From Brotato Wiki
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==Starting Weapons== | ==Starting Weapons== | ||
{{MiniIconbox|name=Hand}} & {{MiniIconbox|name=Taser}}: The class bonus for these two [[Support]] weapons can be a great source of early Harvesting. | |||
{{MiniIconbox|name=Thief Dagger}}: Provides more materials, but the low-ish DPS may hurt your early materials gain, until you can invest in [[Crit Chance]]. | |||
<table class="starting-weapons-table"> | <table class="starting-weapons-table"> |
Revision as of 04:22, 10 November 2022
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Character
Entrepreneur is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.
How to Unlock
Hold 3000 Materials
Unlocks
Unlocks Bowler Hat if you win a game with Entrepreneur:
Starting Weapons
Hand & Taser: The class bonus for these two Support weapons can be a great source of early Harvesting.
Thief Dagger: Provides more materials, but the low-ish DPS may hurt your early materials gain, until you can invest in Crit Chance.
General Guide
When Harvesting increases by 5% at the end of each wave, this is considered a "Harvesting modification" for the purposes of the Entrepreneur's passive ability and will itself be increased by 50%. This results in an effective increase of 7.5% to Harvesting at the end of each wave even though the description for Harvesting will still display a 5% increase per wave. Combined with the 50% increased Harvesting received from level-ups and shop purchases, the Entrepreneur has a much larger than average return on Harvesting acquired early.
The Support class bonus can be a great source of early Harvesting as well.
Since the Entrepreneur loses all material at the beginning of a wave, it is wise to spend as much material as possible before closing the shop. Spending any excess material on re-rolls is preferable to losing that material for nothing.
Synergies
Item | Effects | Notes |
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Harvesting increases by an additional 8% at the end of a wave | Since the end-of-wave Harvesting increases are considered "Harvesting modifications," this is in an effective increase of 12% to the multiplier for a total of 19.5% increased Harvesting at the end of each wave. The description for Harvesting will still display a 13% increase per wave. | |
+20% of your materials at the start of waves (stops working at wave 20) | Piggy Bank's effect stacks additively with the Entrepreneur's passive. This will increase the amount of Materials kept at the start of each wave from -100% to -80%, meaning that 20% of the Materials left over after exiting the shop will be kept instead of 0%.
However, it is generally not recommended to purchase Piggy Bank on the Entrepreneur as it will still be preferable to spend as much material as possible at each shop, resulting in a low return on investment. |
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