255% 279% 300% 319% 353% 383% 500%

Let's take an example.

In Co-op with 2 players, the Endless Curse Factor uses the average curse stat of all the players for the value used. So for 2 player, if one player has 400 Curse, and the other has 0 Curse, the Endless curse factor will take the Square root of 200, which is 14.1. The Curse Factor Damage is then 14.1/25 = 0.57, which means enemies will deal 57% more damage. And for HP it will be 14.1/10 = 1.41, meaning they will have 141% more HP. Or as put in the table, they would be at 157% Damage and 241% HP.

Items

Some items give curse stat by default and have effects related to the curse stat. They offer you a way to get deeper into Curse.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +35% stats gained from level upgrades
+1 Curse when you level up
80 1 Win a run with Creature.png Creature Curse, XP Gain
Tier 3 +1 material when you kill a cursed enemy
+10% Enemies
+10 % Enemy health
+10 % Enemy damage
+5 Curse
60 1 Curse, More Enemies
Tier 1 +3 % Damage
+1 Curse
12 Damage, Curse
Tier 2 Locked items and weapons have a 20% chance to become cursed when leaving the shop
+1 Curse
35 3 Curse, Lock (Item Tag)
Tier Item name not found Item name not found Item name not found Item name not found Item name not found Item name not found

Characters

Some Characters get extra curse stats, and gain bonuses for having Curse stat, while others are punished for having it.

Name Stats Unlocked By Unlocks Item Tags
Sailor

Sailor(DLC)
+200% damage with Naval weapons against cursed enemies
+25 Curse
-25 % Damage
You can only equip tier II weapons or above
Dodge is capped at 20%
Harvesting modifications are reduced by 100%
Unlocked by default Curse
Weapon damage additionally scales with 35% Curse
You start with 1 cursed Fish Hook
+1 Curse when you level up
-10 Range at the end of a wave
-5 % XP Gain at the end of a wave
Unlocked by default Curse, XP Gain
Hitting an enemy that has less than 25% health has a 5% (50%Max HP.png) chance to charm it for 8 seconds
+50 Range with melee weapons
-3 % Damage for every 5 Curse you have
-1 Armor for every 5 Curse you have
+1 Curse at the end of a wave
Finish a run with 0 Curse None


Weapons

Along with the Curse stat's release came a matching weapon class: Naval Weapons. The weapon class bonus gives Curse, and several of the weapons in the set scale with your Curse stat.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Anchor

Anchor(DLC)
Naval, Heavy

-
45(+100%Melee Damage.png+65%Curse.png)
70(+125%Melee Damage.png+90%Curse.png)
110(+150%Melee Damage.png+125%Curse.png)

-
1.92s
1.86s
1.81s

--
23.4(52.1%Melee Damage.png33.9%Curse.png)/s
37.6(67.2%Melee Damage.png48.4%Curse.png)/s
60.8(82.9%Melee Damage.png69.1%Curse.png)/s

-
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

-
175
200
225

-
10
10
10

-
0
0
0

-

-
51
95
190

Default
Naval, Blade

-
-
50(+100%Melee Damage.png+100%Curse.png)
80(+125%Melee Damage.png+125%Curse.png)

-
-
1.03s
0.95s

--
--
48.5(97%Melee Damage.png97%Curse.png)/s
84.4(131.9%Melee Damage.png131.9%Curse.png)/s

-
-
x2 (3% chance)
x2 (3% chance)

-
-
200
200

-
-
5
5

-
-
0
0

Alternates between thrusting and sweeping attacks
Deals +25/+50 Damage for every free weapon slot you have.

-
-
110
210

Win a run with Captain
Trident

Trident(DLC)
Naval, Medieval

-
30(+100%Melee Damage.png+15%Curse.png)
50(+100%Melee Damage.png+30%Curse.png)
80(+100%Melee Damage.png+50%Curse.png)

-
1.58s
1.5s
1.41s

--
19(63.2%Melee Damage.png9.5%Curse.png)/s
33.4(66.7%Melee Damage.png20%Curse.png)/s
56.5(70.7%Melee Damage.png35.3%Curse.png)/s

-
x2 (3% chance)
x2 (3% chance)
x2 (3% chance)

-
325
325
325

-
0
0
0

-
0
0
0

+30%/+40%/+50% damage against targets above 80% health

-
52
96
200

Default