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Healing

In Brotato you can increase your Max HPMax HP.png to increase the amount of damage you can take before you die. However, if you want want to survive the all the damage you take throughout a wave, you'll need sustainability rather than just more Max HP. This sustainability is found through healing.

For example you can take a tier II Max HP Upgrade to gain 6 Max HP, or a tier II HP Regeneration HP Regeneration.png to gain 3 HP Regeneration. The 3 HP regeneration can heal you up to about 16 HP over the duration of a 60 seconds wave. This beats out 6 Max HP at long as you're not at full HP for the majority of the wave.

There are three main ways of healing, and several miscellaneous healing methods that can be found through items. The three main ways are HP Regeneration HP Regeneration.png, Life Steal Life Steal.png, and Consumables Fruit.png. Each way of healing have their upsides and weaknesses.

HP Regeneration HP Regeneration.png

HP Regeneration is consistant and reliable. It always heals at a steady pace no matter the situation. But if things get tough, the healing stays the same.

Life Steal Life Steal.png

Life Steal is cheap and scales with the intensity of battle. Life steal heals you when you hit enemies, so you get more healing with faster attacking weapons, and when there are more enemies to hit. However, while life steal is great in battle, it doesn't do much outside of it. If you aren't hitting enemies, you're not healing. This can be troublesome for melee builds especially if you're forced to run with low HP and can't stay in battle.

Consumables Fruit.png

Consumables can be saved up for large bursts of healing. You can leave consumables on the ground until you need them. The downside is that consumables can be unreliable. Maybe you get unlucky and few consumables drop. Maybe the consumables dropped on the other side of the map and you can't get to them when you need to. You get more Consumables by increasing your Luck Luck.png Stat.

Strategy

It can be useful to determine which healing methods you plan on using already early in the game. Since having negative HP Regeneration or Life Steal has no consequences for going below 0, choosing one of the stats to dump, allows you to buy powerful items which has negative HP regeneration or Life Steal as a downside.

However some characters

Life Steal is heavily dependant on your Attack Speed and a Weapon's cooldown. Weapons that attack quickly (such as SMG.png SMG) will proc far more often than a slower weapon.

Vs. HP Regeneration

Compared to HP Regeneration.png HP Regeneration:

  • Life Steal can potentially offer much faster healing for less overall materials spent, compared to HP regeneration, by using weapons with fast cooldowns, Medical weapons, or a decent investment into Attack Speed.
  • However, HP Regeneration is more reliable than Life Steal. It doesn't depend on your weapon speed, always procs, and it doesn't require you to hit anything. Especially melee users can get in trouble if they are put on low HP, and are forced to leave the melee range to flee. In this case, life steal stops healing you.
  • Even with the diminishing returns of Life steal and hard limit of 10 HP per second, it is worth noting that it takes a lot HP regeneration to reach those numbers. So if you attack fast and can keep the Life Steal active throughout the fight, it is a powerful choice.


HP Regeneration HP Regeneration.png

Life Steal Life Steal.png

Life Steal is cheap and scales with the intensity of battle. Life steal heals you when you hit enemies, so you get more healing with faster attacking weapons, and when there are more enemies to hit. However, while life steal is great in battle, it doesn't do much outside of it. If you aren't hitting enemies, you're not healing. This can be troublesome for melee builds especially if you're forced to run with low HP and can't stay in battle.

Consumables Fruit.png

For consumables, you want to increase the amount of healing, which can be done by Lemonade.png Lemonade, Weird Food.png Weird Food, and Chopper.png Chopper

And you want to increase the amount of Consumables dropped, which can be done by increasing your Luck Luck.png Stat.

If you're relying on consumables for your healing, you might consider increasing your Pickup range slightly with items such as Alien Tongue.png Alien Tongue or Little Frog.png Little Frog.


Secondary Healing Methods

Aside from the main methods of healing, there are several items that can allow you to heal by other means. Secondary Healing methods can be a nice addition to your other healing, and can be especially important for characters like Chunky.png Chunky, who can only make good use of Consumables otherwise, and Bull.png Bull, who often is happy to take all the healing they can get.

Torture.png Torture is Unique in that it replaces all your other forms of healing with a +4 per second. If you havn't invested in other forms of healing yet, torture can be a very powerful option.

Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1 Dodge
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13 Pickup
Tier 2 +3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
35 5 Win a run with Lich.png Lich Crit Chance
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1 Max HP
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40 Engineering, Structure

Characters

These Characters Have mechanics that includes Healing


Name Stats Unlocked By Unlocks Item Tags
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Max HP, Luck
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies None
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Life Steal
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave HP Regeneration
+10 HP Regeneration
+10 % Life Steal
100% chance to deal 10 (Max HP.png) damage to a random enemy when you heal
Damage modifications are reduced by 50%
Reach +100 Max HP Max HP, HP Regeneration, Life Steal
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Armor, HP Regeneration, Explosive (Item Tag)
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Max HP, Armor, HP Regeneration, Life Steal