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Curse Factor HP = SQRT(Average Curse stat of all players)/10 | Curse Factor HP = SQRT(Average Curse stat of all players)/10 | ||
This affects all enemies, including elites and bosses and is multiplicative with the additional stats from the Curse Buff. | This affects all enemies, including elites and bosses and is multiplicative with the additional stats from the Curse Buff. | ||
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Let's take an example. | |||
In Co-op with 2 players, the Endless Curse Factor uses the average curse stat of all the players for the value used. So for 2 player, if one player has 400 Curse, and the other has 0 Curse, the Endless curse factor will take the Square root of 200, which is 14.1. The Curse Factor Damage is then 14.1/25 = 0.57, which means enemies will deal 57% more damage. And for HP it will be 14.1/10 = 1.41, meaning they will have 141% more HP. Or as put in the table, they would be at 157% Damage and 241% HP. | |||
== Items == | == Items == |
Revision as of 15:55, 1 November 2024
Curse
Curse is a Primary Stat that was added with the Abyssal Terrors DLC. When you have Curse, enemies will have a chance to spawn with the cursed buff. This gives them enhanced health, damage, and speed. Cursed enemies drop 33% additional materials on death.
Unlike most other stats, Curse isn't a positive thing to have, but instead it is a tradeoff. The enemies become stronger, but you'll gain additional materials and have access to more powerful items and weapons.
The Curse Buff
If you have at least 1 Curse stat or higher, enemies have a chance to spawn with the curse buff. Cursed enemies can be identified by the purple outline around them as seen on the picture.
- Cursed enemies cannot be boosted by buffing enemies such as Lionfish or buffer.
- Elites and Bosses cannot gain the cursed buff.
Chance to Curse
Curse in Co-op
In Co-op, the strength of the curse buff's HP bonus is the sum of all players' curse stat. So if you have 2 Sailor players with 25 curse each, the HP buff will be:
Curse HP Buff: 150% + 2% * (25 + 25) = 250% HP.
Curse in Endless mode
In Endless Mode Curse is affected in several ways.
First of all, you're likely to reach the maximum power for the curse buff at 300 Curse stat, giving cursed enemies:
Curse HP Buff: 150% + 2% * 300 = 750% HP.
Secondly, the chance of enemies spawning as curse is multiplied by the Endless Factor
Curse Chance * (1 + (Endless Factor / 2))
Wave | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Endless Factor | 0.00 | 0.02 | 0.06 | 0.12 | 0.20 | 0.30 | 0.42 | 0.56 | 0.72 | 0.90 | 1.10 | 1.32 | 1.56 | 1.82 | 2.10 | 2.40 | 2.99 | 3.67 | 4.45 | 5.32 | 6.30 |
Curse chance (100 Curse) | 0.00 | 0.02 | 0.06 | 0.12 | 0.20 | 0.30 | 0.42 | 0.56 | 0.72 | 0.90 | 1.10 | 1.32 | 1.56 | 1.82 | 2.10 | 2.40 | 2.99 | 3.67 | 4.45 | 5.32 | 6.30 |
So while the Curse Chance can't go above 50% for regular waves, you can expect it to reach 100% in Endless Mode quite quickly.
Endless Curse Factor
Finally, Endless mode introduces the Endless Curse Factor, which is a HP and Damage multiplier that is applied to all enemies on top of everything else. It is separate from the Curse Buff
Curse Factor Damage = SQRT(Average Curse stat of all players)/25
Curse Factor HP = SQRT(Average Curse stat of all players)/10
This affects all enemies, including elites and bosses and is multiplicative with the additional stats from the Curse Buff.
Curse Stat | 0 | 25 | 50 | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900 | 1000 | 1250 | 1500 | 2000 | 2500 | 3000 | 4000 | 5000 | 10000 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Endless Curse Factor HP | 100% | 150% | 171% | 200% | 241% | 273% | 300% | 324% | 345% | 365% | 383% | 400% | 416% | 454% | 487% | 547% | 600% | 648% | 732% | 807% | 1100% |
Endless Curse Factor Damage | 100% | 120% | 128% | 140% | 157% | 169% | 180% | 189% | 198% | 206% | 213% | 220% | 226% | 241% | 255% | 279% | 300% | 319% | 353% | 383% | 500% |
Let's take an example.
In Co-op with 2 players, the Endless Curse Factor uses the average curse stat of all the players for the value used. So for 2 player, if one player has 400 Curse, and the other has 0 Curse, the Endless curse factor will take the Square root of 200, which is 14.1. The Curse Factor Damage is then 14.1/25 = 0.57, which means enemies will deal 57% more damage. And for HP it will be 14.1/10 = 1.41, meaning they will have 141% more HP. Or as put in the table, they would be at 157% Damage and 241% HP.
Items
Some items give curse stat by default and have effects related to the curse stat. They offer you a way to get deeper into Curse.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 3 | +35% stats gained from level upgrades +1 Curse when you level up |
80 | 1 | Win a run with Creature | Curse, XP Gain | |
Tier 3 | +1 material when you kill a cursed enemy +10% Enemies +10 % Enemy health +10 % Enemy damage +5 Curse |
60 | 1 | Curse, More Enemies | ||
Tier 1 | +3 % Damage +1 Curse |
12 | Damage, Curse | |||
Tier 2 | Locked items and weapons have a 20% chance to become cursed when leaving the shop +1 Curse |
35 | 3 | Curse, Lock (Item Tag) | ||
Tier Item name not found | Item name not found | Item name not found | Item name not found | Item name not found | Item name not found |
Characters
Some Characters get extra curse stats, and gain bonuses for having Curse stat, while others are punished for having it.
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+200% damage with Naval weapons against cursed enemies +25 Curse -25 % Damage You can only equip tier II weapons or above Dodge is capped at 20% Harvesting modifications are reduced by 100% |
Unlocked by default | Curse | ||
Weapon damage additionally scales with 35% Curse You start with 1 cursed Fish Hook +1 Curse when you level up -10 Range at the end of a wave -5 % XP Gain at the end of a wave |
Unlocked by default | Curse, XP Gain | ||
Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds +50 Range with melee weapons -3 % Damage for every 5 Curse you have -1 Armor for every 5 Curse you have +1 Curse at the end of a wave |
Finish a run with 0 Curse | None |
Weapons
Along with the Curse stat's release came a matching weapon class: Naval Weapons. The weapon class bonus gives Curse, and several of the weapons in the set scale with your Curse stat.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Naval, Heavy |
- |
- |
- |
- |
- |
- |
- |
Default | |||
Naval, Blade |
- |
- |
- |
- |
- |
Alternates between thrusting and sweeping attacks Deals +25/+50 Damage for every free weapon slot you have. |
- |
Win a run with Captain | |||
Naval, Medieval |
- |
- |
- |
- |
- |
+30%/+40%/+50% damage against targets above 80% health |
- |
Default |